Player Matchup

Sol
Sol
AntonioTv3960
Sol
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 81L
1,422 Elo+
Solo
Loki
Loki
Hoodie1201
Loki
Level 121
God Stats
51W - 62L
1,453 SR
Queue Stats
366W - 359L
1,538 Elo+
Party 1
Izanami
Izanami
Morgosa
Izanami
Level 126
God Stats
13W - 6L
1,719 SR
Queue Stats
383W - 370L
1,502 Elo+
Party 1
Sylvanus
Sylvanus
Phantomknyght
Sylvanus
Level 56
God Stats
35W - 31L
1,551 SR
Queue Stats
142W - 150L
1,475 Elo+
Party 1
Nu Wa
Nu Wa
Sickplanet1997
Nu Wa
Level 44
God Stats
14W - 9L
1,498 SR
Queue Stats
59W - 86L
1,389 Elo+
Solo
Team Averages
Level 90
1,544 SR
1,465 Elo+

VS

Team Averages
Level 114
1,470 SR
1,444 Elo+
Mulan
Mulan
Alm1ghtyMeech
Mulan
Level 128
God Stats
6W - 11L
1,428 SR
Queue Stats
111W - 146L
1,453 Elo+
Party 2
Horus
Horus
Big_Cricket777
Horus
Level 145
God Stats
11W - 18L
1,528 SR
Queue Stats
128W - 152L
1,475 Elo+
Party 2
Anubis
Anubis
Chapadoodle
Anubis
Level 136
God Stats
1W - 2L
1,463 SR
Queue Stats
381W - 358L
1,482 Elo+
Solo
Fenrir
Fenrir
Q_Shuttlesworth
Fenrir
Level 104
God Stats
15W - 21L
1,418 SR
Queue Stats
72W - 114L
1,425 Elo+
Party 2
Neith
Neith
krypton165
Neith
Level 57
God Stats
6W - 5L
1,514 SR
Queue Stats
15W - 22L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,608
661
4,570
5,589
1,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
2 / 0 / 2
6,389
639
4,091
7,672
2,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Morgosa
Izanami
13
2 / 0 / 1
7,359
736
4,527
3,343
1,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
Phantomknyght
Sylvanus
10
3 / 2 / 2
6,419
642
3,177
7,563
4,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
3 / 2 / 3
6,680
668
7,683
3,233
667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
6,698
670
4,415
7,819
3,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 0 / 2
5,513
551
1,799
6,603
4,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
11
3 / 4 / 0
6,226
623
5,111
8,509
2,927
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
0 / 4 / 3
4,963
496
1,826
7,814
2,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Neith
9
0 / 2 / 1
4,784
478
1,748
5,758
1,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
10
Kills
7
7
Deaths
10
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
0
0
3
W
0
3
1
0.17
L
1
0
2
2
L
Anubis
3
4
0
0.75
W
2
0
2
3
W
Izanami
Morgosa
Izanami
2
0
1
2.5
W
Sylvanus
Phantomknyght
Sylvanus
3
2
2
2
L
0
4
3
0.38
W
3
2
3
2.25
L
Neith
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,048
Damage
14,899
27,400
Taken
36,503
9,659
Mitigated
14,610
8,974
Healing
11,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,415
413
0
2,697
7,819
3,430
0
3,873
3,946
0
38,001
W
4,570
1,454
0
1,173
5,589
1,341
0
0
5,589
36,364
8,329
L
1,799
988
751
2,463
6,603
4,111
0
2,787
3,816
0
13,446
L
Anubis
5,111
421
190
3,478
8,509
2,927
0
4,788
3,721
55,046
819
W
4,091
1,120
0
3,637
7,672
2,080
0
1,780
5,892
0
42,945
W
Izanami
Morgosa
Izanami
4,527
2,685
0
1,127
3,343
1,049
1,334
0
3,343
0
64,148
W
Sylvanus
Phantomknyght
Sylvanus
3,177
1,028
534
2,393
7,563
4,522
48
1,934
5,629
14,681
0
L
1,826
451
0
747
7,814
2,407
0
2,988
4,826
0
28,052
W
7,683
4,103
0
110
3,233
667
941
1,322
1,911
41,807
0
L
Neith
1,748
540
0
1,573
5,758
1,735
0
629
5,129
0
25,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,455
Gold Earned
28,184
367
Minions Killed
292
0
Camps Cleared
0
1,041,160
Distance Traveled
996,750
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,698
670
82
8
0
207,400
1
W
Sol
6,608
661
76
8
0
176,893
0
L
Horus
5,513
551
16
2
0
212,301
2
L
Anubis
6,226
623
96
10
0
180,428
4
W
Loki
6,389
639
77
8
0
269,199
0
W
Izanami
7,359
736
133
13
0
190,876
2
W
Sylvanus
6,419
642
14
1
0
171,251
4
L
Fenrir
4,963
496
47
5
0
229,345
2
W
Nu Wa
6,680
668
67
7
0
232,941
0
L
Neith
4,784
478
51
5
0
167,276
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role