Player Matchup

Kumbhakarna
Kumbhakarna
Masters
AlmightyYerf
Kumbhakarna
Masters
Level 105
God Stats
14W - 3L
1,806 SR
Queue Stats
199W - 71L
2,642 MMR
Party 1
Ymir
Ymir
Masters
DIABOLICxGENIUS
Ymir
Masters
Level 103
God Stats
4W - 1L
1,749 SR
Queue Stats
201W - 85L
2,356 MMR
Party 1
Jing Wei
Jing Wei
Diamond I
vJayy
Jing Wei
Diamond I
Level 121
God Stats
2W - 0L
1,849 SR
Queue Stats
132W - 44L
2,107 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 110
1,802 SR
2,368 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 109
1,539 SR
1,853 MMR
Charybdis
Charybdis
Diamond V
Trezzyy
Charybdis
Diamond V
Level 102
God Stats
0W - 1L
1,511 SR
Queue Stats
118W - 108L
1,905 MMR
Party 2
Cabrakan
Cabrakan
Diamond IV
kblevv
Cabrakan
Diamond IV
Level 117
God Stats
4W - 6L
1,606 SR
Queue Stats
151W - 137L
1,952 MMR
Party 2
Cthulhu
Cthulhu
Platinum IV
whereskaden
Cthulhu
Platinum IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 39L
1,703 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AlmightyYerf
Kumbhakarna
16
6 / 1 / 13
10,913
992
8,650
13,093
10,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

15
4 / 2 / 10
9,978
907
7,753
13,842
8,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jing Wei
vJayy
Jing Wei
17
9 / 2 / 10
11,315
1,029
19,917
12,179
5,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SerqetFafnirKuzenboArachneCerberus

VS

Bans
Ne ZhaXing TianMedusaOdinXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Trezzyy
Charybdis
15
2 / 5 / 3
10,032
912
7,571
11,497
3,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cabrakan
kblevv
Cabrakan
14
1 / 8 / 3
8,838
803
6,283
16,093
17,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
whereskaden
Cthulhu
14
2 / 6 / 2
8,909
810
7,713
15,042
13,691
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
19
Kills
5
5
Deaths
19
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
AlmightyYerf
Kumbhakarna
6
1
13
12.5
W
4
2
10
4.5
L
Charybdis
Trezzyy
Charybdis
2
5
3
0.7
L
Cabrakan
kblevv
Cabrakan
1
8
3
0.31
W
Jing Wei
vJayy
Jing Wei
9
2
10
7
L
Cthulhu
whereskaden
Cthulhu
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,320
Damage
21,567
39,114
Taken
42,632
24,309
Mitigated
35,327
10,294
Healing
1,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
AlmightyYerf
Kumbhakarna
8,650
1,225
0
3,794
13,093
10,724
528
4,177
8,196
20,398
1,832
W
7,753
1,035
0
1,547
13,842
8,414
451
3,747
10,090
24,716
0
L
Charybdis
Trezzyy
Charybdis
7,571
4,005
0
1,473
11,497
3,773
1,932
3,294
7,909
0
39,882
L
Cabrakan
kblevv
Cabrakan
6,283
564
0
0
16,093
17,863
184
6,796
8,850
15,667
0
W
Jing Wei
vJayy
Jing Wei
19,917
13,948
0
4,953
12,179
5,171
2,182
4,863
7,316
0
61,136
L
Cthulhu
whereskaden
Cthulhu
7,713
253
45
0
15,042
13,691
444
4,805
10,042
20,211
1,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,206
Gold Earned
27,779
140
Minions Killed
120
0
Camps Cleared
0
672,171
Distance Traveled
512,700
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
10,913
992
19
2
0
235,785
0
W
Ymir
9,978
907
50
5
0
209,580
0
L
Charybdis
10,032
912
71
6
0
162,035
1
L
Cabrakan
8,838
803
21
2
0
159,817
1
W
Jing Wei
11,315
1,029
71
6
0
226,806
0
L
Cthulhu
8,909
810
28
3
0
190,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role