Player Matchup

Medusa
Medusa
FlumingOnion
Medusa
Level 89
God Stats
11W - 4L
1,785 SR
Queue Stats
96W - 82L
1,616 Elo+
Solo
Sol
Sol
RayloPR
Sol
Level 85
God Stats
0W - 1L
1,721 SR
Queue Stats
23W - 15L
1,540 Elo+
Solo
Kumbhakarna
Kumbhakarna
Sharkyhash
Kumbhakarna
Level 40
God Stats
4W - 6L
1,484 SR
Queue Stats
49W - 54L
1,465 Elo+
Solo
Team Averages
Level 71
1,663 SR
1,540 Elo+

VS

Team Averages
Level 117
1,431 SR
1,570 Elo+
Vulcan
Vulcan
FINNYRAWR
Vulcan
Level 138
God Stats
3W - 2L
1,483 SR
Queue Stats
141W - 94L
1,594 Elo+
Party 1
Achilles
Achilles
arthelad
Achilles
Level 110
God Stats
4W - 3L
1,717 SR
Queue Stats
144W - 96L
1,592 Elo+
Party 1
Anhur
Anhur
aswadany28
Anhur
Level 102
God Stats
3W - 8L
1,094 SR
Queue Stats
315W - 336L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
2 / 3 / 0
7,118
890
2,844
4,649
1,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sol
10
0 / 4 / 1
6,325
791
1,719
6,014
1,399
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kumbhakarna
Sharkyhash
Kumbhakarna
9
1 / 1 / 1
6,514
814
1,540
3,895
1,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
FINNYRAWR
Vulcan
13
3 / 2 / 4
8,088
1,011
5,741
4,652
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
arthelad
Achilles
11
0 / 0 / 4
7,264
908
2,331
6,994
4,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Anhur
13
5 / 1 / 2
8,336
1,042
3,995
4,570
1,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
8
8
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Vulcan
FINNYRAWR
Vulcan
3
2
4
2.5
L
Medusa
2
3
0
0.67
L
Sol
0
4
1
0.13
L
Kumbhakarna
Sharkyhash
Kumbhakarna
1
1
1
1.5
W
Achilles
arthelad
Achilles
0
0
4
2
W
Anhur
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,103
Damage
12,067
14,558
Taken
16,216
4,395
Mitigated
8,135
1,557
Healing
4,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
FINNYRAWR
Vulcan
5,741
412
0
432
4,652
1,692
35
1,317
3,335
21,134
414
L
Medusa
2,844
819
0
517
4,649
1,030
0
1,265
3,059
0
13,805
L
Sol
1,719
288
0
431
6,014
1,399
0
2,753
2,984
12,013
0
L
Kumbhakarna
Sharkyhash
Kumbhakarna
1,540
224
0
609
3,895
1,966
0
938
2,677
8,546
0
W
Achilles
arthelad
Achilles
2,331
526
0
2,685
6,994
4,926
957
1,065
5,922
0
19,926
W
Anhur
3,995
856
0
943
4,570
1,517
2,457
992
3,578
0
36,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,957
Gold Earned
23,688
56
Minions Killed
135
0
Camps Cleared
0
248,733
Distance Traveled
459,616
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,088
1,011
39
5
0
148,227
0
L
Medusa
7,118
890
18
2
0
79,880
0
L
Sol
6,325
791
25
3
0
75,103
2
L
Kumbhakarna
6,514
814
13
2
0
93,750
0
W
Achilles
7,264
908
41
5
0
158,556
0
W
Anhur
8,336
1,042
55
7
0
152,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role