Player Matchup

Kali
Kali
DryestStream09
Kali
Level 126
God Stats
13W - 13L
1,530 SR
Queue Stats
124W - 133L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
KnavePanda
Danzaburou
Level 117
God Stats
2W - 0L
1,721 SR
Queue Stats
112W - 125L
1,455 Elo+
Party 1
Fafnir
Fafnir
RakkAttakk84
Fafnir
Level 84
God Stats
8W - 6L
1,452 SR
Queue Stats
70W - 98L
1,407 Elo+
Party 1
Merlin
Merlin
StormSlinger90
Merlin
Level 121
God Stats
10W - 16L
1,418 SR
Queue Stats
102W - 122L
1,429 Elo+
Party 1
Ravana
Ravana
blue121212
Ravana
Level 95
God Stats
3W - 3L
1,490 SR
Queue Stats
94W - 102L
1,414 Elo+
Party 1
Team Averages
Level 109
1,522 SR
1,444 Elo+

VS

Team Averages
Level 131
1,574 SR
1,507 Elo+
Hel
Hel
COSMICx420
Hel
Level 155
God Stats
4W - 4L
1,511 SR
Queue Stats
266W - 278L
1,505 Elo+
Solo
Neith
Neith
CoachkeithYTlive
Neith
Level 144
God Stats
13W - 8L
1,615 SR
Queue Stats
110W - 118L
1,466 Elo+
Solo
Artio
Artio
Notabanana321
Artio
Level 126
God Stats
10W - 13L
1,479 SR
Queue Stats
751W - 700L
1,593 Elo+
Solo
Eset
Eset
jcawnis19
Eset
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
186W - 169L
1,413 Elo+
Solo
Fenrir
Fenrir
letzael
Fenrir
Level 123
God Stats
0W - 1L
1,763 SR
Queue Stats
46W - 35L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 0
6,313
631
4,243
9,425
2,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
KnavePanda
Danzaburou
9
1 / 0 / 1
5,151
515
4,072
4,589
1,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Fafnir
9
2 / 0 / 1
5,848
585
3,102
6,832
4,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 1 / 2
6,269
627
1,719
3,766
1,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ravana
blue121212
Ravana
9
0 / 2 / 2
5,344
534
3,326
5,573
3,242
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,771
477
2,567
5,144
2,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 2 / 0
5,372
537
3,191
6,811
2,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
2 / 1 / 0
5,965
597
4,682
7,877
4,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
7
1 / 1 / 1
4,900
490
875
2,163
503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
letzael
Fenrir
10
1 / 3 / 3
5,342
534
4,055
8,337
2,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
8
Kills
4
4
Deaths
8
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
2
0
0
W
5
1
0
5
W
Danzaburou
KnavePanda
Danzaburou
1
0
1
1.5
L
2
1
0
2
W
Fafnir
2
0
1
2.5
W
0
1
2
1
W
Ravana
blue121212
Ravana
0
2
2
0.5
L
Eset
1
1
1
1.5
L
Fenrir
letzael
Fenrir
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,462
Damage
15,370
30,185
Taken
30,332
12,861
Mitigated
11,954
11,582
Healing
13,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,567
291
1,599
1,941
5,144
2,112
0
904
4,240
13,987
624
L
3,191
819
0
1,899
6,811
2,184
0
2,083
4,728
0
46,433
W
4,243
2,016
0
3,870
9,425
2,691
0
2,229
6,998
0
37,203
W
Danzaburou
KnavePanda
Danzaburou
4,072
1,735
0
1,677
4,589
1,295
702
1,425
3,128
0
36,384
L
4,682
364
160
3,617
7,877
4,452
0
205
7,672
28,768
3,052
W
Fafnir
3,102
855
1,195
2,303
6,832
4,544
0
1,003
5,779
15,816
0
W
1,719
161
0
630
3,766
1,089
682
338
3,428
42,450
1,293
W
Ravana
blue121212
Ravana
3,326
845
0
1,907
5,573
3,242
0
2,283
2,904
0
30,037
L
Eset
875
137
0
599
2,163
503
0
257
1,906
19,310
0
L
Fenrir
letzael
Fenrir
4,055
756
0
3,591
8,337
2,703
0
1,347
6,990
0
31,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,925
Gold Earned
26,350
286
Minions Killed
273
0
Camps Cleared
0
998,912
Distance Traveled
821,827
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,771
477
23
2
0
170,970
1
L
Neith
5,372
537
91
9
0
181,460
0
W
Kali
6,313
631
69
7
0
247,154
2
W
Danzaburou
5,151
515
60
6
0
175,563
0
L
Artio
5,965
597
65
7
0
185,431
4
W
Fafnir
5,848
585
19
2
0
199,328
0
W
Merlin
6,269
627
82
8
0
180,323
0
W
Ravana
5,344
534
56
6
0
196,544
0
L
Eset
4,900
490
43
4
0
99,373
0
L
Fenrir
5,342
534
51
5
0
184,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role