Player Matchup

Arachne
Arachne
Gold II
AlteredFGxd
Arachne
Gold II
Level 159
God Stats
3W - 0L
1,722 SR
Queue Stats
136W - 132L
1,664 MMR
Solo
Ra
Ra
Masters
Dayender
Ra
Masters
Level 146
God Stats
15W - 12L
1,651 SR
Queue Stats
131W - 88L
2,306 MMR
Party 2
King Arthur
King Arthur
Masters
Dаyender
King Arthur
Masters
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 39L
2,308 MMR
Party 2
Geb
Geb
Bronze III
JJdacrankster
Geb
Bronze III
Level 91
God Stats
1W - 0L
1,321 SR
Queue Stats
3W - 0L
1,600 MMR
Solo
Charybdis
Charybdis
Platinum II
magicmama
Charybdis
Platinum II
Level 128
God Stats
4W - 1L
1,734 SR
Queue Stats
47W - 30L
1,938 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,586 SR
1,963 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,594 SR
1,942 MMR
Ymir
Ymir
Gold II
 
Ymir
Gold II
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Platinum I
DowntownBrown33
Eset
Platinum I
Level 162
God Stats
0W - 1L
1,785 SR
Queue Stats
104W - 90L
2,008 MMR
Solo
Zhong Kui
Zhong Kui
Masters
JOSUEDOBLEA
Zhong Kui
Masters
Level 117
God Stats
159W - 140L
1,631 SR
Queue Stats
649W - 657L
2,289 MMR
Solo
Hun Batz
Hun Batz
Gold IV
Sc loki uM
Hun Batz
Gold IV
Level 153
God Stats
2W - 6L
1,347 SR
Queue Stats
92W - 96L
1,514 MMR
Party 1
Jing Wei
Jing Wei
Masters
noBliss
Jing Wei
Masters
Level 129
God Stats
2W - 4L
1,709 SR
Queue Stats
162W - 129L
2,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AlteredFGxd
Arachne
6
2 / 0 / 0
3,494
699
893
2,142
551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

8
2 / 0 / 2
4,121
824
2,618
2,378
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Dаyender
King Arthur
7
3 / 0 / 0
4,102
820
2,596
4,352
1,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

6
0 / 0 / 2
3,694
739
1,395
3,211
1,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
magicmama
Charybdis
6
0 / 1 / 2
3,271
654
4,198
2,839
635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
LancelotAo KuangCu Chulainn

VS

Bans
CabrakanSerqetLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
5
0 / 1 / 1
3,535
707
620
4,786
2,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 2 / 0
3,426
685
1,565
3,145
809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Zhong Kui
JOSUEDOBLEA
Zhong Kui
4
0 / 1 / 0
3,058
612
1,604
2,260
1,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hun Batz
Sc loki uM
Hun Batz
5
0 / 2 / 0
3,129
626
1,012
3,585
1,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
noBliss
Jing Wei
6
1 / 1 / 0
3,534
707
3,285
3,267
677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
7
Kills
1
1
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
1
0.5
W
Arachne
AlteredFGxd
Arachne
2
0
0
2
W
2
0
2
3
L
0
2
0
0
W
King Arthur
Dаyender
King Arthur
3
0
0
3
W
0
0
2
1
L
Zhong Kui
JOSUEDOBLEA
Zhong Kui
0
1
0
0
L
Hun Batz
Sc loki uM
Hun Batz
0
2
0
0
W
Charybdis
magicmama
Charybdis
0
1
2
1
L
Jing Wei
noBliss
Jing Wei
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,700
Damage
8,086
14,922
Taken
17,043
4,816
Mitigated
5,882
6,922
Healing
6,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
620
122
0
2,136
4,786
2,327
0
558
4,228
5,029
176
W
Arachne
AlteredFGxd
Arachne
893
679
0
1,183
2,142
551
0
0
2,142
0
12,170
W
2,618
299
135
1,124
2,378
733
0
1,282
1,096
20,261
0
L
1,565
336
0
790
3,145
809
0
1,649
1,235
19,428
0
W
King Arthur
Dаyender
King Arthur
2,596
423
0
1,450
4,352
1,626
0
1,750
2,602
271
18,726
W
1,395
125
0
1,309
3,211
1,271
0
320
2,891
7,971
0
L
Zhong Kui
JOSUEDOBLEA
Zhong Kui
1,604
424
0
1,344
2,260
1,050
0
306
1,904
7,612
2,466
L
Hun Batz
Sc loki uM
Hun Batz
1,012
67
0
422
3,585
1,019
0
428
3,099
0
11,964
W
Charybdis
magicmama
Charybdis
4,198
2,118
0
1,721
2,839
635
0
259
2,580
0
22,068
L
Jing Wei
noBliss
Jing Wei
3,285
2,369
0
1,683
3,267
677
0
776
2,491
0
19,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,682
Gold Earned
16,682
151
Minions Killed
123
0
Camps Cleared
0
573,436
Distance Traveled
520,592
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,535
707
9
2
0
104,222
3
W
Arachne
3,494
699
32
6
0
136,418
0
W
Ra
4,121
824
44
9
0
122,336
0
L
Eset
3,426
685
34
7
0
100,621
0
W
King Arthur
4,102
820
34
7
0
113,009
0
W
Geb
3,694
739
9
2
0
106,166
2
L
Zhong Kui
3,058
612
19
4
0
57,176
0
L
Hun Batz
3,129
626
28
6
0
141,832
1
W
Charybdis
3,271
654
32
6
0
95,507
0
L
Jing Wei
3,534
707
33
7
0
116,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role