Player Matchup

Jing Wei
Jing Wei
Diamond III
IsaaCyño
Jing Wei
Diamond III
Level 123
God Stats
1W - 2L
1,400 SR
Queue Stats
250W - 211L
2,293 MMR
Solo
Bacchus
Bacchus
Silver IV
Krazyycab
Bacchus
Silver IV
Level 103
God Stats
3W - 3L
1,677 SR
Queue Stats
13W - 19L
1,453 MMR
Solo
Nike
Nike
Gold V
MargaAfro
Nike
Gold V
Level 148
God Stats
3W - 3L
1,699 SR
Queue Stats
350W - 359L
1,334 MMR
Party 3
Thanatos
Thanatos
Gold I
bubba200
Thanatos
Gold I
Level 149
God Stats
1W - 2L
1,320 SR
Queue Stats
427W - 431L
1,596 MMR
Party 3
Scylla
Scylla
Diamond I
苍井天V8
Scylla
Diamond I
Level 182
God Stats
7W - 6L
1,569 SR
Queue Stats
101W - 75L
2,298 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,533 SR
1,795 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 133
1,608 SR
1,819 MMR
Bastet
Bastet
Gold V
 
Bastet
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Masters
Dayender
Ra
Masters
Level 146
God Stats
15W - 11L
1,816 SR
Queue Stats
131W - 87L
2,474 MMR
Party 1
Ganesha
Ganesha
Gold V
DemonTirel
Ganesha
Gold V
Level 147
God Stats
16W - 20L
1,450 SR
Queue Stats
191W - 201L
1,329 MMR
Solo
Chronos
Chronos
Masters
Dаyender
Chronos
Masters
Level 64
God Stats
8W - 2L
1,886 SR
Queue Stats
84W - 39L
2,476 MMR
Party 1
Nut
Nut
Gold V
FlokisFate
Nut
Gold V
Level 154
God Stats
4W - 8L
1,386 SR
Queue Stats
93W - 105L
1,317 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
IsaaCyño
Jing Wei
16
4 / 1 / 3
9,570
598
13,929
13,072
4,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Krazyycab
Bacchus
11
0 / 5 / 4
6,978
436
4,145
12,374
7,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nike
11
0 / 6 / 2
7,325
458
4,668
15,345
5,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
bubba200
Thanatos
13
2 / 5 / 2
7,589
474
1,823
15,714
4,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
13
3 / 7 / 1
7,798
487
8,507
9,856
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CharybdisAo KuangCernunnosLoki

VS

Bans
ChaacAthenaKumbhakarnaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
4 / 3 / 1
8,413
526
5,853
11,818
4,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
7 / 2 / 7
10,418
651
14,736
10,514
4,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
DemonTirel
Ganesha
14
1 / 1 / 9
8,331
521
5,602
10,164
7,503
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
Dаyender
Chronos
19
12 / 0 / 2
12,732
796
20,656
14,160
6,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

15
0 / 3 / 2
8,852
553
4,088
8,161
2,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
9
Kills
24
24
Deaths
9
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
3
1
1.5
W
7
2
7
5.25
W
Ganesha
DemonTirel
Ganesha
1
1
9
5.5
W
Chronos
Dаyender
Chronos
12
0
2
13
W
0
3
2
0.33
L
Jing Wei
IsaaCyño
Jing Wei
4
1
3
5.5
L
Bacchus
Krazyycab
Bacchus
0
5
4
0.4
L
Nike
0
6
2
0.17
L
Thanatos
bubba200
Thanatos
2
5
2
0.6
L
Scylla
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,072
Damage
50,935
66,361
Taken
54,817
25,283
Mitigated
25,238
22,713
Healing
18,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,853
1,231
0
3,914
11,818
4,624
1,099
2,470
9,262
0
58,221
W
14,736
634
2,192
3,789
10,514
4,108
1,089
4,422
5,725
74,262
1,542
W
Ganesha
DemonTirel
Ganesha
5,602
309
0
798
10,164
7,503
193
3,460
6,452
33,441
25
W
Chronos
Dаyender
Chronos
20,656
6,110
0
5,302
14,160
6,140
198
1,506
12,614
96,857
1,435
W
4,088
1,677
0
2,578
8,161
2,863
956
46
8,115
0
70,416
L
Jing Wei
IsaaCyño
Jing Wei
13,929
11,742
0
7,870
13,072
4,825
715
3,955
8,737
0
98,477
L
Bacchus
Krazyycab
Bacchus
4,145
404
0
2,188
12,374
7,453
0
8,380
3,248
15,649
0
L
Nike
4,668
614
0
3,478
15,345
5,928
0
11,260
3,116
0
38,954
L
Thanatos
bubba200
Thanatos
1,823
674
0
8,103
15,714
4,449
0
7,309
7,790
0
42,687
L
Scylla
8,507
1,116
0
1,074
9,856
2,628
0
6,465
2,655
46,014
1,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,260
Gold Earned
48,746
444
Minions Killed
554
0
Camps Cleared
0
1,617,655
Distance Traveled
1,818,239
20
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,413
526
80
5
0
362,540
0
W
Ra
10,418
651
141
9
0
376,602
0
W
Ganesha
8,331
521
33
2
0
355,594
3
W
Chronos
12,732
796
160
10
0
411,250
0
W
Nut
8,852
553
140
9
0
312,253
0
L
Jing Wei
9,570
598
172
11
0
321,413
4
L
Bacchus
6,978
436
19
1
0
337,745
5
L
Nike
7,325
458
83
5
0
298,924
4
L
Thanatos
7,589
474
69
4
0
333,179
3
L
Scylla
7,798
487
101
6
0
326,394
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role