Player Matchup

Artemis
Artemis
Izza_Bizza_II
Artemis
Level 59
God Stats
131W - 110L
1,543 SR
Queue Stats
179W - 191L
1,456 Elo+
Solo
Kuzenbo
Kuzenbo
Jeonome
Kuzenbo
Level 69
God Stats
0W - 2L
1,518 SR
Queue Stats
53W - 44L
1,521 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Mqdmqx
Morgan Le Fay
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 47L
1,504 Elo+
Party 2
Team Averages
Level 56
1,521 SR
1,494 Elo+

VS

Team Averages
Level 89
1,491 SR
1,593 Elo+
Danzaburou
Danzaburou
ElsMaikol
Danzaburou
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,801 Elo+
Party 1
Cthulhu
Cthulhu
Emiboiii
Cthulhu
Level 84
God Stats
3W - 2L
1,538 SR
Queue Stats
165W - 175L
1,454 Elo+
Party 1
Poseidon
Poseidon
J0K3S
Poseidon
Level 102
God Stats
4W - 5L
1,434 SR
Queue Stats
254W - 271L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
5 / 4 / 2
11,078
791
14,196
10,148
3,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kuzenbo
Jeonome
Kuzenbo
17
3 / 1 / 5
10,626
759
12,833
19,041
28,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Morgan Le Fay
Mqdmqx
Morgan Le Fay
16
0 / 6 / 6
9,950
711
6,407
11,371
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElsMaikol
Danzaburou
17
5 / 2 / 4
11,781
842
12,607
14,351
5,371
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Emiboiii
Cthulhu
18
4 / 1 / 6
11,823
845
11,395
15,022
14,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
J0K3S
Poseidon
16
2 / 6 / 3
10,557
754
8,915
12,325
4,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
24
8
Kills
11
11
Deaths
9
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ElsMaikol
Danzaburou
5
2
4
3.5
W
Cthulhu
Emiboiii
Cthulhu
4
1
6
7
L
Artemis
5
4
2
1.5
W
Poseidon
J0K3S
Poseidon
2
6
3
0.58
L
Kuzenbo
Jeonome
Kuzenbo
3
1
5
5.5
L
Morgan Le Fay
Mqdmqx
Morgan Le Fay
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,436
Damage
32,917
40,560
Taken
41,698
36,047
Mitigated
24,417
9,489
Healing
6,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ElsMaikol
Danzaburou
12,607
5,684
0
4,425
14,351
5,371
2,380
7,862
6,459
0
49,788
W
Cthulhu
Emiboiii
Cthulhu
11,395
772
206
1,314
15,022
14,882
126
6,418
8,558
37,499
1,126
L
Artemis
14,196
1,912
0
890
10,148
3,878
152
3,613
6,535
0
32,632
W
Poseidon
J0K3S
Poseidon
8,915
1,172
0
250
12,325
4,164
973
4,585
7,718
41,605
154
L
Kuzenbo
Jeonome
Kuzenbo
12,833
3,779
0
5,822
19,041
28,317
464
8,448
9,592
26,840
859
L
Morgan Le Fay
Mqdmqx
Morgan Le Fay
6,407
803
0
2,777
11,371
3,852
603
6,308
4,760
32,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,654
Gold Earned
34,161
126
Minions Killed
188
0
Camps Cleared
0
666,470
Distance Traveled
731,237
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,781
842
67
5
0
239,608
0
W
Cthulhu
11,823
845
62
4
0
266,002
1
L
Artemis
11,078
791
45
3
0
213,995
2
W
Poseidon
10,557
754
59
4
0
225,627
1
L
Kuzenbo
10,626
759
21
2
0
248,171
0
L
Morgan Le Fay
9,950
711
60
4
0
204,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role