Player Matchup

Khepri
Khepri
BabyYoda2112955
Khepri
Level 100
God Stats
0W - 5L
1,431 SR
Queue Stats
175W - 307L
1,437 Elo+
Solo
Rama
Rama
JofraCV09
Rama
Level 54
God Stats
6W - 3L
1,722 SR
Queue Stats
35W - 36L
1,555 Elo+
Party 1
Chang'e
Chang'e
LeeCooy
Chang'e
Level 189
God Stats
9W - 8L
1,616 SR
Queue Stats
255W - 229L
1,541 Elo+
Solo
Achilles
Achilles
ThootiesNine98
Achilles
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 34L
1,604 Elo+
Party 1
Guan Yu
Guan Yu
guineo7
Guan Yu
Level 143
God Stats
1W - 3L
1,405 SR
Queue Stats
248W - 214L
1,580 Elo+
Solo
Team Averages
Level 116
1,535 SR
1,544 Elo+

VS

Team Averages
Level 106
1,620 SR
1,563 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
JohnsPork
Nu Wa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 18L
1,644 Elo+
Party 2
Horus
Horus
MîlfHuntêr
Horus
Level 137
God Stats
7W - 1L
1,926 SR
Queue Stats
276W - 207L
1,651 Elo+
Party 2
Izanami
Izanami
NasumeDC
Izanami
Level 103
God Stats
42W - 21L
1,673 SR
Queue Stats
674W - 681L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 0
3,549
444
1,248
4,227
2,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
8
0 / 0 / 1
4,355
544
2,444
4,515
1,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
LeeCooy
Chang'e
9
0 / 3 / 0
4,511
564
2,841
5,488
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
9
1 / 2 / 0
4,578
572
2,868
8,153
3,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
guineo7
Guan Yu
9
1 / 1 / 0
4,480
560
3,980
9,657
5,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
1 / 1 / 0
5,248
656
6,175
5,868
3,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
 
Fenrir
9
3 / 0 / 1
5,038
630
2,978
5,553
1,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
JohnsPork
Nu Wa
10
3 / 0 / 2
5,300
663
5,314
3,613
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 5
5,102
638
3,294
7,442
3,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Izanami
NasumeDC
Izanami
10
1 / 1 / 1
5,780
723
4,005
3,827
1,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
9
9
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
0
1
W
Fenrir
 
Fenrir
3
0
1
3.5
L
0
3
0
0
L
Rama
0
0
1
0.5
W
Nu Wa
JohnsPork
Nu Wa
3
0
2
4
L
Chang'e
LeeCooy
Chang'e
0
3
0
0
W
1
0
5
3.5
W
Izanami
NasumeDC
Izanami
1
1
1
1.5
L
Achilles
1
2
0
0.5
L
Guan Yu
guineo7
Guan Yu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,381
Damage
21,766
32,040
Taken
26,303
13,190
Mitigated
11,025
9,323
Healing
11,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,175
2,086
0
3,268
5,868
3,029
0
240
5,628
29,751
6,728
W
Fenrir
 
Fenrir
2,978
1,057
0
1,092
5,553
1,905
0
157
5,396
0
26,321
L
1,248
96
0
822
4,227
2,017
0
853
3,265
6,549
0
L
Rama
2,444
2,047
0
1,345
4,515
1,037
0
294
4,137
0
26,981
W
Nu Wa
JohnsPork
Nu Wa
5,314
1,653
0
1,210
3,613
1,094
240
2,172
1,441
31,249
704
L
Chang'e
LeeCooy
Chang'e
2,841
280
80
1,671
5,488
1,248
0
2,212
3,039
30,840
573
W
3,294
1,335
1,915
3,295
7,442
3,919
17
1,389
6,053
0
12,239
W
Izanami
NasumeDC
Izanami
4,005
3,297
0
1,090
3,827
1,078
0
292
3,535
0
47,307
L
Achilles
2,868
852
0
3,199
8,153
3,311
0
1,224
6,821
0
26,333
L
Guan Yu
guineo7
Guan Yu
3,980
1,048
0
2,206
9,657
5,577
0
5,580
3,993
715
24,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,473
Gold Earned
26,468
216
Minions Killed
282
0
Camps Cleared
0
789,462
Distance Traveled
826,186
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,248
656
58
7
0
134,303
2
W
Fenrir
5,038
630
53
7
0
203,129
1
L
Khepri
3,549
444
4
1
0
115,129
2
L
Rama
4,355
544
58
7
0
163,982
1
W
Nu Wa
5,300
663
63
8
0
165,838
0
L
Chang'e
4,511
564
61
8
0
154,274
0
W
Horus
5,102
638
21
3
0
183,244
2
W
Izanami
5,780
723
87
11
0
139,672
1
L
Achilles
4,578
572
53
7
0
189,839
0
L
Guan Yu
4,480
560
40
5
0
166,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role