Player Matchup

Fafnir
Fafnir
Bronze IV
 
Fafnir
Bronze IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold V
 
Zeus
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Bronze III
alesmeridio_01
Vamana
Bronze III
Level 65
God Stats
0W - 2L
1,436 SR
Queue Stats
0W - 6L
1,400 MMR
Party 1
Izanami
Izanami
Bronze III
antony_diresta
Izanami
Bronze III
Level 64
God Stats
0W - 2L
1,710 SR
Queue Stats
0W - 6L
1,400 MMR
Party 1
Cabrakan
Cabrakan
Gold V
uaDimaS
Cabrakan
Gold V
Level 129
God Stats
7W - 11L
1,466 SR
Queue Stats
59W - 69L
1,323 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 112
1,522 SR
1,425 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,517 SR
1,383 MMR
Yemoja
Yemoja
Gold III
 
Yemoja
Gold III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold V
ABC188
Guan Yu
Gold V
Level 123
God Stats
15W - 12L
1,561 SR
Queue Stats
945W - 984L
1,307 MMR
Solo
Bellona
Bellona
Silver III
Cptn Hindsiight
Bellona
Silver III
Level 143
God Stats
2W - 0L
1,382 SR
Queue Stats
35W - 35L
1,284 MMR
Solo
Neith
Neith
Gold III
RexDemon
Neith
Gold III
Level 122
God Stats
36W - 34L
1,491 SR
Queue Stats
92W - 100L
1,410 MMR
Solo
Nemesis
Nemesis
Gold V
SP33D13PICO
Nemesis
Gold V
Level 176
God Stats
2W - 0L
1,649 SR
Queue Stats
59W - 69L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
7
0 / 1 / 0
4,510
501
1,211
3,302
2,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
 
Zeus
7
1 / 1 / 0
4,318
480
986
2,732
741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 3 / 0
4,141
460
1,927
6,419
2,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 4 / 0
3,960
440
2,360
4,933
809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
uaDimaS
Cabrakan
9
1 / 2 / 0
5,404
600
4,008
6,486
4,026
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
HerculesKaliThanatosGebPoseidon

VS

Bans
ArachneMulanYmirMedusaRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
2 / 0 / 5
5,621
625
2,521
2,936
1,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
ABC188
Guan Yu
11
6 / 1 / 2
6,165
685
4,427
6,822
4,376
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

10
1 / 1 / 3
5,429
603
2,540
6,436
3,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
RexDemon
Neith
9
0 / 0 / 4
5,138
571
3,492
2,540
706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
SP33D13PICO
Nemesis
10
2 / 0 / 3
5,523
614
2,584
4,724
1,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
2
Kills
11
11
Deaths
2
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
0
0
L
Zeus
 
Zeus
1
1
0
1
W
Yemoja
 
Yemoja
2
0
5
4.5
W
Guan Yu
ABC188
Guan Yu
6
1
2
7
W
1
1
3
2.5
W
Neith
RexDemon
Neith
0
0
4
2
W
Nemesis
SP33D13PICO
Nemesis
2
0
3
3.5
L
0
3
0
0
L
0
4
0
0
L
Cabrakan
uaDimaS
Cabrakan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,492
Damage
15,564
23,872
Taken
23,458
10,220
Mitigated
12,265
4,458
Healing
8,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
1,211
557
0
876
3,302
2,385
0
623
2,679
11,092
1,103
L
Zeus
 
Zeus
986
299
0
507
2,732
741
0
723
2,009
12,958
1,387
W
Yemoja
 
Yemoja
2,521
402
888
1,216
2,936
1,769
393
337
2,599
19,035
0
W
Guan Yu
ABC188
Guan Yu
4,427
596
238
2,332
6,822
4,376
0
1,979
4,843
8,329
26,123
W
2,540
966
0
2,656
6,436
3,749
0
3,074
3,362
0
30,387
W
Neith
RexDemon
Neith
3,492
821
0
463
2,540
706
1,095
280
2,260
0
36,116
W
Nemesis
SP33D13PICO
Nemesis
2,584
795
0
1,028
4,724
1,665
0
535
4,189
0
36,975
L
1,927
926
0
304
6,419
2,259
0
1,176
5,243
0
18,782
L
2,360
1,287
0
386
4,933
809
0
817
4,116
0
18,224
L
Cabrakan
uaDimaS
Cabrakan
4,008
178
0
2,385
6,486
4,026
0
179
6,307
31,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,333
Gold Earned
27,876
183
Minions Killed
277
0
Camps Cleared
0
762,488
Distance Traveled
896,012
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,510
501
13
1
0
136,865
1
L
Zeus
4,318
480
37
4
0
101,022
0
W
Yemoja
5,621
625
31
3
0
169,381
3
W
Guan Yu
6,165
685
51
6
0
193,307
3
W
Bellona
5,429
603
56
6
0
172,603
0
W
Neith
5,138
571
67
7
0
151,145
0
W
Nemesis
5,523
614
72
8
0
209,576
0
L
Vamana
4,141
460
31
3
0
202,589
0
L
Izanami
3,960
440
36
4
0
172,286
0
L
Cabrakan
5,404
600
66
7
0
149,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role