Player Matchup

Surtr
Surtr
DarthFranco1
Surtr
Level 87
God Stats
18W - 19L
1,493 SR
Queue Stats
161W - 148L
1,501 Elo+
Solo
Cthulhu
Cthulhu
chewi0000
Cthulhu
Level 125
God Stats
2W - 5L
1,369 SR
Queue Stats
96W - 74L
1,523 Elo+
Solo
Medusa
Medusa
marinadeA22
Medusa
Level 65
God Stats
0W - 4L
1,265 SR
Queue Stats
21W - 34L
1,374 Elo+
Solo
Ah Puch
Ah Puch
novchovek
Ah Puch
Level 190
God Stats
17W - 18L
1,523 SR
Queue Stats
832W - 837L
1,437 Elo+
Solo
Fenrir
Fenrir
xxXOm3gaXxx
Fenrir
Level 48
God Stats
5W - 10L
1,421 SR
Queue Stats
173W - 186L
1,524 Elo+
Solo
Team Averages
Level 103
1,414 SR
1,472 Elo+

VS

Team Averages
Level 107
1,672 SR
1,490 Elo+
Osiris
Osiris
Jocsy527
Osiris
Level 109
God Stats
12W - 6L
1,597 SR
Queue Stats
330W - 309L
1,465 Elo+
Party 2
Nut
Nut
PorchHunBatz
Nut
Level 17
God Stats
4W - 1L
1,561 SR
Queue Stats
36W - 29L
1,503 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Wizard_Neko
Tsukuyomi
Level 109
God Stats
4W - 0L
1,982 SR
Queue Stats
201W - 189L
1,492 Elo+
Party 2
Nox
Nox
ldextra
Nox
Level 175
God Stats
8W - 3L
1,702 SR
Queue Stats
615W - 531L
1,518 Elo+
Party 1
Yemoja
Yemoja
sunflowerbabyc
Yemoja
Level 124
God Stats
34W - 36L
1,517 SR
Queue Stats
334W - 310L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,801
486
3,958
11,828
5,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cthulhu
chewi0000
Cthulhu
12
2 / 5 / 4
7,718
551
8,554
16,315
12,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
12
3 / 6 / 2
7,091
507
8,873
12,484
3,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
novchovek
Ah Puch
16
1 / 0 / 0
8,808
629
3,084
4,824
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
8
2 / 4 / 0
5,981
427
3,566
7,541
2,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Jocsy527
Osiris
16
5 / 0 / 0
9,677
691
8,247
10,542
10,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
8 / 3 / 4
8,732
624
15,087
12,718
4,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
Wizard_Neko
Tsukuyomi
14
4 / 3 / 7
7,839
560
7,645
10,688
3,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nox
14
2 / 1 / 0
8,211
587
1,880
4,768
1,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 6
6,758
483
2,590
6,946
2,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
8
Kills
19
19
Deaths
8
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Osiris
Jocsy527
Osiris
5
0
0
5
W
8
3
4
3.33
W
Tsukuyomi
Wizard_Neko
Tsukuyomi
4
3
7
2.5
L
Cthulhu
chewi0000
Cthulhu
2
5
4
0.8
W
Nox
2
1
0
2
L
Medusa
3
6
2
0.67
L
Ah Puch
novchovek
Ah Puch
1
0
0
1
W
0
1
6
3
L
Fenrir
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,035
Damage
35,449
52,992
Taken
45,662
25,796
Mitigated
22,511
11,954
Healing
23,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,958
2,627
0
3,823
11,828
5,063
0
0
11,828
626
41,489
W
Osiris
Jocsy527
Osiris
8,247
3,835
0
7,539
10,542
10,215
0
186
10,356
0
78,678
W
15,087
9,450
0
4,415
12,718
4,605
206
4,432
8,286
0
64,556
W
Tsukuyomi
Wizard_Neko
Tsukuyomi
7,645
2,223
0
5,073
10,688
3,508
0
2,863
7,825
0
53,890
L
Cthulhu
chewi0000
Cthulhu
8,554
1,183
2,331
3,622
16,315
12,182
52
1,263
15,052
35,782
0
W
Nox
1,880
52
0
1,013
4,768
1,282
0
2,171
2,597
57,552
977
L
Medusa
8,873
3,644
0
920
12,484
3,959
614
999
11,485
0
43,184
L
Ah Puch
novchovek
Ah Puch
3,084
81
0
751
4,824
1,867
0
1,071
3,620
76,656
1,301
W
2,590
1,215
2,512
2,852
6,946
2,901
0
2,085
4,861
14,444
0
L
Fenrir
3,566
968
0
507
7,541
2,725
0
918
6,537
0
27,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,399
Gold Earned
41,217
415
Minions Killed
500
0
Camps Cleared
0
1,286,792
Distance Traveled
1,277,971
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,801
486
90
6
0
259,326
0
W
Osiris
9,677
691
146
10
0
216,148
6
W
Nut
8,732
624
105
8
0
232,696
0
W
Tsukuyomi
7,839
560
85
6
0
342,862
0
L
Cthulhu
7,718
551
59
4
0
292,084
0
W
Nox
8,211
587
145
10
0
275,291
3
L
Medusa
7,091
507
60
4
0
261,328
0
L
Ah Puch
8,808
629
160
11
0
256,048
0
W
Yemoja
6,758
483
19
1
0
210,974
6
L
Fenrir
5,981
427
46
3
0
218,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role