Player Matchup

Medusa
Medusa
MISTERROBIE
Medusa
Level 49
God Stats
5W - 5L
1,455 SR
Queue Stats
63W - 97L
1,407 Elo+
Solo
Cthulhu
Cthulhu
MehaCreature
Cthulhu
Level 69
God Stats
19W - 21L
1,519 SR
Queue Stats
92W - 83L
1,505 Elo+
Party 1
Discordia
Discordia
MelodyVictoria
Discordia
Level 98
God Stats
6W - 6L
1,496 SR
Queue Stats
91W - 81L
1,505 Elo+
Party 1
Heimdallr
Heimdallr
Pochita1v117
Heimdallr
Level 26
God Stats
0W - 1L
1,625 SR
Queue Stats
4W - 16L
1,228 Elo+
Party 2
Lancelot
Lancelot
Prisma616
Lancelot
Level 39
God Stats
1W - 5L
1,337 SR
Queue Stats
5W - 17L
1,248 Elo+
Party 2
Team Averages
Level 56
1,486 SR
1,379 Elo+

VS

Team Averages
Level 105
1,554 SR
1,431 Elo+
Horus
Horus
HolyMicrobusero
Horus
Level 66
God Stats
19W - 25L
1,446 SR
Queue Stats
189W - 208L
1,392 Elo+
Solo
Merlin
Merlin
PDU_-Blaccstar
Merlin
Level 87
God Stats
4W - 4L
1,814 SR
Queue Stats
81W - 106L
1,369 Elo+
Party 3
Ra
Ra
PDU_-Xjm
Ra
Level 96
God Stats
3W - 6L
1,242 SR
Queue Stats
60W - 84L
1,415 Elo+
Party 3
Nike
Nike
PDU_-Xsosolo
Nike
Level 148
God Stats
3W - 1L
1,850 SR
Queue Stats
170W - 189L
1,498 Elo+
Party 3
Susano
Susano
Z-DeeCIm3_TaT3-z
Susano
Level 127
God Stats
4W - 5L
1,417 SR
Queue Stats
110W - 92L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
4
0 / 4 / 0
4,215
383
984
4,416
895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
MehaCreature
Cthulhu
10
2 / 1 / 0
6,327
575
5,431
8,213
6,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Discordia
MelodyVictoria
Discordia
9
0 / 5 / 1
5,588
508
2,548
6,812
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Pochita1v117
Heimdallr
7
0 / 4 / 0
4,649
423
3,218
6,261
1,794
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Prisma616
Lancelot
11
1 / 1 / 1
5,851
532
2,342
8,618
3,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,373
579
4,170
8,044
4,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 3
5,638
513
2,222
3,093
746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 0 / 1
7,943
722
6,094
4,604
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
4 / 0 / 2
6,272
570
4,679
6,162
2,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

10
1 / 2 / 1
5,757
523
1,562
7,170
1,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
14
15
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
Medusa
0
4
0
0
L
Cthulhu
MehaCreature
Cthulhu
2
1
0
2
L
Discordia
MelodyVictoria
Discordia
0
5
1
0.1
W
1
0
3
2.5
W
7
0
1
7.5
W
4
0
2
5
L
Heimdallr
Pochita1v117
Heimdallr
0
4
0
0
L
Lancelot
Prisma616
Lancelot
1
1
1
1.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,523
Damage
18,727
34,320
Taken
29,073
14,297
Mitigated
11,536
5,284
Healing
10,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,170
2,171
70
2,383
8,044
4,512
0
4,152
3,262
255
35,879
L
Medusa
984
313
0
449
4,416
895
0
1,090
3,326
0
12,697
L
Cthulhu
MehaCreature
Cthulhu
5,431
1,361
0
1,850
8,213
6,076
0
962
7,251
29,822
921
L
Discordia
MelodyVictoria
Discordia
2,548
351
0
390
6,812
1,835
0
3,983
2,829
30,201
0
W
2,222
141
0
500
3,093
746
376
0
3,093
23,192
0
W
6,094
860
72
2,694
4,604
1,769
0
2,306
2,298
51,394
1,572
W
4,679
570
0
1,016
6,162
2,556
1,011
0
6,162
0
35,242
L
Heimdallr
Pochita1v117
Heimdallr
3,218
465
0
902
6,261
1,794
0
1,148
5,113
0
16,273
L
Lancelot
Prisma616
Lancelot
2,342
537
0
1,693
8,618
3,697
0
1,103
7,515
0
46,267
W
1,562
325
0
3,672
7,170
1,953
0
745
6,339
0
34,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,630
Gold Earned
31,983
240
Minions Killed
319
0
Camps Cleared
0
1,079,144
Distance Traveled
1,181,719
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,373
579
70
6
0
212,243
0
L
Medusa
4,215
383
20
2
0
111,902
0
L
Cthulhu
6,327
575
60
5
0
223,915
0
L
Discordia
5,588
508
53
5
0
208,627
0
W
Merlin
5,638
513
32
3
0
215,914
2
W
Ra
7,943
722
100
9
0
245,744
0
W
Nike
6,272
570
66
6
0
292,694
0
L
Heimdallr
4,649
423
27
2
0
261,378
0
L
Lancelot
5,851
532
80
7
0
273,322
0
W
Susano
5,757
523
51
5
0
215,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role