Player Matchup

Guan Yu
Guan Yu
BlackDynamiteMN
Guan Yu
Level 158
God Stats
1W - 2L
1,979 SR
Queue Stats
115W - 132L
1,527 Elo+
Solo
Kukulkan
Kukulkan
Mobbyinthelobby
Kukulkan
Level 155
God Stats
6W - 4L
1,681 SR
Queue Stats
135W - 133L
1,479 Elo+
Party 1
Sylvanus
Sylvanus
NekoSatou
Sylvanus
Level 150
God Stats
9W - 6L
1,634 SR
Queue Stats
141W - 139L
1,528 Elo+
Party 1
Hachiman
Hachiman
frostfirejay
Hachiman
Level 160
God Stats
1W - 2L
1,394 SR
Queue Stats
242W - 243L
1,529 Elo+
Solo
Ymir
Ymir
player10142
Ymir
Level 142
God Stats
3W - 2L
1,561 SR
Queue Stats
276W - 267L
1,489 Elo+
Solo
Team Averages
Level 153
1,650 SR
1,510 Elo+

VS

Team Averages
Level 150
1,541 SR
1,549 Elo+
Arachne
Arachne
Alexonism
Arachne
Level 171
God Stats
78W - 82L
1,526 SR
Queue Stats
766W - 713L
1,540 Elo+
Solo
Geb
Geb
Dissert
Geb
Level 158
God Stats
1W - 1L
1,788 SR
Queue Stats
140W - 133L
1,553 Elo+
Solo
Rama
Rama
Its Lena Paul
Rama
Level 123
God Stats
0W - 2L
1,196 SR
Queue Stats
69W - 62L
1,520 Elo+
Solo
Ne Zha
Ne Zha
PaVeL_aWeSoMe
Ne Zha
Level 170
God Stats
5W - 7L
1,514 SR
Queue Stats
129W - 120L
1,571 Elo+
Solo
Baron Samedi
Baron Samedi
Terontae
Baron Samedi
Level 128
God Stats
7W - 5L
1,683 SR
Queue Stats
166W - 162L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
7,043
640
7,486
12,577
9,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
12
2 / 1 / 1
6,820
620
1,894
3,546
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sylvanus
NekoSatou
Sylvanus
11
0 / 0 / 7
6,447
586
3,166
6,766
3,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
frostfirejay
Hachiman
14
7 / 1 / 0
7,891
717
7,308
5,013
1,695
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
7 / 2 / 3
6,771
616
9,316
8,936
4,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alexonism
Arachne
10
2 / 5 / 1
6,039
549
3,849
10,630
2,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Geb
10
1 / 2 / 0
5,010
455
3,396
7,976
5,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 4 / 0
5,329
484
3,355
6,659
2,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 0
6,367
579
6,771
12,555
5,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
Terontae
Baron Samedi
11
1 / 3 / 0
6,175
561
3,389
5,859
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
17
Kills
6
6
Deaths
17
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
Alexonism
Arachne
2
5
1
0.5
W
1
2
3
1.25
L
Geb
1
2
0
0.5
L
0
4
0
0
W
Kukulkan
2
1
1
2.5
W
Sylvanus
NekoSatou
Sylvanus
0
0
7
3.5
L
2
3
0
0.67
L
Baron Samedi
Terontae
Baron Samedi
1
3
0
0.33
W
Hachiman
frostfirejay
Hachiman
7
1
0
7
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,170
Damage
20,760
36,838
Taken
43,679
20,216
Mitigated
16,368
14,757
Healing
14,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Alexonism
Arachne
3,849
3,075
0
3,400
10,630
2,591
0
4,887
5,743
0
38,147
W
7,486
1,241
162
4,702
12,577
9,265
0
0
11,733
0
47,140
L
Geb
3,396
236
288
2,071
7,976
5,150
0
3,120
4,856
14,725
447
L
3,355
2,854
0
1,433
6,659
2,031
0
1,331
5,328
0
36,909
W
Kukulkan
1,894
118
0
615
3,546
1,123
0
1,927
1,619
48,293
0
W
Sylvanus
NekoSatou
Sylvanus
3,166
835
3,303
3,648
6,766
3,999
303
1,810
4,692
14,477
0
L
6,771
2,024
0
5,550
12,555
5,034
0
1,288
11,267
0
44,620
L
Baron Samedi
Terontae
Baron Samedi
3,389
129
83
1,842
5,859
1,562
0
3,582
2,277
37,705
0
W
Hachiman
frostfirejay
Hachiman
7,308
5,110
0
2,065
5,013
1,695
2,236
910
3,981
0
70,759
W
9,316
2,907
0
262
8,936
4,134
0
1,580
7,239
48,635
1,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,972
Gold Earned
28,920
419
Minions Killed
317
0
Camps Cleared
0
1,116,184
Distance Traveled
1,092,532
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,039
549
61
6
0
235,818
0
W
Guan Yu
7,043
640
96
9
0
208,716
0
L
Geb
5,010
455
24
2
0
230,704
2
L
Rama
5,329
484
83
8
0
195,770
0
W
Kukulkan
6,820
620
97
9
0
230,740
1
W
Sylvanus
6,447
586
21
2
0
221,407
0
L
Ne Zha
6,367
579
74
7
0
217,601
2
L
Baron Samedi
6,175
561
75
7
0
212,639
5
W
Hachiman
7,891
717
135
12
0
207,261
0
W
Ymir
6,771
616
70
6
0
248,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role