Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
HADE510
Medusa
Level 17
God Stats
12W - 8L
1,691 SR
Queue Stats
21W - 38L
1,315 Elo+
Party 2
Bake Kujira
Bake Kujira
VicarialDock950
Bake Kujira
Level 47
God Stats
17W - 11L
1,561 SR
Queue Stats
102W - 139L
1,376 Elo+
Party 2
Gilgamesh
Gilgamesh
XxJakDemonxX
Gilgamesh
Level 93
God Stats
11W - 4L
1,609 SR
Queue Stats
410W - 450L
1,455 Elo+
Party 2
Ix Chel
Ix Chel
tonykuma52
Ix Chel
Level 72
God Stats
3W - 3L
1,500 SR
Queue Stats
299W - 317L
1,461 Elo+
Solo
Team Averages
Level 77
1,572 SR
1,421 Elo+

VS

Team Averages
Level 89
1,555 SR
1,412 Elo+
Nu Wa
Nu Wa
CobraBite1
Nu Wa
Level 106
God Stats
70W - 49L
1,574 SR
Queue Stats
224W - 204L
1,450 Elo+
Solo
Ymir
Ymir
JeffriHD
Ymir
Level 126
God Stats
17W - 11L
1,534 SR
Queue Stats
142W - 141L
1,466 Elo+
Solo
Amaterasu
Amaterasu
ShlongLicka
Amaterasu
Level 39
God Stats
1W - 1L
1,736 SR
Queue Stats
51W - 59L
1,355 Elo+
Party 1
Arachne
Arachne
StopRunnin
Arachne
Level 115
God Stats
13W - 17L
1,540 SR
Queue Stats
564W - 561L
1,466 Elo+
Solo
Danzaburou
Danzaburou
catsazzz
Danzaburou
Level 60
God Stats
4W - 7L
1,391 SR
Queue Stats
86W - 103L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
8 / 2 / 4
7,663
589
6,602
10,500
3,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
HADE510
Medusa
11
6 / 2 / 8
7,215
555
6,253
6,146
1,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bake Kujira
VicarialDock950
Bake Kujira
13
6 / 2 / 7
7,981
614
8,819
10,438
8,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
XxJakDemonxX
Gilgamesh
12
2 / 5 / 1
6,600
508
3,467
9,679
4,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
tonykuma52
Ix Chel
12
0 / 2 / 1
6,271
482
4,573
7,563
2,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
0 / 4 / 4
7,203
554
4,924
6,424
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ymir
13
6 / 2 / 1
8,785
676
8,252
8,561
6,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
ShlongLicka
Amaterasu
7
1 / 6 / 1
5,718
440
2,746
8,742
3,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
StopRunnin
Arachne
12
2 / 6 / 0
6,515
501
5,207
11,594
3,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
catsazzz
Danzaburou
11
2 / 5 / 1
7,140
549
3,467
8,054
2,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
22
Kills
11
13
Deaths
23
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
8
2
4
5
L
Nu Wa
0
4
4
0.5
W
Medusa
HADE510
Medusa
6
2
8
5
L
Ymir
6
2
1
3.25
L
Amaterasu
ShlongLicka
Amaterasu
1
6
1
0.25
L
Arachne
StopRunnin
Arachne
2
6
0
0.33
W
Bake Kujira
VicarialDock950
Bake Kujira
6
2
7
4.75
W
Gilgamesh
XxJakDemonxX
Gilgamesh
2
5
1
0.5
L
Danzaburou
catsazzz
Danzaburou
2
5
1
0.5
W
Ix Chel
tonykuma52
Ix Chel
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,714
Damage
24,596
44,326
Taken
43,375
20,734
Mitigated
18,567
10,691
Healing
6,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,602
2,785
0
4,356
10,500
3,351
0
2,777
7,621
0
44,267
L
Nu Wa
4,924
1,186
0
950
6,424
2,151
0
3,230
3,194
45,283
1,151
W
Medusa
HADE510
Medusa
6,253
3,780
0
988
6,146
1,707
64
1,576
4,533
0
25,894
L
Ymir
8,252
1,873
0
1,100
8,561
6,204
154
1,025
7,342
55,317
1,533
L
Amaterasu
ShlongLicka
Amaterasu
2,746
1,404
0
1,041
8,742
3,701
0
2,782
5,960
0
8,001
L
Arachne
StopRunnin
Arachne
5,207
2,771
0
2,716
11,594
3,888
414
2,783
8,701
0
35,955
W
Bake Kujira
VicarialDock950
Bake Kujira
8,819
4,710
0
1,088
10,438
8,969
772
1,819
8,502
36,960
8,325
W
Gilgamesh
XxJakDemonxX
Gilgamesh
3,467
1,060
0
1,766
9,679
4,212
431
3,562
5,865
0
31,029
L
Danzaburou
catsazzz
Danzaburou
3,467
717
0
1,016
8,054
2,623
37
2,901
5,119
0
37,267
W
Ix Chel
tonykuma52
Ix Chel
4,573
423
8
2,485
7,563
2,495
90
2,904
4,659
44,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,730
Gold Earned
35,361
335
Minions Killed
323
0
Camps Cleared
0
1,222,933
Distance Traveled
1,070,819
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,663
589
71
5
0
284,044
2
L
Nu Wa
7,203
554
93
7
0
222,644
4
W
Medusa
7,215
555
38
3
0
249,996
0
L
Ymir
8,785
676
99
8
0
212,315
0
L
Amaterasu
5,718
440
7
1
0
155,599
0
L
Arachne
6,515
501
61
5
0
275,019
0
W
Bake Kujira
7,981
614
84
6
0
237,737
0
W
Gilgamesh
6,600
508
58
4
0
222,757
0
L
Danzaburou
7,140
549
63
5
0
205,242
0
W
Ix Chel
6,271
482
84
6
0
228,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role