Player Matchup

Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DJZamora12
Sun Wukong
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 36L
1,532 Elo+
Solo
Baron Samedi
Baron Samedi
LilderoyGockhart
Baron Samedi
Level 85
God Stats
17W - 15L
1,608 SR
Queue Stats
355W - 353L
1,559 Elo+
Solo
Persephone
Persephone
OrbSessions123
Persephone
Level 59
God Stats
1W - 5L
1,313 SR
Queue Stats
215W - 222L
1,566 Elo+
Solo
Cernunnos
Cernunnos
Saggybaggy3
Cernunnos
Level 115
God Stats
5W - 5L
1,544 SR
Queue Stats
391W - 362L
1,556 Elo+
Solo
Team Averages
Level 115
1,493 SR
1,543 Elo+

VS

Team Averages
Level 119
1,744 SR
1,578 Elo+
Atlas
Atlas
Dark梦想家
Atlas
Level 154
God Stats
13W - 11L
1,649 SR
Queue Stats
206W - 171L
1,528 Elo+
Party 1
Poseidon
Poseidon
Fistiland69
Poseidon
Level 94
God Stats
1W - 0L
1,823 SR
Queue Stats
33W - 23L
1,573 Elo+
Solo
Hercules
Hercules
JakeBucharovic
Hercules
Level 166
God Stats
2W - 0L
1,834 SR
Queue Stats
136W - 131L
1,522 Elo+
Solo
Chronos
Chronos
PapaGiorgioRIP
Chronos
Level 87
God Stats
49W - 14L
1,829 SR
Queue Stats
54W - 18L
1,755 Elo+
Solo
Osiris
Osiris
单刷小飞侠
Osiris
Level 92
God Stats
12W - 8L
1,587 SR
Queue Stats
193W - 159L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 0 / 3
4,350
621
3,347
5,165
1,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sun Wukong
DJZamora12
Sun Wukong
8
3 / 2 / 0
4,858
694
5,480
7,358
3,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
LilderoyGockhart
Baron Samedi
7
0 / 0 / 0
4,531
647
1,175
2,501
1,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
OrbSessions123
Persephone
7
1 / 2 / 0
4,118
588
3,306
4,260
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
Saggybaggy3
Cernunnos
3
0 / 1 / 0
3,183
455
839
1,281
254
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,279
611
2,772
6,781
3,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
Fistiland69
Poseidon
7
1 / 1 / 2
4,052
579
2,595
3,784
778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hercules
7
3 / 0 / 2
5,056
722
2,377
5,213
2,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 0 / 1
5,272
753
172
2,475
729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

9
2 / 0 / 2
4,588
655
3,634
6,379
3,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
6
5
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
0
3
1.5
L
Sun Wukong
DJZamora12
Sun Wukong
3
2
0
1.5
W
0
3
1
0.17
W
Poseidon
Fistiland69
Poseidon
1
1
2
2
W
Hercules
3
0
2
4
L
Baron Samedi
LilderoyGockhart
Baron Samedi
0
0
0
0
L
Persephone
OrbSessions123
Persephone
1
2
0
0.5
W
0
0
1
0.5
L
Cernunnos
Saggybaggy3
Cernunnos
0
1
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,147
Damage
11,550
20,565
Taken
24,632
7,620
Mitigated
11,236
5,819
Healing
9,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,347
1,233
0
1,706
5,165
1,620
0
1,596
3,562
0
23,406
L
Sun Wukong
DJZamora12
Sun Wukong
5,480
1,363
0
1,789
7,358
3,348
0
2,029
5,329
0
27,081
W
2,772
1,007
0
1,727
6,781
3,777
0
0
6,781
15,087
5,878
W
Poseidon
Fistiland69
Poseidon
2,595
631
0
1,705
3,784
778
0
1,506
2,014
15,922
0
W
Hercules
2,377
668
970
2,002
5,213
2,707
0
1,344
3,735
0
8,680
L
Baron Samedi
LilderoyGockhart
Baron Samedi
1,175
138
139
1,046
2,501
1,275
0
0
2,501
19,967
0
L
Persephone
OrbSessions123
Persephone
3,306
355
0
925
4,260
1,123
0
1,232
3,017
16,049
0
W
172
48
0
1,418
2,475
729
0
516
1,959
38,973
1,214
L
Cernunnos
Saggybaggy3
Cernunnos
839
244
0
214
1,281
254
0
156
1,125
0
8,058
W
3,634
1,568
0
2,001
6,379
3,245
0
557
5,662
0
28,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,040
Gold Earned
23,247
191
Minions Killed
206
0
Camps Cleared
0
692,332
Distance Traveled
817,304
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,350
621
46
7
0
199,094
0
L
Sun Wukong
4,858
694
48
7
0
156,119
0
W
Atlas
4,279
611
38
5
0
152,299
0
W
Poseidon
4,052
579
25
4
0
158,074
0
W
Hercules
5,056
722
17
2
0
168,257
0
L
Baron Samedi
4,531
647
45
6
0
118,752
0
L
Persephone
4,118
588
36
5
0
151,829
0
W
Chronos
5,272
753
80
11
0
142,119
0
L
Cernunnos
3,183
455
16
2
0
66,538
0
W
Osiris
4,588
655
46
7
0
196,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role