Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Cohswaw
Arachne
Level 197
God Stats
45W - 59L
1,532 SR
Queue Stats
260W - 281L
1,473 Elo+
Party 2
Ra
Ra
Dodgerdan11
Ra
Level 104
God Stats
22W - 12L
1,711 SR
Queue Stats
286W - 245L
1,580 Elo+
Solo
Sylvanus
Sylvanus
GråbMëÐåddy
Sylvanus
Level 119
God Stats
10W - 7L
1,600 SR
Queue Stats
160W - 176L
1,490 Elo+
Party 2
Medusa
Medusa
J0SE07
Medusa
Level 207
God Stats
7W - 9L
1,436 SR
Queue Stats
335W - 311L
1,549 Elo+
Solo
Team Averages
Level 157
1,556 SR
1,518 Elo+

VS

Team Averages
Level 175
1,576 SR
1,560 Elo+
Yu Huang
Yu Huang
BIGDimiTheThird
Yu Huang
Level 232
God Stats
3W - 4L
1,552 SR
Queue Stats
272W - 308L
1,579 Elo+
Party 1
King Arthur
King Arthur
MuhaMedski_
King Arthur
Level 101
God Stats
5W - 2L
1,659 SR
Queue Stats
132W - 107L
1,550 Elo+
Solo
Geb
Geb
Yukii07
Geb
Level 137
God Stats
9W - 14L
1,385 SR
Queue Stats
91W - 77L
1,612 Elo+
Party 1
Bakasura
Bakasura
brandond
Bakasura
Level 158
God Stats
4W - 5L
1,674 SR
Queue Stats
230W - 233L
1,471 Elo+
Solo
Ishtar
Ishtar
lLatedl
Ishtar
Level 246
God Stats
8W - 5L
1,611 SR
Queue Stats
324W - 338L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
7
2 / 1 / 0
4,083
817
2,777
3,624
2,558
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
Cohswaw
Arachne
6
1 / 0 / 1
3,628
726
968
2,915
939
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
1 / 1 / 0
3,774
755
808
2,536
643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
6
1 / 0 / 2
3,421
684
1,319
2,075
723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
J0SE07
Medusa
5
0 / 0 / 2
3,090
618
2,954
2,420
571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
7
1 / 1 / 0
3,666
733
2,074
2,443
646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
MuhaMedski_
King Arthur
7
1 / 2 / 0
3,796
759
2,068
5,163
1,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Geb
5
0 / 1 / 0
3,285
657
1,272
3,704
1,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
brandond
Bakasura
3
0 / 0 / 0
2,650
530
163
1,236
225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
lLatedl
Ishtar
5
0 / 1 / 0
3,155
631
2,653
2,670
651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
5
Kills
2
2
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
1
0
2
L
Yu Huang
1
1
0
1
W
Arachne
Cohswaw
Arachne
1
0
1
1.5
W
1
1
0
1
W
Sylvanus
1
0
2
2
W
Medusa
J0SE07
Medusa
0
0
2
1
L
King Arthur
MuhaMedski_
King Arthur
1
2
0
0.5
L
Geb
0
1
0
0
L
Bakasura
brandond
Bakasura
0
0
0
0
L
Ishtar
lLatedl
Ishtar
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,826
Damage
8,230
13,570
Taken
15,216
5,434
Mitigated
4,871
7,581
Healing
6,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
2,777
719
0
2,268
3,624
2,558
0
0
3,624
22,294
0
L
Yu Huang
2,074
174
0
697
2,443
646
0
934
1,457
20,102
0
W
Arachne
Cohswaw
Arachne
968
753
0
1,716
2,915
939
0
636
2,268
0
7,793
W
808
61
60
1,014
2,536
643
0
1,382
1,008
23,271
0
W
Sylvanus
1,319
501
180
1,526
2,075
723
0
862
1,165
9,577
4,175
W
Medusa
J0SE07
Medusa
2,954
1,111
0
817
2,420
571
0
272
2,148
0
16,932
L
King Arthur
MuhaMedski_
King Arthur
2,068
292
0
1,490
5,163
1,856
0
2,777
2,386
0
19,887
L
Geb
1,272
222
777
1,778
3,704
1,493
0
516
3,188
6,718
0
L
Bakasura
brandond
Bakasura
163
59
0
1,026
1,236
225
0
84
1,112
0
3,983
L
Ishtar
lLatedl
Ishtar
2,653
1,981
0
730
2,670
651
0
439
2,231
0
19,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,996
Gold Earned
16,552
166
Minions Killed
155
0
Camps Cleared
0
498,463
Distance Traveled
445,760
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
4,083
817
41
8
0
87,562
0
L
Yu Huang
3,666
733
45
9
0
102,918
0
W
Arachne
3,628
726
14
3
0
108,005
0
W
Ra
3,774
755
45
9
0
102,350
0
W
Sylvanus
3,421
684
34
7
0
105,659
0
W
Medusa
3,090
618
32
6
0
94,887
0
L
King Arthur
3,796
759
35
7
0
97,771
0
L
Geb
3,285
657
12
2
0
91,282
0
L
Bakasura
2,650
530
9
2
0
61,181
0
L
Ishtar
3,155
631
54
11
0
92,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role