Player Matchup

Neith
Neith
Edu Naranjo
Neith
Level 85
God Stats
98W - 82L
1,527 SR
Queue Stats
151W - 146L
1,432 Elo+
Solo
Bellona
Bellona
Sh4d0w M4trix
Bellona
Level 48
God Stats
6W - 4L
1,526 SR
Queue Stats
110W - 130L
1,412 Elo+
Party 1
Nemesis
Nemesis
Smoke Sauci
Nemesis
Level 62
God Stats
8W - 5L
1,513 SR
Queue Stats
110W - 133L
1,391 Elo+
Party 1
Maui
Maui
foodcritic101
Maui
Level 149
God Stats
2W - 0L
1,473 SR
Queue Stats
11W - 9L
1,465 Elo+
Solo
Vulcan
Vulcan
wargod12095
Vulcan
Level 122
God Stats
3W - 1L
1,477 SR
Queue Stats
8W - 9L
1,356 Elo+
Solo
Team Averages
Level 93
1,503 SR
1,411 Elo+

VS

Team Averages
Level 59
1,351 SR
1,390 Elo+
Nu Wa
Nu Wa
Augusto_Stark69
Nu Wa
Level 47
God Stats
7W - 18L
1,315 SR
Queue Stats
56W - 90L
1,371 Elo+
Party 2
Mercury
Mercury
ElTranza69
Mercury
Level 33
God Stats
0W - 6L
1,025 SR
Queue Stats
45W - 74L
1,362 Elo+
Party 2
Izanami
Izanami
HECGIO
Izanami
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 34L
1,284 Elo+
Solo
Freya
Freya
KrinkelNeck
Freya
Level 88
God Stats
27W - 31L
1,552 SR
Queue Stats
184W - 180L
1,489 Elo+
Solo
Ganesha
Ganesha
Silvrfox047
Ganesha
Level 89
God Stats
32W - 37L
1,361 SR
Queue Stats
282W - 290L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 2
9,597
640
4,805
4,250
1,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
14
4 / 0 / 6
9,142
609
9,453
12,003
11,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
Smoke Sauci
Nemesis
14
4 / 0 / 3
8,163
544
4,094
9,612
4,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 0 / 5
8,912
594
6,896
10,210
8,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vulcan
14
0 / 0 / 2
8,344
556
4,777
3,322
1,167
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,598
440
4,324
7,286
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
ElTranza69
Mercury
12
0 / 3 / 0
6,223
415
3,483
10,362
3,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Izanami
HECGIO
Izanami
12
0 / 6 / 0
7,051
470
5,296
11,606
3,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

8
0 / 1 / 0
5,499
367
2,614
4,779
1,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ganesha
Silvrfox047
Ganesha
9
0 / 5 / 0
6,072
405
2,958
10,455
7,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
17
Kills
0
0
Deaths
17
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
3
0
2
4
L
Mercury
ElTranza69
Mercury
0
3
0
0
L
Izanami
HECGIO
Izanami
0
6
0
0
L
0
1
0
0
W
Bellona
4
0
6
7
L
Ganesha
Silvrfox047
Ganesha
0
5
0
0
W
Nemesis
Smoke Sauci
Nemesis
4
0
3
5.5
W
6
0
5
8.5
W
Vulcan
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,025
Damage
18,675
39,397
Taken
44,488
27,517
Mitigated
18,732
8,338
Healing
8,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,324
1,722
0
2,632
7,286
2,132
0
4,272
3,014
46,618
1,459
W
4,805
1,495
125
1,220
4,250
1,578
2,670
1,227
3,023
0
84,926
L
Mercury
ElTranza69
Mercury
3,483
948
0
880
10,362
3,833
0
2,042
8,320
0
47,480
L
Izanami
HECGIO
Izanami
5,296
4,456
0
0
11,606
3,850
0
1,695
9,911
0
53,147
L
2,614
646
0
1,866
4,779
1,358
0
1,166
3,613
23,071
1,713
W
Bellona
9,453
2,221
0
3,845
12,003
11,917
619
1,390
10,613
0
54,224
L
Ganesha
Silvrfox047
Ganesha
2,958
105
367
2,969
10,455
7,559
0
2,393
8,062
14,703
0
W
Nemesis
Smoke Sauci
Nemesis
4,094
638
0
956
9,612
4,235
29
1,898
7,714
0
62,626
W
6,896
1,062
242
1,701
10,210
8,620
216
3,229
6,981
29,031
823
W
Vulcan
4,777
0
0
249
3,322
1,167
0
2,048
1,274
65,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,158
Gold Earned
31,443
468
Minions Killed
321
0
Camps Cleared
0
1,465,289
Distance Traveled
1,244,261
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,598
440
73
5
0
259,809
0
W
Neith
9,597
640
140
9
0
238,759
0
L
Mercury
6,223
415
86
6
0
323,786
3
L
Izanami
7,051
470
99
7
0
243,794
0
L
Freya
5,499
367
56
4
0
171,203
0
W
Bellona
9,142
609
87
6
0
289,830
3
L
Ganesha
6,072
405
7
0
0
245,669
6
W
Nemesis
8,163
544
95
6
0
354,289
0
W
Maui
8,912
594
35
2
0
295,235
0
W
Vulcan
8,344
556
111
7
0
287,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role