Player Matchup

Ra
Ra
 
Ra
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Purp_Ferox
Ymir
Level 148
God Stats
70W - 85L
1,571 SR
Queue Stats
299W - 289L
1,520 Elo+
Solo
Ravana
Ravana
SimperingMouse4
Ravana
Level 141
God Stats
14W - 17L
1,486 SR
Queue Stats
116W - 120L
1,510 Elo+
Party 1
Khepri
Khepri
SimplyFrostyy
Khepri
Level 180
God Stats
1W - 0L
1,078 SR
Queue Stats
16W - 18L
1,489 Elo+
Party 1
Izanami
Izanami
TNRMN8
Izanami
Level 126
God Stats
8W - 9L
1,467 SR
Queue Stats
57W - 60L
1,495 Elo+
Party 1
Team Averages
Level 147
1,420 SR
1,503 Elo+

VS

Team Averages
Level 119
1,454 SR
1,514 Elo+
King Arthur
King Arthur
EssTeeGee
King Arthur
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 61L
1,495 Elo+
Solo
Aphrodite
Aphrodite
LOSERN00DLE
Aphrodite
Level 79
God Stats
25W - 22L
1,500 SR
Queue Stats
25W - 22L
1,506 Elo+
Solo
Merlin
Merlin
Shaboopi559
Merlin
Level 122
God Stats
2W - 5L
1,458 SR
Queue Stats
138W - 143L
1,519 Elo+
Solo
Charybdis
Charybdis
itsmitchyabish
Charybdis
Level 129
God Stats
4W - 8L
1,274 SR
Queue Stats
310W - 294L
1,505 Elo+
Solo
Mercury
Mercury
Ѕh4rky
Mercury
Level 122
God Stats
4W - 8L
1,539 SR
Queue Stats
360W - 319L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 6 / 7
8,747
515
9,272
11,622
5,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
4 / 1 / 8
10,438
614
12,016
16,904
15,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

17
10 / 1 / 4
10,245
603
12,286
8,176
4,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
2 / 2 / 14
7,947
467
8,786
15,427
13,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
TNRMN8
Izanami
15
5 / 3 / 3
9,530
561
7,943
10,989
4,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EssTeeGee
King Arthur
14
0 / 4 / 4
7,703
453
8,923
19,733
16,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Aphrodite
LOSERN00DLE
Aphrodite
11
0 / 9 / 4
6,747
397
5,256
16,360
7,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Merlin
13
1 / 2 / 3
7,894
464
10,791
7,794
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
itsmitchyabish
Charybdis
15
2 / 6 / 1
8,525
501
8,746
12,064
3,475
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Ѕh4rky
Mercury
16
10 / 2 / 1
9,300
547
11,933
11,975
4,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
26
22
Kills
13
13
Deaths
23
36
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
6
7
0.75
L
King Arthur
EssTeeGee
King Arthur
0
4
4
0.5
L
Aphrodite
LOSERN00DLE
Aphrodite
0
9
4
0.22
W
4
1
8
8
L
Merlin
1
2
3
1.25
W
10
1
4
12
W
2
2
14
4.5
W
Izanami
TNRMN8
Izanami
5
3
3
2.17
L
Charybdis
itsmitchyabish
Charybdis
2
6
1
0.42
L
Mercury
Ѕh4rky
Mercury
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,303
Damage
45,649
63,118
Taken
67,926
43,464
Mitigated
33,555
18,116
Healing
17,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,272
75
1,497
2,887
11,622
5,483
154
3,911
7,711
57,730
1,812
L
King Arthur
EssTeeGee
King Arthur
8,923
474
0
3,051
19,733
16,279
0
8,931
10,604
0
52,894
L
Aphrodite
LOSERN00DLE
Aphrodite
5,256
152
4,119
5,843
16,360
7,060
0
7,861
8,375
34,238
0
W
12,016
3,765
0
5,095
16,904
15,747
0
3,404
13,500
61,061
9,433
L
Merlin
10,791
473
270
1,957
7,794
2,239
143
4,465
3,114
53,304
1,401
W
12,286
1,156
0
3,673
8,176
4,503
0
2,245
5,931
0
67,653
W
8,786
389
0
1,534
15,427
13,129
0
6,008
9,419
26,459
1,080
W
Izanami
TNRMN8
Izanami
7,943
5,870
0
3,430
10,989
4,602
2,558
479
10,510
0
72,378
L
Charybdis
itsmitchyabish
Charybdis
8,746
4,929
0
1,614
12,064
3,475
1,169
3,267
8,711
0
66,928
L
Mercury
Ѕh4rky
Mercury
11,933
4,332
0
809
11,975
4,502
0
3,571
8,062
0
69,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,907
Gold Earned
40,169
509
Minions Killed
435
0
Camps Cleared
0
1,678,761
Distance Traveled
1,677,160
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,747
515
126
7
0
333,818
4
L
King Arthur
7,703
453
80
5
0
322,898
0
L
Aphrodite
6,747
397
49
3
0
310,414
7
W
Ymir
10,438
614
127
7
0
301,857
0
L
Merlin
7,894
464
94
6
0
304,690
0
W
Ravana
10,245
603
92
5
0
415,407
0
W
Khepri
7,947
467
32
2
0
328,688
0
W
Izanami
9,530
561
132
8
0
298,991
0
L
Charybdis
8,525
501
114
7
0
325,552
0
L
Mercury
9,300
547
98
6
0
413,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role