Player Matchup

Cerberus
Cerberus
BIIiEilish
Cerberus
Level 160
God Stats
3W - 9L
1,359 SR
Queue Stats
275W - 270L
1,489 Elo+
Solo
Ne Zha
Ne Zha
MasterKronos
Ne Zha
Level 149
God Stats
1W - 3L
1,314 SR
Queue Stats
138W - 129L
1,490 Elo+
Solo
Neith
Neith
lilakio
Neith
Level 58
God Stats
2W - 1L
1,801 SR
Queue Stats
3W - 3L
1,658 Elo+
Solo
Ra
Ra
whet4uBABE
Ra
Level 89
God Stats
115W - 123L
1,586 SR
Queue Stats
337W - 326L
1,496 Elo+
Solo
Shiva
Shiva
winterdax
Shiva
Level 113
God Stats
5W - 1L
1,898 SR
Queue Stats
10W - 10L
1,418 Elo+
Solo
Team Averages
Level 114
1,592 SR
1,510 Elo+

VS

Team Averages
Level 78
1,532 SR
1,524 Elo+
Danzaburou
Danzaburou
AchillesSamaras
Danzaburou
Level 127
God Stats
319W - 309L
1,543 SR
Queue Stats
395W - 392L
1,437 Elo+
Solo
Atlas
Atlas
Aintchomama
Atlas
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,713 Elo+
Party 1
Arachne
Arachne
WayTooRealz
Arachne
Level 107
God Stats
79W - 68L
1,596 SR
Queue Stats
410W - 384L
1,506 Elo+
Party 1
Ra
Ra
chronos222
Ra
Level 120
God Stats
1W - 1L
1,520 SR
Queue Stats
10W - 14L
1,456 Elo+
Solo
Surtr
Surtr
sourapple32
Surtr
Level 28
God Stats
1W - 5L
1,500 SR
Queue Stats
48W - 53L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BIIiEilish
Cerberus
4
0 / 2 / 1
3,216
643
829
3,623
1,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
6
0 / 3 / 1
3,296
659
946
4,331
1,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
lilakio
Neith
3
1 / 2 / 0
3,060
612
1,391
1,770
361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

3
1 / 1 / 0
2,948
590
1,450
1,416
363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shiva
winterdax
Shiva
7
0 / 0 / 0
3,655
731
1,381
2,429
981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AchillesSamaras
Danzaburou
7
2 / 0 / 1
4,087
817
1,892
1,649
354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

5
1 / 1 / 3
3,592
718
1,356
2,824
1,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
WayTooRealz
Arachne
5
2 / 1 / 1
3,329
666
1,254
2,681
717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

7
3 / 0 / 1
4,052
810
1,843
1,757
398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
0 / 0 / 0
3,051
610
882
3,233
1,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
8
8
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AchillesSamaras
Danzaburou
2
0
1
2.5
W
1
1
3
2.5
L
Cerberus
BIIiEilish
Cerberus
0
2
1
0.25
L
Ne Zha
0
3
1
0.17
W
Arachne
WayTooRealz
Arachne
2
1
1
2.5
W
3
0
1
3.5
L
Neith
lilakio
Neith
1
2
0
0.5
W
0
0
0
0
L
1
1
0
1
L
Shiva
winterdax
Shiva
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,997
Damage
7,227
13,569
Taken
12,144
4,335
Mitigated
3,986
3,684
Healing
5,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AchillesSamaras
Danzaburou
1,892
1,033
0
1,224
1,649
354
0
419
1,230
0
23,184
W
1,356
790
564
1,109
2,824
1,188
0
559
2,247
9,470
0
L
Cerberus
BIIiEilish
Cerberus
829
0
216
1,184
3,623
1,389
0
895
2,728
6,364
0
L
Ne Zha
946
453
0
648
4,331
1,241
0
1,116
3,215
0
15,994
W
Arachne
WayTooRealz
Arachne
1,254
1,157
0
613
2,681
717
0
505
2,102
0
11,167
W
1,843
217
156
921
1,757
398
0
525
1,134
17,101
1,984
L
Neith
lilakio
Neith
1,391
740
0
60
1,770
361
0
265
1,505
0
6,308
W
882
207
0
1,331
3,233
1,329
0
0
3,023
67
11,704
L
1,450
430
24
632
1,416
363
0
909
507
5,129
204
L
Shiva
winterdax
Shiva
1,381
0
0
920
2,429
981
0
0
2,429
0
16,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,175
Gold Earned
18,111
106
Minions Killed
149
0
Camps Cleared
0
394,562
Distance Traveled
536,526
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,087
817
52
10
0
80,776
0
W
Atlas
3,592
718
10
2
0
102,882
0
L
Cerberus
3,216
643
10
2
0
73,526
0
L
Ne Zha
3,296
659
34
7
0
106,129
0
W
Arachne
3,329
666
24
5
0
120,341
0
W
Ra
4,052
810
43
9
0
117,216
0
L
Neith
3,060
612
15
3
0
49,473
0
W
Surtr
3,051
610
20
4
0
115,311
0
L
Ra
2,948
590
10
2
0
58,942
0
L
Shiva
3,655
731
37
7
0
106,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role