Player Matchup

Hun Batz
Hun Batz
BelieveInMe7142
Hun Batz
Level 65
God Stats
9W - 6L
1,614 SR
Queue Stats
220W - 230L
1,544 Elo+
Party 1
Ah Puch
Ah Puch
Eidrial
Ah Puch
Level 135
God Stats
43W - 32L
1,644 SR
Queue Stats
209W - 190L
1,550 Elo+
Solo
Anhur
Anhur
Soundér
Anhur
Level 207
God Stats
12W - 10L
1,648 SR
Queue Stats
222W - 200L
1,557 Elo+
Solo
Nu Wa
Nu Wa
isabellherself
Nu Wa
Level 183
God Stats
1,102W - 1,060L
1,567 SR
Queue Stats
1,358W - 1,432L
1,525 Elo+
Party 1
Horus
Horus
wondermexican99
Horus
Level 98
God Stats
1W - 5L
1,255 SR
Queue Stats
392W - 402L
1,536 Elo+
Party 1
Team Averages
Level 138
1,546 SR
1,542 Elo+

VS

Team Averages
Level 162
1,424 SR
1,509 Elo+
Cerberus
Cerberus
 
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
maxelex
Anubis
Level 183
God Stats
2W - 2L
1,121 SR
Queue Stats
43W - 36L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
10
3 / 2 / 1
6,529
1,306
3,468
4,585
1,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Eidrial
Ah Puch
10
1 / 1 / 0
6,041
1,208
5,613
2,219
577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Soundér
Anhur
9
0 / 0 / 0
4,987
997
0
0
0
11
0 / 1 / 1
6,366
1,273
3,465
2,464
1,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
0 / 4 / 2
5,625
1,125
1,180
7,875
3,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

365

VS

Team 2 Tickets

383

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
5 / 1 / 3
7,037
1,407
5,415
5,894
1,820
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
 
Hercules
11
3 / 2 / 1
6,200
1,240
2,497
4,257
1,114
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
 
Kukulkan
11
0 / 0 / 6
5,970
1,194
2,694
2,028
592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
 
Da Ji
11
0 / 1 / 6
5,970
1,194
2,683
3,276
1,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
maxelex
Anubis
11
0 / 0 / 4
5,679
1,136
1,773
2,261
743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
8
8
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
1
3
6.5
W
Hercules
 
Hercules
3
2
1
1.75
W
Kukulkan
 
Kukulkan
0
0
6
3
W
Da Ji
 
Da Ji
0
1
6
3
L
Hun Batz
3
2
1
1.75
L
Ah Puch
Eidrial
Ah Puch
1
1
0
1
L
Anhur
Soundér
Anhur
0
0
0
0
L
0
1
1
0.5
W
Anubis
maxelex
Anubis
0
0
4
2
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,726
Damage
15,062
17,143
Taken
17,716
7,202
Mitigated
5,391
1,104
Healing
2,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,415
102
0
1,303
5,894
1,820
0
3,352
2,467
11,563
318
W
Hercules
 
Hercules
2,497
744
0
468
4,257
1,114
0
2,277
1,944
0
13,000
W
Kukulkan
 
Kukulkan
2,694
214
0
0
2,028
592
0
758
1,270
17,878
999
W
Da Ji
 
Da Ji
2,683
427
0
0
3,276
1,122
0
1,423
1,822
0
10,411
L
Hun Batz
3,468
415
0
260
4,585
1,862
0
2,039
2,546
0
9,751
L
Ah Puch
Eidrial
Ah Puch
5,613
110
0
0
2,219
577
0
1,687
532
18,822
449
L
Anhur
Soundér
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
3,465
1,086
0
73
2,464
1,267
0
1,115
1,349
13,658
0
W
Anubis
maxelex
Anubis
1,773
0
0
299
2,261
743
0
1,249
979
8,287
0
L
1,180
313
180
591
7,875
3,496
0
4,788
3,087
148
3,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,548
Gold Earned
30,856
87
Minions Killed
116
2
Camps Cleared
7
363,307
Distance Traveled
516,940
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,037
1,407
21
4
0
103,808
0
W
Hercules
6,200
1,240
26
5
0
114,257
0
W
Kukulkan
5,970
1,194
35
7
1
95,070
0
W
Da Ji
5,970
1,194
20
4
5
107,092
0
L
Hun Batz
6,529
1,306
16
3
1
99,270
1
L
Ah Puch
6,041
1,208
44
9
0
96,444
0
L
Anhur
4,987
997
0
0
0
0
0
L
Nu Wa
6,366
1,273
21
4
0
81,898
0
W
Anubis
5,679
1,136
14
3
1
96,713
0
L
Horus
5,625
1,125
6
1
1
85,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role