Player Matchup

Nu Wa
Nu Wa
Platinum V
DeusDomini
Nu Wa
Platinum V
Level 221
God Stats
29W - 27L
1,625 SR
Queue Stats
176W - 170L
1,696 MMR
Party 1
Ymir
Ymir
Platinum IV
KrystalBunny98
Ymir
Platinum IV
Level 68
God Stats
16W - 12L
1,568 SR
Queue Stats
101W - 83L
1,707 MMR
Party 1
Ne Zha
Ne Zha
Platinum IV
SextaEspada
Ne Zha
Platinum IV
Level 164
God Stats
13W - 9L
1,613 SR
Queue Stats
100W - 82L
1,737 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 151
1,602 SR
1,714 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,450 SR
1,433 MMR
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vulcan
Vulcan
Gold II
NotSun
Vulcan
Gold II
Level 85
God Stats
1W - 3L
1,353 SR
Queue Stats
43W - 51L
1,675 MMR
Party 2
Medusa
Medusa
Silver IV
ShvabraPro
Medusa
Silver IV
Level 158
God Stats
24W - 33L
1,495 SR
Queue Stats
39W - 62L
1,125 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
18
5 / 1 / 5
11,192
933
11,571
7,596
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 2 / 8
10,650
888
5,774
16,823
16,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
18
5 / 2 / 9
11,326
944
12,329
17,396
13,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesXbalanqueThothSerqetHou Yi

VS

Bans
BakasuraArtemisHun BatzGilgameshDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 3 / 2
9,681
807
7,858
12,398
9,772
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
NotSun
Vulcan
13
0 / 6 / 4
8,850
738
12,459
9,318
3,397
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Medusa
ShvabraPro
Medusa
16
3 / 5 / 0
9,659
805
5,731
10,357
3,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
14
Kills
5
5
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
2
1
W
Nu Wa
5
1
5
7.5
W
4
2
8
4
L
Vulcan
NotSun
Vulcan
0
6
4
0.33
W
Ne Zha
5
2
9
4.75
L
Medusa
ShvabraPro
Medusa
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,674
Damage
26,048
41,815
Taken
32,073
32,720
Mitigated
16,958
12,644
Healing
6,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,858
305
28
2,991
12,398
9,772
0
7,173
4,957
34,725
1,854
W
Nu Wa
11,571
2,347
0
1,006
7,596
2,650
2,262
3,517
3,919
58,172
779
W
5,774
786
0
3,494
16,823
16,896
368
8,369
7,854
17,198
2,294
L
Vulcan
NotSun
Vulcan
12,459
308
0
1,382
9,318
3,397
0
4,164
4,825
33,525
0
W
Ne Zha
12,329
2,107
0
8,144
17,396
13,174
853
6,795
10,224
0
48,145
L
Medusa
ShvabraPro
Medusa
5,731
2,363
0
1,645
10,357
3,789
0
5,710
4,382
0
34,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,168
Gold Earned
28,190
195
Minions Killed
173
0
Camps Cleared
0
717,343
Distance Traveled
669,032
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,681
807
61
5
0
243,507
1
W
Nu Wa
11,192
933
108
9
0
223,655
0
W
Ymir
10,650
888
28
2
0
236,805
0
L
Vulcan
8,850
738
44
4
0
222,810
1
W
Ne Zha
11,326
944
59
5
0
256,883
1
L
Medusa
9,659
805
68
6
0
202,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role