Player Matchup

Danzaburou
Danzaburou
Silver IV
Burrpz
Danzaburou
Silver IV
Level 55
God Stats
5W - 12L
1,413 SR
Queue Stats
23W - 30L
1,397 MMR
Solo
Athena
Athena
Silver III
Cahoon32
Athena
Silver III
Level 121
God Stats
2W - 4L
1,831 SR
Queue Stats
39W - 41L
1,277 MMR
Party 1
Arachne
Arachne
Silver II
DImOortalBLadeK
Arachne
Silver II
Level 116
God Stats
2W - 6L
1,468 SR
Queue Stats
12W - 23L
1,392 MMR
Solo
Cerberus
Cerberus
Silver IV
PrimalSpeer
Cerberus
Silver IV
Level 120
God Stats
2W - 1L
1,816 SR
Queue Stats
22W - 25L
1,486 MMR
Party 1
Tiamat
Tiamat
Gold II
SKLL_Sebas
Tiamat
Gold II
Level 178
God Stats
8W - 5L
1,576 SR
Queue Stats
277W - 277L
1,457 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,621 SR
1,402 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,606 SR
1,423 MMR
Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Silver I
BimPPa
Serqet
Silver I
Level 140
God Stats
3W - 0L
1,813 SR
Queue Stats
95W - 98L
1,395 MMR
Solo
Anubis
Anubis
Gold IV
Clowngang6969
Anubis
Gold IV
Level 128
God Stats
26W - 18L
1,625 SR
Queue Stats
196W - 202L
1,416 MMR
Solo
Horus
Horus
Bronze III
Exquisite_Wraith
Horus
Bronze III
Level 83
God Stats
1W - 2L
1,588 SR
Queue Stats
1W - 2L
1,354 MMR
Solo
Nu Wa
Nu Wa
Gold III
emmaawesome11
Nu Wa
Gold III
Level 194
God Stats
352W - 300L
1,504 SR
Queue Stats
615W - 626L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Burrpz
Danzaburou
13
1 / 3 / 2
7,623
476
6,265
8,366
2,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Cahoon32
Athena
10
4 / 6 / 1
7,167
448
6,802
18,574
14,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 6 / 3
6,450
403
4,209
12,343
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
PrimalSpeer
Cerberus
13
1 / 4 / 0
7,254
453
3,146
14,991
9,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tiamat
SKLL_Sebas
Tiamat
14
0 / 2 / 0
7,893
493
10,116
7,040
3,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Maman BrigitteJanusCharybdisMedusaArtio

VS

Bans
HeraKumbhakarnaAo KuangChang'eKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
4 / 2 / 4
9,366
585
6,546
10,440
4,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Serqet
BimPPa
Serqet
16
6 / 1 / 5
9,205
575
9,165
14,031
5,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

15
7 / 0 / 4
9,937
621
9,431
7,597
2,913
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 3 / 12
8,225
514
10,086
13,786
9,829
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
2 / 0 / 10
10,165
635
9,883
3,166
1,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
6
Kills
21
21
Deaths
6
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
2
4
3
W
Serqet
BimPPa
Serqet
6
1
5
8.5
L
Danzaburou
Burrpz
Danzaburou
1
3
2
0.67
L
Athena
Cahoon32
Athena
4
6
1
0.75
W
7
0
4
9
L
0
6
3
0.25
W
2
3
12
2.67
L
Cerberus
PrimalSpeer
Cerberus
1
4
0
0.25
L
Tiamat
SKLL_Sebas
Tiamat
0
2
0
0
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,538
Damage
45,111
61,314
Taken
49,020
33,207
Mitigated
23,510
12,127
Healing
12,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,546
2,680
0
2,404
10,440
4,006
2,172
2,032
8,408
0
68,964
W
Serqet
BimPPa
Serqet
9,165
2,823
0
1,947
14,031
5,695
0
5,200
8,573
0
68,380
L
Danzaburou
Burrpz
Danzaburou
6,265
2,195
0
2,082
8,366
2,148
957
707
7,659
0
54,342
L
Athena
Cahoon32
Athena
6,802
1,715
0
1,684
18,574
14,632
0
5,135
12,957
20,955
0
W
9,431
48
0
3,615
7,597
2,913
441
6,214
1,338
59,919
0
L
4,209
2,751
0
2,439
12,343
3,040
0
3,416
8,452
0
33,365
W
10,086
4,932
1,260
2,642
13,786
9,829
0
5,706
8,039
0
46,182
L
Cerberus
PrimalSpeer
Cerberus
3,146
0
8
3,741
14,991
9,737
0
5,961
8,472
59,792
0
L
Tiamat
SKLL_Sebas
Tiamat
10,116
255
0
2,173
7,040
3,650
0
4,095
2,640
66,241
1,870
W
9,883
2,074
0
706
3,166
1,067
1,073
446
2,619
74,283
1,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,387
Gold Earned
46,898
411
Minions Killed
506
0
Camps Cleared
0
1,541,704
Distance Traveled
1,621,900
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,366
585
106
7
0
309,299
0
W
Serqet
9,205
575
109
7
0
370,184
0
L
Danzaburou
7,623
476
80
5
0
284,525
0
L
Athena
7,167
448
27
2
0
320,141
7
W
Anubis
9,937
621
106
7
0
317,595
0
L
Arachne
6,450
403
58
4
0
339,658
2
W
Horus
8,225
514
65
4
0
329,579
1
L
Cerberus
7,254
453
120
8
0
290,237
1
L
Tiamat
7,893
493
126
8
0
307,143
6
W
Nu Wa
10,165
635
120
8
0
295,243
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role