Player Matchup

Chaac
Chaac
Billtron2001
Chaac
Level 78
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 43L
1,434 Elo+
Solo
Ah Puch
Ah Puch
EmiCore
Ah Puch
Level 90
God Stats
2W - 0L
1,770 SR
Queue Stats
126W - 138L
1,430 Elo+
Solo
Chang'e
Chang'e
Kary_20192020
Chang'e
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 54L
1,392 Elo+
Solo
Cthulhu
Cthulhu
Poluran
Cthulhu
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 25L
1,262 Elo+
Solo
Merlin
Merlin
votch1122
Merlin
Level 126
God Stats
1W - 2L
1,242 SR
Queue Stats
69W - 75L
1,438 Elo+
Solo
Team Averages
Level 90
1,502 SR
1,391 Elo+

VS

Team Averages
Level 88
1,469 SR
1,434 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Frangenstein
Hun Batz
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 65L
1,397 Elo+
Solo
Nike
Nike
J_Seoul
Nike
Level 21
God Stats
2W - 2L
1,473 SR
Queue Stats
27W - 36L
1,392 Elo+
Party 1
Skadi
Skadi
LordKingZeus
Skadi
Level 145
God Stats
3W - 6L
1,364 SR
Queue Stats
743W - 782L
1,468 Elo+
Solo
Terra
Terra
iRUSHl0X
Terra
Level 88
God Stats
2W - 2L
1,508 SR
Queue Stats
268W - 285L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 12
9,434
786
8,987
12,093
12,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
EmiCore
Ah Puch
17
6 / 0 / 10
10,445
870
11,462
8,889
3,371
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chang'e
15
2 / 1 / 12
8,953
746
5,316
7,842
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Poluran
Cthulhu
16
3 / 2 / 12
10,199
850
15,768
13,684
16,228
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Merlin
votch1122
Merlin
17
3 / 2 / 10
10,004
834
16,409
7,469
2,994
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
0 / 6 / 3
8,259
688
10,648
17,062
7,274
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
Frangenstein
Hun Batz
15
3 / 5 / 2
8,337
695
10,780
12,633
6,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
J_Seoul
Nike
16
1 / 2 / 3
7,724
644
7,362
14,535
8,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

6
0 / 1 / 0
6,049
504
1,589
1,838
589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Terra
iRUSHl0X
Terra
15
0 / 2 / 3
8,038
670
3,606
16,281
9,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
16
Kills
4
6
Deaths
16
56
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
6
3
0.25
W
2
1
12
8
W
Ah Puch
EmiCore
Ah Puch
6
0
10
11
L
Hun Batz
Frangenstein
Hun Batz
3
5
2
0.8
L
Nike
J_Seoul
Nike
1
2
3
1.25
W
Chang'e
2
1
12
8
L
0
1
0
0
W
Cthulhu
Poluran
Cthulhu
3
2
12
4.5
L
Terra
iRUSHl0X
Terra
0
2
3
0.75
W
Merlin
votch1122
Merlin
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,942
Damage
33,985
49,977
Taken
62,349
37,125
Mitigated
32,582
23,350
Healing
23,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
10,648
3,813
650
3,270
17,062
7,274
0
12,369
4,693
0
29,390
W
8,987
372
1,912
2,958
12,093
12,045
229
1,122
10,971
0
20,194
W
Ah Puch
EmiCore
Ah Puch
11,462
953
1,017
4,548
8,889
3,371
690
383
8,506
23,223
658
L
Hun Batz
Frangenstein
Hun Batz
10,780
463
469
652
12,633
6,328
0
9,161
3,472
0
22,664
L
Nike
J_Seoul
Nike
7,362
736
0
1,462
14,535
8,392
0
10,825
3,710
2,563
12,458
W
Chang'e
5,316
351
4,790
4,069
7,842
2,487
1,032
655
7,187
7,714
44
L
1,589
311
0
0
1,838
589
0
1,552
286
0
1,731
W
Cthulhu
Poluran
Cthulhu
15,768
956
1,658
1,796
13,684
16,228
375
2,096
11,588
19,733
2,492
L
Terra
iRUSHl0X
Terra
3,606
246
9,152
8,208
16,281
9,999
0
12,494
3,787
8,929
0
W
Merlin
votch1122
Merlin
16,409
571
193
409
7,469
2,994
2,100
952
6,517
41,330
442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,035
Gold Earned
38,407
132
Minions Killed
135
0
Camps Cleared
0
1,226,116
Distance Traveled
879,496
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,259
688
74
6
0
201,031
0
W
Chaac
9,434
786
30
3
0
247,785
0
W
Ah Puch
10,445
870
22
2
0
243,470
0
L
Hun Batz
8,337
695
23
2
0
204,343
0
L
Nike
7,724
644
21
2
0
236,785
0
W
Chang'e
8,953
746
1
0
0
243,186
0
L
Skadi
6,049
504
0
0
0
41,177
0
W
Cthulhu
10,199
850
18
2
0
263,920
0
L
Terra
8,038
670
17
1
0
196,160
0
W
Merlin
10,004
834
61
5
0
227,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role