Player Matchup

Hun Batz
Hun Batz
CopsKillKids
Hun Batz
Level 159
God Stats
2W - 1L
1,783 SR
Queue Stats
309W - 284L
1,533 Elo+
Party 1
He Bo
He Bo
LuigiNotGuilty
He Bo
Level 90
God Stats
1W - 3L
1,386 SR
Queue Stats
410W - 379L
1,497 Elo+
Party 1
Ao Kuang
Ao Kuang
PandaCastro
Ao Kuang
Level 120
God Stats
5W - 5L
1,569 SR
Queue Stats
157W - 152L
1,539 Elo+
Party 1
Cthulhu
Cthulhu
RedPanda5155
Cthulhu
Level 28
God Stats
2W - 1L
1,800 SR
Queue Stats
16W - 19L
1,448 Elo+
Party 1
Ix Chel
Ix Chel
YouWsh
Ix Chel
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 49L
1,511 Elo+
Solo
Team Averages
Level 93
1,608 SR
1,505 Elo+

VS

Team Averages
Level 125
1,573 SR
1,507 Elo+
Poseidon
Poseidon
 
Poseidon
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
 
Awilix
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
IKingMikeI
Izanami
Level 75
God Stats
3W - 1L
1,470 SR
Queue Stats
191W - 195L
1,461 Elo+
Solo
Cthulhu
Cthulhu
Valhalla_Ragnark
Cthulhu
Level 156
God Stats
16W - 6L
1,765 SR
Queue Stats
337W - 305L
1,547 Elo+
Party 2
Bellona
Bellona
tonydavila
Bellona
Level 164
God Stats
13W - 8L
1,633 SR
Queue Stats
305W - 276L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CopsKillKids
Hun Batz
10
2 / 1 / 0
5,537
554
2,263
5,818
1,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 2
5,253
525
2,625
6,128
1,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
PandaCastro
Ao Kuang
10
2 / 2 / 1
5,510
551
5,182
8,724
2,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
RedPanda5155
Cthulhu
8
0 / 2 / 0
4,598
460
2,192
6,274
3,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
YouWsh
Ix Chel
9
0 / 6 / 0
4,867
487
3,526
7,873
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
5 / 1 / 3
6,847
685
5,874
5,123
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
 
Awilix
11
5 / 1 / 0
6,030
603
3,124
4,804
1,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
IKingMikeI
Izanami
10
1 / 1 / 1
5,718
572
2,466
4,368
1,257
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 2
4,968
497
3,584
5,250
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
tonydavila
Bellona
11
2 / 2 / 1
6,116
612
5,818
8,820
4,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
5
Kills
14
14
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
5
1
3
6.5
W
Awilix
 
Awilix
5
1
0
5
L
Hun Batz
CopsKillKids
Hun Batz
2
1
0
2
W
Izanami
IKingMikeI
Izanami
1
1
1
1.5
L
1
3
2
0.67
L
Ao Kuang
PandaCastro
Ao Kuang
2
2
1
1.25
L
Cthulhu
RedPanda5155
Cthulhu
0
2
0
0
W
1
1
2
2
L
Ix Chel
YouWsh
Ix Chel
0
6
0
0
W
Bellona
tonydavila
Bellona
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,788
Damage
20,866
34,817
Taken
28,365
10,871
Mitigated
10,811
11,095
Healing
9,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
5,874
615
0
1,748
5,123
1,260
0
2,578
2,325
37,446
2,020
W
Awilix
 
Awilix
3,124
971
0
2,948
4,804
1,423
0
1,507
3,265
0
39,379
L
Hun Batz
CopsKillKids
Hun Batz
2,263
568
0
1,632
5,818
1,559
0
547
5,131
0
31,922
W
Izanami
IKingMikeI
Izanami
2,466
1,476
0
1,083
4,368
1,257
0
702
3,666
0
35,273
L
2,625
167
0
2,813
6,128
1,465
0
997
4,969
33,215
0
L
Ao Kuang
PandaCastro
Ao Kuang
5,182
1,019
0
4,341
8,724
2,607
0
0
8,724
25,724
1,580
L
Cthulhu
RedPanda5155
Cthulhu
2,192
262
20
1,028
6,274
3,330
0
2,498
3,279
15,559
0
W
3,584
476
0
839
5,250
2,250
0
2,885
2,293
17,667
1,604
L
Ix Chel
YouWsh
Ix Chel
3,526
309
95
1,166
7,873
1,910
0
3,809
3,483
26,843
370
W
Bellona
tonydavila
Bellona
5,818
2,109
0
3,085
8,820
4,621
0
5,457
3,363
0
36,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,765
Gold Earned
29,679
262
Minions Killed
316
0
Camps Cleared
0
1,015,503
Distance Traveled
989,895
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
6,847
685
75
8
0
206,064
0
W
Awilix
6,030
603
68
7
0
231,378
0
L
Hun Batz
5,537
554
52
5
0
206,407
0
W
Izanami
5,718
572
74
7
0
189,900
3
L
He Bo
5,253
525
67
7
0
200,607
0
L
Ao Kuang
5,510
551
57
6
0
204,755
4
L
Cthulhu
4,598
460
28
3
0
209,155
0
W
Cthulhu
4,968
497
40
4
0
173,877
0
L
Ix Chel
4,867
487
58
6
0
194,579
0
W
Bellona
6,116
612
59
6
0
188,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role