Player Matchup

Chang'e
Chang'e
Mochiino
Chang'e
Level 180
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,693 Elo+
Party 1
Hou Yi
Hou Yi
Shαx
Hou Yi
Level 169
God Stats
17W - 1L
2,092 SR
Queue Stats
108W - 21L
1,883 Elo+
Party 1
Sylvanus
Sylvanus
Zeleth
Sylvanus
Level 189
God Stats
23W - 1L
2,156 SR
Queue Stats
76W - 3L
2,097 Elo+
Party 1
Team Averages
Level 179
1,916 SR
1,891 Elo+

VS

Team Averages
Level 119
1,449 SR
1,527 Elo+
Chang'e
Chang'e
ATungYep6969
Chang'e
Level 129
God Stats
4W - 9L
1,411 SR
Queue Stats
86W - 93L
1,536 Elo+
Party 2
Danzaburou
Danzaburou
laytog6969
Danzaburou
Level 110
God Stats
5W - 7L
1,495 SR
Queue Stats
66W - 69L
1,526 Elo+
Party 2
Sobek
Sobek
pjenk6969
Sobek
Level 118
God Stats
6W - 10L
1,440 SR
Queue Stats
90W - 95L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Mochiino
Chang'e
17
5 / 1 / 12
11,185
932
12,407
10,487
5,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
Shαx
Hou Yi
18
10 / 1 / 9
11,955
996
19,217
11,787
5,907
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sylvanus
Zeleth
Sylvanus
18
4 / 0 / 15
10,978
915
8,577
13,723
12,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ATungYep6969
Chang'e
13
0 / 9 / 1
8,397
700
10,053
13,860
4,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
laytog6969
Danzaburou
14
2 / 4 / 0
9,510
793
11,081
12,157
5,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
pjenk6969
Sobek
14
0 / 6 / 2
8,631
719
5,787
17,606
19,051
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
5
19
Kills
2
2
Deaths
19
36
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
ATungYep6969
Chang'e
0
9
1
0.06
W
Chang'e
Mochiino
Chang'e
5
1
12
11
W
Hou Yi
Shαx
Hou Yi
10
1
9
14.5
W
Sylvanus
Zeleth
Sylvanus
4
0
15
11.5
L
Danzaburou
laytog6969
Danzaburou
2
4
0
0.5
L
Sobek
pjenk6969
Sobek
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,201
Damage
26,921
35,997
Taken
43,623
24,203
Mitigated
28,559
23,351
Healing
5,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
ATungYep6969
Chang'e
10,053
424
839
1,468
13,860
4,506
0
6,513
6,490
28,784
0
W
Chang'e
Mochiino
Chang'e
12,407
940
5,211
5,240
10,487
5,401
1,363
4,610
5,480
50,016
1,767
W
Hou Yi
Shαx
Hou Yi
19,217
8,145
0
725
11,787
5,907
2,262
5,821
5,513
0
53,141
W
Sylvanus
Zeleth
Sylvanus
8,577
1,890
5,826
6,349
13,723
12,895
305
4,168
9,126
19,936
545
L
Danzaburou
laytog6969
Danzaburou
11,081
3,664
0
1,514
12,157
5,002
0
5,560
6,210
0
31,609
L
Sobek
pjenk6969
Sobek
5,787
267
0
1,667
17,606
19,051
0
6,557
10,196
14,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,118
Gold Earned
26,538
169
Minions Killed
112
0
Camps Cleared
0
730,301
Distance Traveled
624,328
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,397
700
58
5
0
190,859
2
W
Chang'e
11,185
932
80
7
0
259,320
0
W
Hou Yi
11,955
996
59
5
0
221,687
1
W
Sylvanus
10,978
915
30
3
0
249,294
0
L
Danzaburou
9,510
793
39
3
0
210,112
0
L
Sobek
8,631
719
15
1
0
223,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role