Player Matchup

Hercules
Hercules
DanielF57
Hercules
Level 128
God Stats
5W - 11L
1,254 SR
Queue Stats
78W - 103L
1,296 Elo+
Party 2
Vulcan
Vulcan
FORBOWDEN
Vulcan
Level 207
God Stats
32W - 17L
1,621 SR
Queue Stats
128W - 167L
1,423 Elo+
Party 2
Ravana
Ravana
HeartDarkness
Ravana
Level 159
God Stats
1W - 1L
1,574 SR
Queue Stats
33W - 36L
1,607 Elo+
Solo
Team Averages
Level 165
1,483 SR
1,442 Elo+

VS

Team Averages
Level 111
1,518 SR
1,421 Elo+
He Bo
He Bo
Eepseep
He Bo
Level 89
God Stats
0W - 1L
1,522 SR
Queue Stats
555W - 557L
1,489 Elo+
Party 1
Awilix
Awilix
Joseph-infinity
Awilix
Level 85
God Stats
6W - 9L
1,506 SR
Queue Stats
10W - 21L
1,311 Elo+
Solo
Geb
Geb
THUGgerNauT84
Geb
Level 159
God Stats
32W - 29L
1,526 SR
Queue Stats
497W - 508L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DanielF57
Hercules
15
5 / 1 / 7
9,271
927
3,171
6,455
2,887
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Vulcan
FORBOWDEN
Vulcan
13
0 / 1 / 9
8,063
806
6,240
2,146
619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
9 / 0 / 4
9,550
955
10,700
7,985
3,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Eepseep
He Bo
10
2 / 8 / 0
7,207
721
3,951
8,283
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 0
6,350
635
1,153
5,662
1,596
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 2 / 2
6,755
676
4,954
8,742
5,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
14
Kills
2
2
Deaths
14
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
DanielF57
Hercules
5
1
7
8.5
L
He Bo
Eepseep
He Bo
2
8
0
0.25
W
Vulcan
FORBOWDEN
Vulcan
0
1
9
4.5
W
9
0
4
11
L
0
4
0
0
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,111
Damage
10,058
16,586
Taken
22,687
6,843
Mitigated
8,708
4,411
Healing
1,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DanielF57
Hercules
3,171
1,155
0
1,696
6,455
2,887
740
3,213
2,762
0
22,537
L
He Bo
Eepseep
He Bo
3,951
207
0
417
8,283
1,742
0
1,508
6,558
12,260
0
W
Vulcan
FORBOWDEN
Vulcan
6,240
132
0
0
2,146
619
0
1,234
613
20,459
0
W
10,700
2,196
0
2,715
7,985
3,337
226
3,134
4,488
0
37,208
L
1,153
247
0
0
5,662
1,596
0
1,371
4,123
0
6,033
L
4,954
640
0
732
8,742
5,370
0
2,770
5,479
11,575
708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,884
Gold Earned
20,312
122
Minions Killed
47
0
Camps Cleared
0
601,510
Distance Traveled
506,195
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,271
927
42
4
0
184,808
0
L
He Bo
7,207
721
16
2
0
152,077
0
W
Vulcan
8,063
806
26
3
0
206,984
0
W
Ravana
9,550
955
54
5
0
209,718
0
L
Awilix
6,350
635
11
1
0
162,164
0
L
Geb
6,755
676
20
2
0
191,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role