Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
MickDeBouwer
Geb
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 129L
1,532 Elo+
Party 3
Artemis
Artemis
Skharry
Artemis
Level 140
God Stats
9W - 7L
1,531 SR
Queue Stats
193W - 159L
1,527 Elo+
Party 3
Gilgamesh
Gilgamesh
Пуxля
Gilgamesh
Level 129
God Stats
10W - 7L
1,600 SR
Queue Stats
499W - 543L
1,503 Elo+
Party 1
Team Averages
Level 116
1,526 SR
1,512 Elo+

VS

Team Averages
Level 144
1,593 SR
1,527 Elo+
Zhong Kui
Zhong Kui
Anandamide
Zhong Kui
Level 165
God Stats
3W - 1L
1,927 SR
Queue Stats
41W - 21L
1,636 Elo+
Party 2
Ullr
Ullr
Maverick
Ullr
Level 206
God Stats
1W - 3L
1,468 SR
Queue Stats
126W - 109L
1,523 Elo+
Party 2
Neith
Neith
Seiiyo
Neith
Level 138
God Stats
18W - 10L
1,645 SR
Queue Stats
317W - 318L
1,500 Elo+
Solo
Odin
Odin
ShidderMcGavin
Odin
Level 86
God Stats
2W - 7L
1,426 SR
Queue Stats
310W - 326L
1,532 Elo+
Solo
Janus
Janus
xXThanLongXx
Janus
Level 126
God Stats
103W - 77L
1,501 SR
Queue Stats
502W - 434L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
4 / 2 / 1
6,389
639
5,346
4,436
1,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
 
Ne Zha
10
1 / 2 / 2
5,269
527
4,066
8,383
2,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 1 / 4
5,231
523
1,608
6,770
3,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
Skharry
Artemis
10
2 / 1 / 0
5,966
597
4,351
3,665
1,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilgamesh
Пуxля
Gilgamesh
10
1 / 1 / 1
6,186
619
2,692
5,955
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Anandamide
Zhong Kui
10
3 / 1 / 4
5,716
572
6,462
5,986
3,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ullr
10
3 / 3 / 1
5,934
593
2,842
4,821
1,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Neith
Seiiyo
Neith
8
0 / 2 / 2
4,580
458
2,999
4,235
1,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8
1 / 1 / 2
5,282
528
2,615
8,258
4,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 1 / 0
4,047
405
0
1,881
364
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
8
Kills
7
7
Deaths
8
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
2
1
2.25
W
Ne Zha
 
Ne Zha
1
2
2
1
L
Zhong Kui
Anandamide
Zhong Kui
3
1
4
5
L
Ullr
3
3
1
1.17
W
0
1
4
2
L
Neith
Seiiyo
Neith
0
2
2
0.5
L
1
1
2
2
W
Artemis
Skharry
Artemis
2
1
0
2
L
0
1
0
0
W
Gilgamesh
Пуxля
Gilgamesh
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,063
Damage
14,918
29,209
Taken
25,181
10,682
Mitigated
10,792
10,891
Healing
5,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,346
1,172
0
1,374
4,436
1,090
0
974
3,462
37,890
1,242
W
Ne Zha
 
Ne Zha
4,066
1,289
0
4,461
8,383
2,596
0
1,560
6,823
0
38,026
L
Zhong Kui
Anandamide
Zhong Kui
6,462
1,383
0
1,948
5,986
3,476
0
1,466
4,520
28,876
9,492
L
Ullr
2,842
750
0
410
4,821
1,327
0
3,028
1,793
0
32,249
W
1,608
334
0
1,436
6,770
3,437
0
1,193
5,577
11,080
0
L
Neith
Seiiyo
Neith
2,999
1,088
0
1,483
4,235
1,093
0
908
3,327
0
26,069
L
2,615
590
0
1,773
8,258
4,532
0
1,030
7,228
0
15,062
W
Artemis
Skharry
Artemis
4,351
2,431
0
1,530
3,665
1,193
100
587
3,078
0
41,999
L
0
0
0
93
1,881
364
0
441
1,440
14,319
0
W
Gilgamesh
Пуxля
Gilgamesh
2,692
912
0
2,090
5,955
2,366
437
1,815
4,140
0
37,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,041
Gold Earned
25,559
306
Minions Killed
230
0
Camps Cleared
0
979,924
Distance Traveled
806,616
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,389
639
69
7
0
205,673
0
W
Ne Zha
5,269
527
67
7
0
222,697
0
L
Zhong Kui
5,716
572
63
6
0
200,803
0
L
Ullr
5,934
593
70
7
0
203,391
0
W
Geb
5,231
523
12
1
0
205,069
4
L
Neith
4,580
458
60
6
0
134,946
0
L
Odin
5,282
528
16
2
0
201,703
3
W
Artemis
5,966
597
80
8
0
164,860
0
L
Janus
4,047
405
21
2
0
65,773
0
W
Gilgamesh
6,186
619
78
8
0
181,625
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role