Player Matchup

Artio
Artio
Gold IV
MeDuZzZaA
Artio
Gold IV
Level 127
God Stats
3W - 6L
1,412 SR
Queue Stats
27W - 29L
1,570 MMR
Solo
Cupid
Cupid
Gold III
NefiKimori
Cupid
Gold III
Level 107
God Stats
60W - 44L
1,628 SR
Queue Stats
149W - 157L
1,489 MMR
Solo
Set
Set
Gold III
Xx_MaKarnical_xX
Set
Gold III
Level 197
God Stats
6W - 10L
1,449 SR
Queue Stats
103W - 112L
1,450 MMR
Solo
Cthulhu
Cthulhu
Bronze V
samuuel_game
Cthulhu
Bronze V
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,386 MMR
Solo
Anubis
Anubis
Gold I
xXaceventuraXx
Anubis
Gold I
Level 116
God Stats
2W - 1L
1,788 SR
Queue Stats
103W - 81L
1,569 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,555 SR
1,493 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 160
1,530 SR
1,506 MMR
Hun Batz
Hun Batz
Gold V
 
Hun Batz
Gold V
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
HorstEichel
Zhong Kui
Gold I
Level 177
God Stats
4W - 5L
1,465 SR
Queue Stats
141W - 142L
1,711 MMR
Party 2
Odin
Odin
Gold IV
gankedbyMUC
Odin
Gold IV
Level 124
God Stats
6W - 6L
1,615 SR
Queue Stats
829W - 861L
1,487 MMR
Party 1
Janus
Janus
Gold II
oinikuu
Janus
Gold II
Level 160
God Stats
4W - 4L
1,574 SR
Queue Stats
218W - 210L
1,545 MMR
Party 2
Neith
Neith
Silver I
patrick-star433
Neith
Silver I
Level 128
God Stats
8W - 8L
1,496 SR
Queue Stats
641W - 689L
1,285 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
MeDuZzZaA
Artio
10
1 / 3 / 3
5,944
594
4,093
9,980
6,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cupid
12
1 / 0 / 4
6,404
640
2,960
5,535
1,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
1 / 1 / 4
5,988
599
2,828
6,056
1,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
samuuel_game
Cthulhu
10
3 / 0 / 4
6,273
627
4,122
8,530
5,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
7 / 0 / 2
7,018
702
7,724
6,752
2,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ArachneKumbhakarnaCu ChulainnDiscordia

VS

Bans
LokiAchillesNu WaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 4 / 3
5,665
567
4,224
9,181
2,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Zhong Kui
HorstEichel
Zhong Kui
10
3 / 2 / 0
6,147
615
4,770
6,967
3,430
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 2 / 0
4,833
483
2,487
7,769
3,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Janus
oinikuu
Janus
11
1 / 2 / 0
5,927
593
4,212
4,648
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 0
5,191
519
3,866
4,873
1,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
13
Kills
4
4
Deaths
13
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
4
3
0.38
L
Zhong Kui
HorstEichel
Zhong Kui
3
2
0
1.5
W
Artio
MeDuZzZaA
Artio
1
3
3
0.83
W
Cupid
1
0
4
3
W
1
1
4
3
L
0
2
0
0
L
Janus
oinikuu
Janus
1
2
0
0.5
L
0
3
0
0
W
Cthulhu
samuuel_game
Cthulhu
3
0
4
5
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,727
Damage
19,559
36,853
Taken
33,438
18,362
Mitigated
11,867
15,258
Healing
8,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,224
734
0
1,231
9,181
2,843
0
3,826
5,245
0
44,257
L
Zhong Kui
HorstEichel
Zhong Kui
4,770
717
0
2,927
6,967
3,430
0
4,818
1,647
40,204
1,655
W
Artio
MeDuZzZaA
Artio
4,093
250
29
3,104
9,980
6,367
0
3,105
6,875
28,281
540
W
Cupid
2,960
1,960
26
3,066
5,535
1,843
0
0
5,535
0
42,474
W
2,828
535
0
505
6,056
1,709
0
2,197
3,683
0
30,236
L
2,487
334
0
2,205
7,769
3,436
0
2,214
5,448
0
14,630
L
Janus
oinikuu
Janus
4,212
296
0
1,394
4,648
924
0
2,905
1,729
38,331
705
L
3,866
1,005
0
703
4,873
1,234
0
1,433
3,440
0
34,082
W
Cthulhu
samuuel_game
Cthulhu
4,122
158
1,584
3,447
8,530
5,948
0
728
7,762
25,441
0
W
7,724
228
0
3,497
6,752
2,495
0
2,287
4,227
61,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,627
Gold Earned
27,763
346
Minions Killed
312
0
Camps Cleared
0
1,040,598
Distance Traveled
1,077,742
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,665
567
68
7
0
230,842
0
L
Zhong Kui
6,147
615
66
7
0
209,018
0
W
Artio
5,944
594
61
6
0
196,966
2
W
Cupid
6,404
640
80
8
0
196,483
2
W
Set
5,988
599
65
7
0
187,865
0
L
Odin
4,833
483
13
1
0
201,715
0
L
Janus
5,927
593
85
9
0
234,567
2
L
Neith
5,191
519
80
8
0
201,600
1
W
Cthulhu
6,273
627
38
4
0
227,851
0
W
Anubis
7,018
702
102
10
0
231,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role