Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
CrAzYxLUCKY
Rama
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,388 Elo+
Solo
Scylla
Scylla
InfraredDOT_TTV
Scylla
Level 125
God Stats
1W - 1L
1,435 SR
Queue Stats
151W - 124L
1,556 Elo+
Solo
Ymir
Ymir
MR CRACKED9604
Ymir
Level 42
God Stats
8W - 6L
1,641 SR
Queue Stats
55W - 73L
1,353 Elo+
Solo
Zhong Kui
Zhong Kui
Ohio_CIe
Zhong Kui
Level 128
God Stats
71W - 47L
1,623 SR
Queue Stats
725W - 704L
1,483 Elo+
Solo
Team Averages
Level 101
1,540 SR
1,456 Elo+

VS

Team Averages
Level 53
1,436 SR
1,489 Elo+
Fafnir
Fafnir
ACEtheOG4912
Fafnir
Level 64
God Stats
3W - 5L
1,500 SR
Queue Stats
22W - 21L
1,518 Elo+
Solo
Ymir
Ymir
MolochXBL
Ymir
Level 28
God Stats
3W - 6L
1,475 SR
Queue Stats
49W - 58L
1,477 Elo+
Party 1
Gilgamesh
Gilgamesh
Mordeyo
Gilgamesh
Level 58
God Stats
5W - 3L
1,260 SR
Queue Stats
91W - 111L
1,523 Elo+
Solo
Bellona
Bellona
MouldyDock821
Bellona
Level 26
God Stats
4W - 4L
1,492 SR
Queue Stats
46W - 58L
1,460 Elo+
Party 1
Charybdis
Charybdis
SoyReagan
Charybdis
Level 88
God Stats
2W - 1L
1,456 SR
Queue Stats
59W - 70L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
2 / 0 / 0
3,991
798
2,350
3,691
1,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 0 / 0
3,178
636
954
2,187
450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
0 / 2 / 0
3,117
623
697
2,489
614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

4
0 / 2 / 0
2,874
575
424
3,140
1,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
Ohio_CIe
Zhong Kui
6
0 / 0 / 0
3,305
661
608
1,959
1,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
6
0 / 0 / 2
3,623
725
874
2,107
1,271
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ymir
7
1 / 0 / 1
3,820
764
1,729
2,608
1,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Mordeyo
Gilgamesh
6
1 / 0 / 0
3,351
670
804
2,616
706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bellona
6
0 / 2 / 0
3,177
635
1,165
4,034
2,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
SoyReagan
Charybdis
6
2 / 0 / 0
3,571
714
2,278
1,978
462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
2
Kills
4
4
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
0
0
2
W
Fafnir
0
0
2
1
L
0
0
0
0
L
0
2
0
0
L
0
2
0
0
W
Ymir
1
0
1
1.5
W
Gilgamesh
Mordeyo
Gilgamesh
1
0
0
1
W
Bellona
0
2
0
0
L
Zhong Kui
Ohio_CIe
Zhong Kui
0
0
0
0
W
Charybdis
SoyReagan
Charybdis
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,033
Damage
6,850
13,466
Taken
13,343
4,588
Mitigated
5,559
5,337
Healing
5,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,350
960
0
1,547
3,691
1,166
0
0
3,691
0
21,249
W
Fafnir
874
61
0
1,084
2,107
1,271
0
102
2,005
5,728
0
L
954
894
0
1,043
2,187
450
0
489
1,698
0
13,866
L
697
131
0
563
2,489
614
0
1,582
907
9,225
0
L
424
0
0
570
3,140
1,291
0
385
2,755
3,989
0
W
Ymir
1,729
651
0
1,028
2,608
1,034
0
1,032
1,576
17,828
2,031
W
Gilgamesh
Mordeyo
Gilgamesh
804
339
0
1,410
2,616
706
0
242
2,374
0
11,817
W
Bellona
1,165
228
0
905
4,034
2,086
0
0
4,034
0
13,137
L
Zhong Kui
Ohio_CIe
Zhong Kui
608
91
0
1,614
1,959
1,067
0
45
1,914
11,734
6,482
W
Charybdis
SoyReagan
Charybdis
2,278
1,346
0
1,507
1,978
462
0
322
1,656
0
24,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,465
Gold Earned
17,542
128
Minions Killed
132
0
Camps Cleared
0
426,939
Distance Traveled
514,365
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
3,991
798
36
7
0
104,589
0
W
Fafnir
3,623
725
10
2
0
103,704
2
L
Rama
3,178
636
29
6
0
93,628
0
L
Scylla
3,117
623
16
3
0
78,581
0
L
Ymir
2,874
575
5
1
0
54,256
1
W
Ymir
3,820
764
35
7
0
104,811
1
W
Gilgamesh
3,351
670
26
5
0
117,477
0
W
Bellona
3,177
635
24
5
0
100,726
0
L
Zhong Kui
3,305
661
42
8
0
95,885
0
W
Charybdis
3,571
714
37
7
0
87,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role