Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Mocutuymbo
Zhong Kui
Level 127
God Stats
9W - 9L
1,512 SR
Queue Stats
120W - 120L
1,500 Elo+
Solo
Ganesha
Ganesha
Saveropeganobreu
Ganesha
Level 83
God Stats
3W - 1L
1,835 SR
Queue Stats
25W - 22L
1,504 Elo+
Solo
Heimdallr
Heimdallr
wayando247
Heimdallr
Level 115
God Stats
10W - 4L
1,702 SR
Queue Stats
319W - 320L
1,446 Elo+
Solo
Team Averages
Level 128
1,610 SR
1,490 Elo+

VS

Team Averages
Level 138
1,489 SR
1,512 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
pepinoobreve537
Bacchus
Level 42
God Stats
2W - 2L
1,446 SR
Queue Stats
42W - 38L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
7
1 / 1 / 0
3,821
764
2,536
3,518
806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serqet
 
Serqet
5
0 / 2 / 0
3,057
611
1,992
3,741
912
Zhong Kui
Mocutuymbo
Zhong Kui
1
0 / 0 / 0
2,427
485
0
0
0
5
0 / 2 / 0
3,227
645
485
3,515
1,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
wayando247
Heimdallr
5
0 / 1 / 0
3,008
602
1,188
2,222
540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
4 / 0 / 0
4,083
817
2,957
1,660
371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
 
Amaterasu
7
1 / 0 / 1
3,929
786
1,512
3,085
979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Thoth
 
Thoth
6
1 / 0 / 0
3,768
754
282
1,143
222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sylvanus
 
Sylvanus
6
0 / 1 / 1
3,553
711
1,172
3,783
1,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 0 / 3
3,580
716
1,312
2,815
1,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
11
1
Kills
6
6
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
1
0
1
L
Serqet
 
Serqet
0
2
0
0
W
Danzaburou
 
Danzaburou
4
0
0
4
W
Amaterasu
 
Amaterasu
1
0
1
1.5
W
Thoth
 
Thoth
1
0
0
1
W
Sylvanus
 
Sylvanus
0
1
1
0.5
L
Zhong Kui
Mocutuymbo
Zhong Kui
0
0
0
0
L
0
2
0
0
W
0
0
3
1.5
L
Heimdallr
wayando247
Heimdallr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,201
Damage
7,235
12,996
Taken
12,486
3,767
Mitigated
5,227
5,224
Healing
6,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,536
1,270
0
1,703
3,518
806
0
1,082
2,436
0
22,701
L
Serqet
 
Serqet
1,992
443
0
1,823
3,741
912
0
648
3,009
0
9,650
W
Danzaburou
 
Danzaburou
2,957
1,848
0
1,319
1,660
371
0
231
1,363
0
17,908
W
Amaterasu
 
Amaterasu
1,512
845
0
1,454
3,085
979
0
0
3,085
0
21,868
W
Thoth
 
Thoth
282
45
0
620
1,143
222
0
0
1,143
18,614
287
W
Sylvanus
 
Sylvanus
1,172
417
0
2,028
3,783
1,784
0
0
3,783
12,728
4,322
L
Zhong Kui
Mocutuymbo
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
L
485
122
0
807
3,515
1,509
0
433
3,082
5,544
0
W
1,312
520
0
1,387
2,815
1,871
0
254
2,561
5,965
0
L
Heimdallr
wayando247
Heimdallr
1,188
402
0
891
2,222
540
0
419
1,803
0
14,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,540
Gold Earned
18,913
106
Minions Killed
165
0
Camps Cleared
0
383,112
Distance Traveled
482,315
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
3,821
764
45
9
0
96,930
0
L
Serqet
3,057
611
24
5
0
111,680
0
W
Danzaburou
4,083
817
36
7
0
88,714
0
W
Amaterasu
3,929
786
43
9
0
113,559
0
W
Thoth
3,768
754
44
9
0
84,112
1
W
Sylvanus
3,553
711
36
7
0
90,968
0
L
Zhong Kui
2,427
485
0
0
0
0
0
L
Ganesha
3,227
645
2
0
0
98,300
0
W
Bacchus
3,580
716
6
1
0
104,962
0
L
Heimdallr
3,008
602
35
7
0
76,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role