Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Kratoss1996
Nike
Level 119
God Stats
87W - 52L
1,604 SR
Queue Stats
333W - 319L
1,537 Elo+
Party 1
Hades
Hades
OilUpForMeBaby
Hades
Level 35
God Stats
7W - 4L
1,451 SR
Queue Stats
38W - 37L
1,536 Elo+
Solo
Artio
Artio
lasa25
Artio
Level 177
God Stats
5W - 5L
1,500 SR
Queue Stats
149W - 130L
1,537 Elo+
Solo
Team Averages
Level 126
1,511 SR
1,522 Elo+

VS

Team Averages
Level 137
1,627 SR
1,543 Elo+
Artemis
Artemis
HabbyBee
Artemis
Level 147
God Stats
2W - 4L
1,610 SR
Queue Stats
72W - 70L
1,501 Elo+
Party 2
Pele
Pele
HellOzan
Pele
Level 159
God Stats
6W - 4L
1,746 SR
Queue Stats
61W - 53L
1,586 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SharkChiIi
Tsukuyomi
Level 94
God Stats
22W - 20L
1,611 SR
Queue Stats
130W - 127L
1,494 Elo+
Solo
Ne Zha
Ne Zha
trinitygmng
Ne Zha
Level 126
God Stats
2W - 1L
1,854 SR
Queue Stats
387W - 376L
1,511 Elo+
Solo
Hades
Hades
İSPİRFASULYESİ
Hades
Level 158
God Stats
1W - 2L
1,314 SR
Queue Stats
289W - 219L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
7
2 / 0 / 0
3,692
738
2,283
2,404
538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nemesis
 
Nemesis
6
0 / 0 / 3
3,650
730
2,881
3,183
956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

8
1 / 0 / 0
4,165
833
2,423
3,749
1,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

7
2 / 0 / 0
4,042
808
2,386
2,911
811
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Artio
lasa25
Artio
6
0 / 0 / 1
3,777
755
1,430
4,041
2,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
HabbyBee
Artemis
5
0 / 1 / 0
3,104
621
2,482
3,005
653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Pele
6
0 / 1 / 0
3,162
632
880
4,655
890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Tsukuyomi
SharkChiIi
Tsukuyomi
3
0 / 2 / 0
2,669
534
411
2,342
522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ne Zha
5
0 / 1 / 0
3,238
648
1,532
4,710
1,959
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 0 / 0
3,581
716
1,739
3,343
1,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
5
Kills
0
0
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
0
0
2
W
Nemesis
 
Nemesis
0
0
3
1.5
L
Artemis
HabbyBee
Artemis
0
1
0
0
L
Pele
0
1
0
0
W
1
0
0
1
W
2
0
0
2
L
Tsukuyomi
SharkChiIi
Tsukuyomi
0
2
0
0
W
Artio
lasa25
Artio
0
0
1
0.5
L
Ne Zha
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,403
Damage
7,044
16,288
Taken
18,055
5,393
Mitigated
5,034
7,723
Healing
8,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
2,283
1,339
0
1,184
2,404
538
0
0
2,404
0
20,201
W
Nemesis
 
Nemesis
2,881
1,258
0
754
3,183
956
0
467
2,716
0
18,544
L
Artemis
HabbyBee
Artemis
2,482
1,525
0
1,109
3,005
653
0
588
2,417
0
14,353
L
Pele
880
53
0
1,778
4,655
890
0
0
4,655
0
12,809
W
2,423
0
0
825
3,749
1,008
0
0
3,749
0
22,467
W
2,386
713
212
1,833
2,911
811
0
1,272
1,639
20,924
0
L
Tsukuyomi
SharkChiIi
Tsukuyomi
411
49
0
672
2,342
522
0
950
1,392
0
4,286
W
Artio
lasa25
Artio
1,430
237
240
2,675
4,041
2,080
0
0
4,041
8,084
1,082
L
Ne Zha
1,532
371
85
2,472
4,710
1,959
0
825
3,885
0
10,809
L
1,739
511
112
2,153
3,343
1,010
0
1,436
1,907
17,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,326
Gold Earned
15,754
165
Minions Killed
126
0
Camps Cleared
0
528,440
Distance Traveled
503,919
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
3,692
738
44
9
0
94,744
0
W
Nemesis
3,650
730
35
7
0
123,528
0
L
Artemis
3,104
621
24
5
0
99,027
0
L
Pele
3,162
632
29
6
0
122,856
0
W
Nike
4,165
833
39
8
0
93,816
0
W
Hades
4,042
808
35
7
0
114,085
0
L
Tsukuyomi
2,669
534
12
2
0
51,328
0
W
Artio
3,777
755
12
2
0
102,267
0
L
Ne Zha
3,238
648
19
4
0
121,922
0
L
Hades
3,581
716
42
8
0
108,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role