Player Matchup

Persephone
Persephone
 
Persephone
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Burgertown13
Chaac
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 22L
1,670 Elo+
Solo
Horus
Horus
joniblack
Horus
Level 18
God Stats
1W - 1L
1,315 SR
Queue Stats
13W - 30L
1,297 Elo+
Solo
Xing Tian
Xing Tian
masta mayne297
Xing Tian
Level 128
God Stats
3W - 4L
1,220 SR
Queue Stats
380W - 406L
1,442 Elo+
Solo
Maui
Maui
triangle4
Maui
Level 60
God Stats
1W - 1L
1,260 SR
Queue Stats
92W - 114L
1,423 Elo+
Party 1
Team Averages
Level 79
1,359 SR
1,466 Elo+

VS

Team Averages
Level 103
1,401 SR
1,445 Elo+
Merlin
Merlin
F2CGameWorld
Merlin
Level 101
God Stats
0W - 2L
1,271 SR
Queue Stats
153W - 167L
1,376 Elo+
Solo
Da Ji
Da Ji
GameMaster48375
Da Ji
Level 41
God Stats
0W - 1L
1,190 SR
Queue Stats
33W - 51L
1,334 Elo+
Solo
Chang'e
Chang'e
ReadnRainJoe
Chang'e
Level 127
God Stats
6W - 4L
1,647 SR
Queue Stats
1,103W - 1,120L
1,437 Elo+
Solo
Vamana
Vamana
Refugiado420
Vamana
Level 122
God Stats
0W - 1L
1,235 SR
Queue Stats
360W - 374L
1,477 Elo+
Solo
Bellona
Bellona
TheGoddessAva
Bellona
Level 126
God Stats
2W - 2L
1,660 SR
Queue Stats
258W - 187L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
15
5 / 1 / 9
8,402
1,050
14,296
4,621
1,859
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 2 / 9
8,273
1,034
11,917
11,427
11,335
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
joniblack
Horus
13
1 / 1 / 11
7,662
958
2,229
9,910
9,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
masta mayne297
Xing Tian
13
4 / 1 / 13
7,654
957
4,401
7,954
5,857
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Maui
13
2 / 3 / 15
7,978
997
4,493
9,518
10,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
1 / 2 / 4
7,036
880
6,316
5,882
2,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 6 / 3
5,751
719
4,255
6,855
3,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Chang'e
ReadnRainJoe
Chang'e
13
0 / 5 / 6
6,827
853
4,282
10,104
4,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Vamana
13
2 / 2 / 4
6,936
867
7,371
9,866
8,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
14
5 / 3 / 3
7,720
965
8,003
10,826
7,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
28
18
Kills
8
8
Deaths
18
57
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
5
1
9
9.5
W
6
2
9
5.25
L
Merlin
1
2
4
1.5
L
0
6
3
0.25
L
Chang'e
ReadnRainJoe
Chang'e
0
5
6
0.6
L
Vamana
2
2
4
2
L
Bellona
5
3
3
2.17
W
Horus
joniblack
Horus
1
1
11
6.5
W
Xing Tian
masta mayne297
Xing Tian
4
1
13
10.5
W
Maui
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,336
Damage
30,227
43,430
Taken
43,533
39,146
Mitigated
24,950
19,108
Healing
15,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
14,296
1,251
450
1,460
4,621
1,859
25
909
3,584
34,248
0
W
11,917
1,699
503
2,843
11,427
11,335
262
2,496
8,554
0
21,244
L
Merlin
6,316
249
27
526
5,882
2,067
0
4,221
1,661
19,697
0
L
4,255
679
53
179
6,855
3,020
0
2,205
4,464
0
6,954
L
Chang'e
ReadnRainJoe
Chang'e
4,282
268
6,541
2,820
10,104
4,128
0
5,592
4,400
10,467
0
L
Vamana
7,371
2,377
206
2,517
9,866
8,259
0
4,917
4,771
0
11,646
L
Bellona
8,003
1,231
987
2,025
10,826
7,476
0
6,198
4,504
0
16,086
W
Horus
joniblack
Horus
2,229
997
3,325
6,889
9,910
9,598
307
3,323
6,221
0
5,949
W
Xing Tian
masta mayne297
Xing Tian
4,401
684
765
1,091
7,954
5,857
236
1,415
6,348
9,434
0
W
Maui
4,493
915
561
1,221
9,518
10,497
340
2,455
6,624
9,265
57

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,969
Gold Earned
34,270
91
Minions Killed
81
0
Camps Cleared
0
777,730
Distance Traveled
706,740
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
8,402
1,050
46
6
0
156,019
0
W
Chaac
8,273
1,034
17
2
0
172,338
0
L
Merlin
7,036
880
37
5
0
143,598
0
L
Da Ji
5,751
719
7
1
0
117,400
0
L
Chang'e
6,827
853
13
2
0
173,025
0
L
Vamana
6,936
867
5
1
0
151,010
0
L
Bellona
7,720
965
19
2
0
121,707
0
W
Horus
7,662
958
16
2
0
165,217
0
W
Xing Tian
7,654
957
5
1
0
130,414
0
W
Maui
7,978
997
7
1
0
153,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role