Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Dragon_Diznots
Raijin
Level 107
God Stats
4W - 9L
1,260 SR
Queue Stats
283W - 307L
1,456 Elo+
Solo
Ne Zha
Ne Zha
Jeeenooots
Ne Zha
Level 80
God Stats
3W - 1L
1,717 SR
Queue Stats
131W - 164L
1,468 Elo+
Solo
Kuzenbo
Kuzenbo
WhySoSerious1896
Kuzenbo
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 32L
1,261 Elo+
Solo
Team Averages
Level 121
1,495 SR
1,437 Elo+

VS

Team Averages
Level 73
1,523 SR
1,422 Elo+
Achilles
Achilles
 
Achilles
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
 
The Morrigan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
PassPartouuu
Surtr
Level 66
God Stats
1W - 2L
1,615 SR
Queue Stats
121W - 139L
1,402 Elo+
Solo
Hercules
Hercules
Seheerek
Hercules
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 45L
1,417 Elo+
Solo
Agni
Agni
marviiinsa
Agni
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
4 / 0 / 7
8,019
1,604
5,035
3,170
1,399
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atlas
 
Atlas
12
2 / 1 / 7
7,030
1,406
2,560
5,921
4,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 2 / 4
6,990
1,398
4,730
3,546
1,110
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Jeeenooots
Ne Zha
9
1 / 2 / 7
6,263
1,253
1,943
5,552
1,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

9
0 / 0 / 4
6,048
1,210
640
2,700
2,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 3 / 3
5,371
1,074
3,626
5,996
5,897
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
 
The Morrigan
10
1 / 2 / 2
5,111
1,022
2,657
3,307
1,216
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 0
4,534
907
341
1,175
906
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hercules
Seheerek
Hercules
1
0 / 0 / 0
1,404
281
0
95
25
11
3 / 5 / 2
5,366
1,073
7,043
6,150
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
11
Kills
5
5
Deaths
11
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
7
7.5
W
Atlas
 
Atlas
2
1
7
5.5
L
Achilles
 
Achilles
1
3
3
0.83
L
The Morrigan
 
The Morrigan
1
2
2
1
W
4
2
4
3
W
Ne Zha
Jeeenooots
Ne Zha
1
2
7
2.25
L
0
1
0
0
L
Hercules
Seheerek
Hercules
0
0
0
0
W
0
0
4
2
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,908
Damage
13,667
20,889
Taken
16,723
10,890
Mitigated
10,144
7,911
Healing
2,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,035
1,194
266
2,157
3,170
1,399
1,482
1,267
1,655
0
15,848
W
Atlas
 
Atlas
2,560
552
323
1,605
5,921
4,042
96
2,066
3,371
9,744
1,372
L
Achilles
 
Achilles
3,626
676
240
1,208
5,996
5,897
0
2,886
3,110
0
6,884
L
The Morrigan
 
The Morrigan
2,657
370
29
430
3,307
1,216
0
1,984
1,323
8,529
0
W
4,730
174
546
240
3,546
1,110
970
1,679
1,558
10,347
410
W
Ne Zha
Jeeenooots
Ne Zha
1,943
724
62
2,054
5,552
1,862
221
2,636
2,554
0
7,486
L
341
49
0
26
1,175
906
0
495
680
0
1,215
L
Hercules
Seheerek
Hercules
0
0
0
0
95
25
0
95
0
0
0
W
640
144
124
534
2,700
2,477
430
796
1,685
2,125
0
L
7,043
516
0
965
6,150
2,100
0
2,063
4,087
8,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,350
Gold Earned
21,786
76
Minions Killed
21
0
Camps Cleared
0
527,080
Distance Traveled
287,943
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,019
1,604
32
6
0
98,440
0
W
Atlas
7,030
1,406
12
2
0
118,149
0
L
Achilles
5,371
1,074
8
2
0
115,736
0
L
The Morrigan
5,111
1,022
7
1
0
78,753
0
W
Raijin
6,990
1,398
18
4
0
125,319
0
W
Ne Zha
6,263
1,253
11
2
0
122,747
0
L
Surtr
4,534
907
2
0
0
7,512
0
L
Hercules
1,404
281
0
0
0
0
0
W
Kuzenbo
6,048
1,210
3
1
0
62,425
0
L
Agni
5,366
1,073
4
1
0
85,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role