Player Matchup

Fenrir
Fenrir
JIN-Wt
Fenrir
Level 188
God Stats
5W - 7L
1,340 SR
Queue Stats
367W - 380L
1,473 Elo+
Solo
Surtr
Surtr
Koskinator--
Surtr
Level 141
God Stats
1W - 1L
1,336 SR
Queue Stats
3W - 3L
1,248 Elo+
Solo
Chang'e
Chang'e
Milojr56
Chang'e
Level 109
God Stats
27W - 21L
1,536 SR
Queue Stats
214W - 223L
1,481 Elo+
Party 2
Ganesha
Ganesha
malbc03
Ganesha
Level 125
God Stats
1W - 1L
1,360 SR
Queue Stats
261W - 268L
1,384 Elo+
Party 2
Izanami
Izanami
natadekoko0113
Izanami
Level 103
God Stats
5W - 6L
1,487 SR
Queue Stats
626W - 631L
1,492 Elo+
Solo
Team Averages
Level 133
1,412 SR
1,415 Elo+

VS

Team Averages
Level 128
1,506 SR
1,500 Elo+
Athena
Athena
 
Athena
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ChromeHeartTags
Cu Chulainn
Level 141
God Stats
1W - 1L
1,389 SR
Queue Stats
13W - 12L
1,426 Elo+
Solo
Artemis
Artemis
Elcutiesage11
Artemis
Level 128
God Stats
47W - 41L
1,585 SR
Queue Stats
128W - 111L
1,504 Elo+
Solo
Zhong Kui
Zhong Kui
JointedHook3375
Zhong Kui
Level 124
God Stats
23W - 26L
1,503 SR
Queue Stats
89W - 92L
1,544 Elo+
Party 1
Nemesis
Nemesis
TwiserT360
Nemesis
Level 87
God Stats
11W - 10L
1,550 SR
Queue Stats
49W - 49L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JIN-Wt
Fenrir
11
4 / 0 / 3
6,079
608
3,346
5,851
2,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 3 / 1
5,761
576
5,232
9,737
4,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Milojr56
Chang'e
11
3 / 2 / 0
5,601
560
3,309
6,293
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
malbc03
Ganesha
10
0 / 0 / 8
6,127
613
4,152
6,821
4,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

12
3 / 0 / 4
6,829
683
3,488
4,871
1,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
1 / 3 / 1
5,634
563
2,443
9,449
5,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Cu Chulainn
ChromeHeartTags
Cu Chulainn
13
3 / 0 / 0
7,064
706
7,358
7,415
5,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
9
0 / 5 / 0
4,810
481
3,200
7,007
1,829
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
JointedHook3375
Zhong Kui
10
1 / 2 / 1
5,774
577
5,836
6,534
3,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
TwiserT360
Nemesis
10
0 / 0 / 0
5,287
529
1,274
7,361
2,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
10
Kills
5
5
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
3
1
0.5
L
Cu Chulainn
ChromeHeartTags
Cu Chulainn
3
0
0
3
L
Artemis
0
5
0
0
W
Fenrir
JIN-Wt
Fenrir
4
0
3
5.5
L
Zhong Kui
JointedHook3375
Zhong Kui
1
2
1
0.75
W
0
3
1
0.17
W
Chang'e
Milojr56
Chang'e
3
2
0
1.5
L
Nemesis
TwiserT360
Nemesis
0
0
0
0
W
Ganesha
malbc03
Ganesha
0
0
8
4
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,527
Damage
20,111
33,573
Taken
37,766
14,582
Mitigated
19,278
14,403
Healing
11,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,443
916
1,428
2,603
9,449
5,990
6
2,485
6,816
17,676
268
L
Cu Chulainn
ChromeHeartTags
Cu Chulainn
7,358
1,078
0
1,885
7,415
5,011
0
251
7,164
200
61,148
L
Artemis
3,200
842
0
1,499
7,007
1,829
0
654
6,353
0
27,933
W
Fenrir
JIN-Wt
Fenrir
3,346
860
0
3,034
5,851
2,010
0
555
5,202
0
42,479
L
Zhong Kui
JointedHook3375
Zhong Kui
5,836
260
0
1,800
6,534
3,840
120
2,682
3,682
38,793
1,243
W
5,232
2,080
0
3,221
9,737
4,278
0
868
8,755
1,284
42,639
W
Chang'e
Milojr56
Chang'e
3,309
467
663
2,552
6,293
1,997
0
2,592
3,477
33,408
0
L
Nemesis
TwiserT360
Nemesis
1,274
275
0
1,939
7,361
2,608
0
784
6,475
0
38,893
W
Ganesha
malbc03
Ganesha
4,152
605
0
2,203
6,821
4,667
0
2,952
3,555
13,423
3,178
W
3,488
1,614
0
2,730
4,871
1,630
150
600
4,271
0
51,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,397
Gold Earned
28,569
339
Minions Killed
354
0
Camps Cleared
0
1,083,176
Distance Traveled
1,074,480
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,634
563
21
2
0
211,902
4
L
Cu Chulainn
7,064
706
130
13
0
216,986
0
L
Artemis
4,810
481
45
5
0
189,097
0
W
Fenrir
6,079
608
70
7
0
249,964
0
L
Zhong Kui
5,774
577
78
8
0
201,505
0
W
Surtr
5,761
576
85
9
0
212,501
0
W
Chang'e
5,601
560
77
8
0
213,082
1
L
Nemesis
5,287
529
80
8
0
254,990
4
W
Ganesha
6,127
613
7
1
0
209,394
0
W
Izanami
6,829
683
100
10
0
198,235
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role