Player Matchup

Sun Wukong
Sun Wukong
CrisisKaneChaos
Sun Wukong
Level 66
God Stats
1W - 1L
1,740 SR
Queue Stats
90W - 110L
1,434 Elo+
Party 2
Nu Wa
Nu Wa
Gwenlusional
Nu Wa
Level 107
God Stats
5W - 11L
1,511 SR
Queue Stats
193W - 229L
1,414 Elo+
Party 2
Kukulkan
Kukulkan
Jshadows2009
Kukulkan
Level 136
God Stats
2W - 3L
1,470 SR
Queue Stats
134W - 173L
1,445 Elo+
Party 2
Medusa
Medusa
LoyalMonster
Medusa
Level 142
God Stats
29W - 22L
1,614 SR
Queue Stats
146W - 161L
1,441 Elo+
Party 2
Ganesha
Ganesha
UltimaWehpen
Ganesha
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,715 Elo+
Party 2
Team Averages
Level 91
1,567 SR
1,490 Elo+

VS

Team Averages
Level 104
1,466 SR
1,369 Elo+
Ares
Ares
DonAgonía
Ares
Level 206
God Stats
1W - 0L
1,308 SR
Queue Stats
7W - 15L
1,314 Elo+
Party 1
Hera
Hera
MiigueU
Hera
Level 68
God Stats
3W - 5L
1,581 SR
Queue Stats
55W - 68L
1,475 Elo+
Party 1
Hou Yi
Hou Yi
OculusMortis
Hou Yi
Level 128
God Stats
1W - 0L
1,520 SR
Queue Stats
30W - 45L
1,458 Elo+
Party 1
Sun Wukong
Sun Wukong
Santrome
Sun Wukong
Level 11
God Stats
2W - 3L
1,358 SR
Queue Stats
4W - 6L
1,159 Elo+
Party 1
Chang'e
Chang'e
thtslori
Chang'e
Level 105
God Stats
122W - 114L
1,562 SR
Queue Stats
226W - 224L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CrisisKaneChaos
Sun Wukong
13
1 / 2 / 0
8,441
844
6,128
9,727
6,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 2 / 1
9,344
934
9,313
5,145
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Kukulkan
Jshadows2009
Kukulkan
14
0 / 4 / 3
8,439
844
3,606
7,586
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
16
3 / 3 / 0
9,778
978
9,042
11,159
3,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
UltimaWehpen
Ganesha
14
1 / 5 / 2
8,848
885
3,604
11,139
10,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 7
10,171
1,017
9,146
14,403
15,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hera
MiigueU
Hera
16
5 / 1 / 4
10,062
1,006
12,600
6,379
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hou Yi
16
5 / 2 / 9
9,731
973
10,644
8,948
3,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Santrome
Sun Wukong
13
0 / 1 / 4
8,136
814
1,310
5,293
3,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chang'e
thtslori
Chang'e
15
1 / 1 / 7
9,042
904
4,320
9,718
3,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
7
Kills
16
16
Deaths
7
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CrisisKaneChaos
Sun Wukong
1
2
0
0.5
W
5
2
7
4.25
L
2
2
1
1.25
L
Kukulkan
Jshadows2009
Kukulkan
0
4
3
0.38
L
Medusa
3
3
0
1
W
Hera
MiigueU
Hera
5
1
4
7
W
Hou Yi
5
2
9
4.75
W
Sun Wukong
Santrome
Sun Wukong
0
1
4
2
L
Ganesha
UltimaWehpen
Ganesha
1
5
2
0.4
W
Chang'e
thtslori
Chang'e
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,693
Damage
38,020
44,756
Taken
44,741
25,023
Mitigated
27,932
4,317
Healing
15,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CrisisKaneChaos
Sun Wukong
6,128
1,207
0
574
9,727
6,612
0
4,557
5,170
0
23,231
W
9,146
240
0
2,998
14,403
15,058
544
4,196
10,207
20,508
0
L
9,313
3,048
0
873
5,145
1,572
0
3,243
1,799
26,840
698
L
Kukulkan
Jshadows2009
Kukulkan
3,606
775
0
1,138
7,586
2,740
0
4,177
3,376
20,863
0
L
Medusa
9,042
3,948
0
1,595
11,159
3,665
0
7,880
3,192
0
36,154
W
Hera
MiigueU
Hera
12,600
2,147
0
1,000
6,379
2,399
576
1,379
5,000
39,513
991
W
Hou Yi
10,644
4,121
0
2,841
8,948
3,556
787
3,999
4,949
0
33,753
W
Sun Wukong
Santrome
Sun Wukong
1,310
43
0
191
5,293
3,448
138
2,210
3,083
0
12,112
L
Ganesha
UltimaWehpen
Ganesha
3,604
458
0
137
11,139
10,434
0
5,606
5,494
5,111
0
W
Chang'e
thtslori
Chang'e
4,320
244
3,159
5,498
9,718
3,471
1,037
4,632
5,086
29,095
865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,850
Gold Earned
47,142
184
Minions Killed
231
0
Camps Cleared
0
990,196
Distance Traveled
987,554
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,441
844
28
3
0
207,451
1
W
Ares
10,171
1,017
23
2
0
225,842
0
L
Nu Wa
9,344
934
56
6
0
216,606
6
L
Kukulkan
8,439
844
34
3
0
197,620
0
L
Medusa
9,778
978
66
7
0
227,317
0
W
Hera
10,062
1,006
73
7
0
211,180
0
W
Hou Yi
9,731
973
52
5
0
179,362
4
W
Sun Wukong
8,136
814
19
2
0
162,352
0
L
Ganesha
8,848
885
0
0
0
141,202
0
W
Chang'e
9,042
904
64
6
0
208,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role