Player Matchup

Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
KamaSura
Medusa
Level 104
God Stats
1W - 2L
1,509 SR
Queue Stats
47W - 39L
1,585 Elo+
Solo
Pele
Pele
Travnik
Pele
Level 158
God Stats
16W - 10L
1,570 SR
Queue Stats
200W - 203L
1,525 Elo+
Party 1
Team Averages
Level 149
1,516 SR
1,522 Elo+

VS

Team Averages
Level 123
1,577 SR
1,544 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
G4ROU
Chaac
Level 118
God Stats
254W - 170L
1,650 SR
Queue Stats
286W - 201L
1,612 Elo+
Solo
Neith
Neith
Gimel94
Neith
Level 149
God Stats
61W - 41L
1,598 SR
Queue Stats
62W - 45L
1,566 Elo+
Solo
Scylla
Scylla
RawEggwhite
Scylla
Level 109
God Stats
1W - 2L
1,546 SR
Queue Stats
67W - 54L
1,515 Elo+
Solo
Jormungandr
Jormungandr
TheOwlController
Jormungandr
Level 108
God Stats
62W - 59L
1,592 SR
Queue Stats
195W - 197L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
1 / 1 / 0
3,948
790
2,774
1,837
496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
 
Chaac
7
0 / 1 / 2
3,792
758
2,502
4,314
2,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
 
Cthulhu
5
0 / 0 / 2
3,479
696
815
2,220
969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
KamaSura
Medusa
6
2 / 0 / 0
3,747
749
2,191
2,338
619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Pele
Travnik
Pele
8
1 / 1 / 2
3,987
797
524
3,826
829
Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
2 / 1 / 0
4,045
809
2,240
4,730
1,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chaac
G4ROU
Chaac
6
0 / 1 / 0
3,238
648
1,853
4,057
1,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
Gimel94
Neith
1
0 / 0 / 0
943
189
0
0
0
Scylla
7
1 / 1 / 0
3,642
728
1,108
2,754
624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr
TheOwlController
Jormungandr
6
0 / 1 / 0
3,261
652
1,390
2,947
1,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
4
Kills
3
3
Deaths
4
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
0
1
W
Chaac
 
Chaac
0
1
2
1
W
Cthulhu
 
Cthulhu
0
0
2
1
L
Sylvanus
 
Sylvanus
2
1
0
2
L
Chaac
G4ROU
Chaac
0
1
0
0
L
Neith
Gimel94
Neith
0
0
0
0
W
Medusa
KamaSura
Medusa
2
0
0
2
L
Scylla
1
1
0
1
L
Jormungandr
TheOwlController
Jormungandr
0
1
0
0
W
Pele
Travnik
Pele
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,806
Damage
6,591
14,535
Taken
14,488
5,278
Mitigated
5,773
6,953
Healing
5,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,774
76
0
680
1,837
496
0
1,108
729
16,836
0
W
Chaac
 
Chaac
2,502
550
0
1,838
4,314
2,365
0
1,880
2,434
0
19,529
W
Cthulhu
 
Cthulhu
815
192
496
844
2,220
969
0
874
1,346
7,609
0
L
Sylvanus
 
Sylvanus
2,240
929
0
2,896
4,730
1,945
0
0
4,730
15,390
5,107
L
Chaac
G4ROU
Chaac
1,853
516
0
1,074
4,057
1,600
0
948
2,947
0
17,780
L
Neith
Gimel94
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
KamaSura
Medusa
2,191
939
0
759
2,338
619
78
516
1,822
0
16,953
L
Scylla
1,108
92
0
750
2,754
624
0
1,611
881
14,891
635
L
Jormungandr
TheOwlController
Jormungandr
1,390
443
107
1,170
2,947
1,604
0
606
2,341
11,149
0
W
Pele
Travnik
Pele
524
46
0
2,336
3,826
829
455
184
3,642
0
18,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,953
Gold Earned
15,129
149
Minions Killed
124
0
Camps Cleared
0
473,241
Distance Traveled
379,906
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
3,948
790
28
6
0
93,994
0
W
Chaac
3,792
758
38
8
0
98,731
0
W
Cthulhu
3,479
696
13
3
0
91,772
0
L
Sylvanus
4,045
809
34
7
0
83,823
0
L
Chaac
3,238
648
42
8
0
105,764
0
L
Neith
943
189
0
0
0
0
0
W
Medusa
3,747
749
27
5
0
89,799
0
L
Scylla
3,642
728
36
7
0
97,677
0
L
Jormungandr
3,261
652
12
2
0
92,642
0
W
Pele
3,987
797
43
9
0
98,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role