Player Matchup

Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
AlexaDi
Nu Wa
Level 165
God Stats
13W - 2L
1,633 SR
Queue Stats
139W - 148L
1,479 Elo+
Party 1
Surtr
Surtr
Obdomundo
Surtr
Level 118
God Stats
19W - 14L
1,645 SR
Queue Stats
633W - 624L
1,506 Elo+
Party 1
Sylvanus
Sylvanus
Tαrtαrus
Sylvanus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 35L
1,603 Elo+
Solo
Team Averages
Level 148
1,556 SR
1,518 Elo+

VS

Team Averages
Level 97
1,525 SR
1,511 Elo+
Chang'e
Chang'e
Lechinoire
Chang'e
Level 129
God Stats
4W - 5L
1,537 SR
Queue Stats
812W - 878L
1,547 Elo+
Solo
Serqet
Serqet
Sharky-low-bass
Serqet
Level 122
God Stats
1W - 3L
1,369 SR
Queue Stats
164W - 166L
1,483 Elo+
Solo
Hou Yi
Hou Yi
TweniWarmens
Hou Yi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,526 Elo+
Party 2
Nike
Nike
ducky wuddle
Nike
Level 128
God Stats
5W - 3L
1,697 SR
Queue Stats
459W - 475L
1,477 Elo+
Party 2
Skadi
Skadi
jackk07260
Skadi
Level 90
God Stats
3W - 4L
1,522 SR
Queue Stats
835W - 809L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 3 / 12
10,013
910
12,460
9,119
4,802
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
 
Hachiman
15
6 / 3 / 13
9,546
868
14,258
11,061
5,415
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
AlexaDi
Nu Wa
16
3 / 1 / 18
9,666
879
14,068
9,094
4,125
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Surtr
Obdomundo
Surtr
17
6 / 1 / 14
10,036
912
12,255
15,506
19,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
Tαrtαrus
Sylvanus
14
3 / 2 / 17
9,588
872
6,639
14,057
16,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Lechinoire
Chang'e
16
1 / 2 / 7
8,054
732
5,175
10,407
4,335
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
2 / 5 / 5
7,652
696
3,989
9,331
6,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
15
3 / 7 / 4
8,274
752
7,944
12,534
4,338
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
2 / 5 / 6
8,268
752
15,009
19,705
14,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Skadi
13
2 / 5 / 7
7,717
702
12,926
12,232
3,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
39
23
Kills
10
10
Deaths
24
74
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
3
12
3.67
W
Hachiman
 
Hachiman
6
3
13
4.17
W
Nu Wa
AlexaDi
Nu Wa
3
1
18
12
L
Chang'e
Lechinoire
Chang'e
1
2
7
2.25
W
Surtr
Obdomundo
Surtr
6
1
14
13
L
2
5
5
0.9
L
Hou Yi
3
7
4
0.71
W
Sylvanus
Tαrtαrus
Sylvanus
3
2
17
5.75
L
2
5
6
1
L
Skadi
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,680
Damage
45,043
58,837
Taken
64,209
50,309
Mitigated
33,016
21,806
Healing
22,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,460
3,635
816
1,038
9,119
4,802
1,481
1,148
7,895
0
34,534
W
Hachiman
 
Hachiman
14,258
7,697
634
1,448
11,061
5,415
1,017
2,554
7,763
0
19,733
W
Nu Wa
AlexaDi
Nu Wa
14,068
3,824
1,166
1,138
9,094
4,125
2,668
1,375
7,271
28,916
0
L
Chang'e
Lechinoire
Chang'e
5,175
748
10,676
5,719
10,407
4,335
0
3,779
6,628
25,124
0
W
Surtr
Obdomundo
Surtr
12,255
1,979
1,237
2,709
15,506
19,132
833
2,313
12,869
7,516
16,519
L
3,989
274
371
616
9,331
6,340
0
3,779
5,552
0
3,453
L
Hou Yi
7,944
3,086
0
507
12,534
4,338
0
5,161
7,373
0
23,843
W
Sylvanus
Tαrtαrus
Sylvanus
6,639
1,137
7,317
4,303
14,057
16,835
764
2,148
11,835
10,622
590
L
15,009
195
633
2,138
19,705
14,178
0
7,488
12,217
6,954
24,024
L
Skadi
12,926
2,369
812
757
12,232
3,825
0
6,009
6,223
0
31,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,849
Gold Earned
39,965
139
Minions Killed
157
0
Camps Cleared
0
981,675
Distance Traveled
862,447
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,013
910
42
4
0
205,199
0
W
Hachiman
9,546
868
14
1
0
181,221
0
W
Nu Wa
9,666
879
35
3
0
201,416
0
L
Chang'e
8,054
732
40
4
0
170,317
0
W
Surtr
10,036
912
30
3
0
219,916
0
L
Serqet
7,652
696
2
0
0
168,880
0
L
Hou Yi
8,274
752
35
3
0
165,189
0
W
Sylvanus
9,588
872
18
2
0
173,923
0
L
Nike
8,268
752
41
4
0
186,359
0
L
Skadi
7,717
702
39
4
0
171,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role