Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Chris59706
Ah Muzen Cab
Level 123
God Stats
2W - 4L
1,259 SR
Queue Stats
209W - 202L
1,459 Elo+
Solo
Nu Wa
Nu Wa
Falling_Crow
Nu Wa
Level 144
God Stats
1W - 2L
1,552 SR
Queue Stats
131W - 134L
1,453 Elo+
Solo
Tsukuyomi
Tsukuyomi
SolitarySprout
Tsukuyomi
Level 68
God Stats
16W - 12L
1,645 SR
Queue Stats
441W - 459L
1,519 Elo+
Solo
Sol
Sol
SoulStealer1
Sol
Level 191
God Stats
3W - 7L
1,391 SR
Queue Stats
431W - 446L
1,443 Elo+
Solo
Fenrir
Fenrir
xoyzion
Fenrir
Level 88
God Stats
2W - 5L
1,360 SR
Queue Stats
333W - 379L
1,468 Elo+
Solo
Team Averages
Level 123
1,441 SR
1,468 Elo+

VS

Team Averages
Level 130
1,522 SR
1,435 Elo+
Bellona
Bellona
All-Might-1306
Bellona
Level 87
God Stats
2W - 0L
1,700 SR
Queue Stats
48W - 43L
1,485 Elo+
Solo
Sol
Sol
Aubreeze
Sol
Level 145
God Stats
2W - 2L
1,371 SR
Queue Stats
45W - 52L
1,435 Elo+
Solo
Cthulhu
Cthulhu
PepsiOnSale
Cthulhu
Level 159
God Stats
2W - 1L
1,531 SR
Queue Stats
74W - 88L
1,395 Elo+
Party 1
Bastet
Bastet
SmoothRat69
Bastet
Level 122
God Stats
2W - 4L
1,510 SR
Queue Stats
67W - 80L
1,396 Elo+
Party 1
Zhong Kui
Zhong Kui
SolarisFallen
Zhong Kui
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 31L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chris59706
Ah Muzen Cab
15
3 / 4 / 1
8,389
763
9,754
12,099
3,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
0 / 7 / 2
7,202
655
7,938
9,708
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
SolitarySprout
Tsukuyomi
14
1 / 6 / 4
8,049
732
9,693
10,000
3,405
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 2 / 3
8,064
733
8,931
7,279
2,125
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
xoyzion
Fenrir
12
1 / 5 / 3
7,125
648
1,897
8,438
8,517
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 9
8,149
741
3,256
9,647
6,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 3 / 9
9,547
868
7,708
9,308
3,136
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
PepsiOnSale
Cthulhu
15
2 / 1 / 14
9,088
826
10,130
11,348
11,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bastet
18
12 / 1 / 9
10,740
976
14,472
11,753
4,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Zhong Kui
SolarisFallen
Zhong Kui
17
4 / 1 / 17
10,487
953
9,076
10,741
9,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
82
8
Kills
24
24
Deaths
8
13
Assists
58
Player
Kills
Deaths
Assists
KDA
W
0
2
9
2.25
W
6
3
9
3.5
L
Ah Muzen Cab
Chris59706
Ah Muzen Cab
3
4
1
0.88
L
0
7
2
0.14
W
Cthulhu
PepsiOnSale
Cthulhu
2
1
14
9
W
Bastet
12
1
9
16.5
W
Zhong Kui
SolarisFallen
Zhong Kui
4
1
17
12.5
L
Tsukuyomi
SolitarySprout
Tsukuyomi
1
6
4
0.5
L
3
2
3
2.25
L
Fenrir
xoyzion
Fenrir
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,213
Damage
44,642
47,524
Taken
52,797
20,244
Mitigated
35,018
10,655
Healing
25,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,256
24
638
3,079
9,647
6,916
363
3,497
6,150
0
8,389
W
7,708
1,148
781
3,560
9,308
3,136
1,734
2,647
6,661
22,825
776
L
Ah Muzen Cab
Chris59706
Ah Muzen Cab
9,754
1,030
1,208
1,662
12,099
3,752
0
5,400
6,267
0
19,136
L
7,938
2,062
731
1,043
9,708
2,445
0
5,948
3,412
16,721
0
W
Cthulhu
PepsiOnSale
Cthulhu
10,130
201
1,757
2,448
11,348
11,363
489
4,384
6,964
21,436
0
W
Bastet
14,472
962
1,605
4,600
11,753
4,370
1,359
2,912
8,841
0
25,340
W
Zhong Kui
SolarisFallen
Zhong Kui
9,076
960
2,521
4,463
10,741
9,233
2,505
3,429
7,312
29,782
0
L
Tsukuyomi
SolitarySprout
Tsukuyomi
9,693
855
0
726
10,000
3,405
0
5,579
4,109
0
19,858
L
8,931
1,728
490
3,111
7,279
2,125
0
4,824
2,286
23,331
0
L
Fenrir
xoyzion
Fenrir
1,897
208
260
1,424
8,438
8,517
0
3,917
4,322
0
4,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,829
Gold Earned
48,011
104
Minions Killed
168
0
Camps Cleared
0
848,687
Distance Traveled
1,136,741
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,149
741
18
2
0
249,664
0
W
Sol
9,547
868
41
4
0
200,248
0
L
Ah Muzen Cab
8,389
763
22
2
0
196,969
0
L
Nu Wa
7,202
655
14
1
0
161,894
0
W
Cthulhu
9,088
826
24
2
0
233,496
0
W
Bastet
10,740
976
19
2
0
242,143
0
W
Zhong Kui
10,487
953
66
6
0
211,190
0
L
Tsukuyomi
8,049
732
19
2
0
159,587
1
L
Sol
8,064
733
42
4
0
204,355
0
L
Fenrir
7,125
648
7
1
0
125,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role