Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Fussballstar1893
Serqet
Level 123
God Stats
3W - 5L
1,332 SR
Queue Stats
20W - 22L
1,504 Elo+
Solo
Neith
Neith
blastoff91
Neith
Level 49
God Stats
80W - 90L
1,557 SR
Queue Stats
81W - 93L
1,460 Elo+
Solo
Team Averages
Level 86
1,463 SR
1,488 Elo+

VS

Team Averages
Level 80
1,471 SR
1,457 Elo+
Lancelot
Lancelot
Alexiusmimus
Lancelot
Level 88
God Stats
1W - 2L
1,266 SR
Queue Stats
153W - 158L
1,499 Elo+
Solo
Skadi
Skadi
Morhodetvo
Skadi
Level 46
God Stats
3W - 3L
1,647 SR
Queue Stats
136W - 151L
1,488 Elo+
Solo
Bacchus
Bacchus
YoursDADDY7
Bacchus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 60L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
3 / 0 / 9
9,503
950
8,360
10,234
10,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
8 / 4 / 3
9,622
962
10,708
10,951
7,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Neith
14
2 / 2 / 9
8,758
876
8,033
7,259
2,536
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Alexiusmimus
Lancelot
13
2 / 4 / 2
8,074
807
7,949
10,071
3,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Skadi
13
2 / 4 / 2
7,962
796
7,907
9,991
3,130
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bacchus
YoursDADDY7
Bacchus
14
1 / 6 / 4
7,716
772
6,137
13,166
10,685
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
13
Kills
5
6
Deaths
14
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
9
7.5
L
Lancelot
Alexiusmimus
Lancelot
2
4
2
0.75
W
8
4
3
2.38
L
Skadi
2
4
2
0.75
L
Bacchus
YoursDADDY7
Bacchus
1
6
4
0.5
W
Neith
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,101
Damage
21,993
28,444
Taken
33,228
20,728
Mitigated
17,342
2,263
Healing
3,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,360
831
173
726
10,234
10,445
0
1,945
8,289
36,872
662
L
Lancelot
Alexiusmimus
Lancelot
7,949
1,286
0
304
10,071
3,527
0
2,340
7,429
0
24,600
W
10,708
2,450
0
358
10,951
7,747
0
1,664
9,287
0
30,656
L
Skadi
7,907
4,716
0
2,805
9,991
3,130
0
1,715
7,722
0
25,547
L
Bacchus
YoursDADDY7
Bacchus
6,137
827
46
480
13,166
10,685
0
4,073
8,802
15,694
1,148
W
Neith
8,033
2,660
0
1,006
7,259
2,536
501
2,329
4,930
0
26,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,883
Gold Earned
23,752
141
Minions Killed
91
0
Camps Cleared
0
575,691
Distance Traveled
569,559
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,503
950
52
5
0
207,095
0
L
Lancelot
8,074
807
34
3
0
224,939
3
W
Serqet
9,622
962
37
4
0
193,674
0
L
Skadi
7,962
796
35
4
0
174,762
0
L
Bacchus
7,716
772
22
2
0
169,858
4
W
Neith
8,758
876
52
5
0
174,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role