Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Grey Bush 55
Ymir
Level 113
God Stats
28W - 27L
1,506 SR
Queue Stats
944W - 966L
1,479 Elo+
Solo
Aphrodite
Aphrodite
SirYeetLoaf
Aphrodite
Level 109
God Stats
3W - 4L
1,359 SR
Queue Stats
69W - 77L
1,458 Elo+
Solo
Kukulkan
Kukulkan
TO-IRE
Kukulkan
Level 344
God Stats
45W - 53L
1,454 SR
Queue Stats
1,312W - 1,576L
1,389 Elo+
Party 2
Skadi
Skadi
velveteen_dream1
Skadi
Level 85
God Stats
1W - 0L
1,505 SR
Queue Stats
16W - 20L
1,417 Elo+
Party 2
Team Averages
Level 162
1,465 SR
1,448 Elo+

VS

Team Averages
Level 77
1,513 SR
1,478 Elo+
Poseidon
Poseidon
 
Poseidon
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
AlexGgBoiii
Mercury
Level 68
God Stats
12W - 6L
1,536 SR
Queue Stats
146W - 128L
1,529 Elo+
Solo
Neith
Neith
NixInt
Neith
Level 28
God Stats
13W - 25L
1,442 SR
Queue Stats
42W - 56L
1,401 Elo+
Party 1
Anubis
Anubis
YawningPanda
Anubis
Level 61
God Stats
3W - 2L
1,588 SR
Queue Stats
98W - 105L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 1 / 6
6,827
1,138
3,880
5,359
3,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 0 / 3
7,517
1,253
2,874
8,719
7,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Aphrodite
SirYeetLoaf
Aphrodite
12
2 / 1 / 6
6,734
1,122
4,400
4,500
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Kukulkan
TO-IRE
Kukulkan
12
0 / 2 / 4
6,223
1,037
3,912
4,291
1,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 3 / 2
7,030
1,172
4,405
7,374
2,348
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

341

VS

Team 2 Tickets

330

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
2 / 3 / 4
7,002
1,167
9,145
8,072
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
 
Erlang Shen
10
0 / 0 / 1
5,590
932
0
0
0
Mercury
AlexGgBoiii
Mercury
12
2 / 3 / 4
6,957
1,160
4,932
6,368
2,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
NixInt
Neith
12
3 / 0 / 2
7,158
1,193
6,180
1,354
477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
12
0 / 3 / 7
6,763
1,127
6,662
5,766
2,956
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
25
9
Kills
7
7
Deaths
9
21
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
6
4
L
Poseidon
 
Poseidon
2
3
4
1.33
L
Erlang Shen
 
Erlang Shen
0
0
1
0.5
L
Mercury
AlexGgBoiii
Mercury
2
3
4
1.33
W
3
0
3
4.5
L
Neith
NixInt
Neith
3
0
2
4
W
Aphrodite
SirYeetLoaf
Aphrodite
2
1
6
5
W
Kukulkan
TO-IRE
Kukulkan
0
2
4
1
L
Anubis
0
3
7
1.17
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,471
Damage
26,919
30,243
Taken
21,560
16,647
Mitigated
8,244
9,887
Healing
3,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,880
1,385
0
599
5,359
3,140
0
3,042
2,044
12,400
909
L
Poseidon
 
Poseidon
9,145
1,252
205
1,044
8,072
2,575
0
5,842
2,230
26,314
0
L
Erlang Shen
 
Erlang Shen
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
AlexGgBoiii
Mercury
4,932
2,359
0
699
6,368
2,236
0
4,335
2,033
0
9,237
W
2,874
461
0
605
8,719
7,404
0
3,674
5,045
11,861
1,089
L
Neith
NixInt
Neith
6,180
2,402
0
790
1,354
477
0
713
641
0
13,853
W
Aphrodite
SirYeetLoaf
Aphrodite
4,400
280
4,343
2,796
4,500
2,317
0
3,059
1,441
7,256
0
W
Kukulkan
TO-IRE
Kukulkan
3,912
663
74
742
4,291
1,438
0
2,240
2,051
17,180
485
L
Anubis
6,662
470
0
938
5,766
2,956
0
3,461
2,305
21,508
25
W
4,405
1,684
208
520
7,374
2,348
0
3,792
3,582
0
13,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,331
Gold Earned
33,470
104
Minions Killed
115
4
Camps Cleared
3
509,077
Distance Traveled
433,093
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,827
1,138
16
3
1
109,173
0
L
Poseidon
7,002
1,167
42
7
1
110,084
0
L
Erlang Shen
5,590
932
0
0
0
0
0
L
Mercury
6,957
1,160
11
2
2
128,612
0
W
Ymir
7,517
1,253
21
4
1
110,041
0
L
Neith
7,158
1,193
23
4
0
96,473
0
W
Aphrodite
6,734
1,122
11
2
0
109,291
0
W
Kukulkan
6,223
1,037
33
6
0
85,949
0
L
Anubis
6,763
1,127
39
7
0
97,924
0
W
Skadi
7,030
1,172
23
4
2
94,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role