Player Matchup

Hel
Hel
 
Hel
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Arradim
Charybdis
Level 48
God Stats
9W - 2L
1,533 SR
Queue Stats
78W - 78L
1,449 Elo+
Party 2
Cthulhu
Cthulhu
Ramofa
Cthulhu
Level 134
God Stats
1W - 1L
1,247 SR
Queue Stats
90W - 86L
1,510 Elo+
Solo
Fenrir
Fenrir
SalenDaGreat
Fenrir
Level 34
God Stats
8W - 1L
1,930 SR
Queue Stats
177W - 14L
1,963 Elo+
Party 1
Vamana
Vamana
madlizziehatter
Vamana
Level 144
God Stats
3W - 3L
1,426 SR
Queue Stats
133W - 140L
1,442 Elo+
Party 2
Team Averages
Level 102
1,527 SR
1,573 Elo+

VS

Team Averages
Level 125
1,563 SR
1,489 Elo+
Nu Wa
Nu Wa
DEAGLE77
Nu Wa
Level 171
God Stats
23W - 16L
1,585 SR
Queue Stats
31W - 28L
1,481 Elo+
Solo
Chiron
Chiron
Kimil Chak
Chiron
Level 120
God Stats
2W - 3L
1,483 SR
Queue Stats
337W - 362L
1,526 Elo+
Solo
Ymir
Ymir
M43LolekAk47
Ymir
Level 65
God Stats
24W - 10L
1,710 SR
Queue Stats
97W - 97L
1,466 Elo+
Solo
Hera
Hera
PorterThePeople
Hera
Level 142
God Stats
89W - 87L
1,495 SR
Queue Stats
451W - 483L
1,449 Elo+
Solo
Geb
Geb
beas222tboy
Geb
Level 125
God Stats
0W - 1L
1,541 SR
Queue Stats
8W - 8L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
3 / 0 / 9
8,185
1,169
9,327
6,246
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Arradim
Charybdis
14
2 / 0 / 9
8,503
1,215
6,639
5,612
1,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cthulhu
Ramofa
Cthulhu
13
2 / 0 / 7
8,110
1,159
7,093
8,094
5,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
14
8 / 0 / 6
9,235
1,319
10,448
7,484
2,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 2 / 8
7,370
1,053
4,330
6,466
3,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

346

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DEAGLE77
Nu Wa
12
2 / 2 / 0
7,711
1,102
12,862
5,339
1,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Kimil Chak
Chiron
12
0 / 4 / 1
7,194
1,028
4,476
7,615
2,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
0 / 4 / 1
7,841
1,120
3,838
15,123
13,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 2 / 1
6,566
938
1,037
1,761
419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 1
7,002
1,000
5,193
9,856
4,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
15
Kills
2
2
Deaths
15
39
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
0
9
7.5
W
Charybdis
Arradim
Charybdis
2
0
9
6.5
L
Nu Wa
DEAGLE77
Nu Wa
2
2
0
1
L
Chiron
Kimil Chak
Chiron
0
4
1
0.13
L
0
4
1
0.13
L
0
2
1
0.25
W
Cthulhu
Ramofa
Cthulhu
2
0
7
5.5
W
Fenrir
8
0
6
11
L
0
3
1
0.17
W
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,837
Damage
27,406
33,902
Taken
39,694
14,920
Mitigated
23,079
10,087
Healing
1,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
9,327
516
3,285
3,588
6,246
1,606
0
4,422
1,824
22,250
0
W
Charybdis
Arradim
Charybdis
6,639
3,947
0
1,319
5,612
1,720
0
4,567
1,045
0
38,840
L
Nu Wa
DEAGLE77
Nu Wa
12,862
5,619
83
247
5,339
1,473
0
1,527
3,730
33,692
0
L
Chiron
Kimil Chak
Chiron
4,476
876
375
345
7,615
2,352
0
2,925
4,585
0
14,335
L
3,838
268
0
673
15,123
13,873
0
5,768
8,901
14,289
0
L
1,037
143
0
0
1,761
419
0
515
1,246
2,380
83
W
Cthulhu
Ramofa
Cthulhu
7,093
296
185
492
8,094
5,209
0
6,391
1,703
15,751
1,619
W
Fenrir
10,448
3,181
0
679
7,484
2,915
0
3,818
3,666
0
17,970
L
5,193
315
0
0
9,856
4,962
0
4,370
5,066
15,047
0
W
4,330
2,333
0
539
6,466
3,470
0
3,703
1,735
0
13,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,403
Gold Earned
36,314
185
Minions Killed
123
5
Camps Cleared
4
742,367
Distance Traveled
591,553
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,185
1,169
44
6
2
160,608
0
W
Charybdis
8,503
1,215
89
13
1
139,747
0
L
Nu Wa
7,711
1,102
51
7
1
125,857
0
L
Chiron
7,194
1,028
14
2
1
148,870
0
L
Ymir
7,841
1,120
30
4
1
131,651
0
L
Hera
6,566
938
3
0
1
35,220
0
W
Cthulhu
8,110
1,159
21
3
0
157,221
0
W
Fenrir
9,235
1,319
13
2
1
163,043
0
L
Geb
7,002
1,000
25
4
0
149,955
0
W
Vamana
7,370
1,053
18
3
1
121,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role