Player Matchup

Horus
Horus
EL_SANCH0W
Horus
Level 136
God Stats
10W - 11L
1,439 SR
Queue Stats
144W - 163L
1,372 Elo+
Solo
Ne Zha
Ne Zha
God_Slayer0
Ne Zha
Level 172
God Stats
12W - 12L
1,508 SR
Queue Stats
228W - 162L
1,530 Elo+
Solo
Nu Wa
Nu Wa
OneDayHomie
Nu Wa
Level 122
God Stats
3W - 3L
1,542 SR
Queue Stats
4W - 3L
1,515 Elo+
Solo
Ymir
Ymir
WezSlay
Ymir
Level 111
God Stats
0W - 2L
1,303 SR
Queue Stats
7W - 7L
1,514 Elo+
Party 2
Cernunnos
Cernunnos
soccawalka5
Cernunnos
Level 106
God Stats
5W - 2L
1,737 SR
Queue Stats
7W - 5L
1,699 Elo+
Party 2
Team Averages
Level 129
1,506 SR
1,526 Elo+

VS

Team Averages
Level 127
1,668 SR
1,693 Elo+
Vamana
Vamana
Kchos
Vamana
Level 186
God Stats
31W - 1L
1,990 SR
Queue Stats
669W - 57L
2,087 Elo+
Party 1
Medusa
Medusa
Mr_Tinkles_Tinkl
Medusa
Level 40
God Stats
3W - 4L
1,379 SR
Queue Stats
5W - 12L
1,350 Elo+
Solo
Ravana
Ravana
Sil3n7xAssassin
Ravana
Level 124
God Stats
1W - 2L
1,591 SR
Queue Stats
6W - 7L
1,434 Elo+
Solo
Janus
Janus
ditogandara
Janus
Level 159
God Stats
15W - 0L
2,068 SR
Queue Stats
897W - 42L
2,082 Elo+
Party 1
Baron Samedi
Baron Samedi
xXsealmanXx
Baron Samedi
Level 128
God Stats
2W - 4L
1,310 SR
Queue Stats
109W - 116L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
0 / 1 / 1
6,536
1,089
893
7,550
4,822
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ne Zha
12
2 / 4 / 3
7,131
1,189
4,588
8,316
2,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 4 / 2
7,335
1,223
10,033
5,242
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
WezSlay
Ymir
13
1 / 2 / 4
7,875
1,313
3,480
10,081
8,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cernunnos
soccawalka5
Cernunnos
11
0 / 1 / 1
6,230
1,038
5,413
3,098
659
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Team 1 Tickets

307

VS

Team 2 Tickets

355

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Kchos
Vamana
13
6 / 1 / 6
8,504
1,417
9,882
9,491
6,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
1 / 2 / 5
6,650
1,108
2,771
5,701
1,680
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 7
6,781
1,130
2,298
4,961
1,563
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 1 / 5
8,378
1,396
11,975
5,177
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Baron Samedi
xXsealmanXx
Baron Samedi
12
0 / 0 / 9
6,913
1,152
5,502
2,366
752
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
5
Kills
12
12
Deaths
5
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Horus
0
1
1
0.5
L
Ne Zha
2
4
3
0.88
W
Vamana
Kchos
Vamana
6
1
6
9
W
1
2
5
1.75
L
2
4
2
0.75
W
0
1
7
3.5
L
Ymir
WezSlay
Ymir
1
2
4
1.5
W
5
1
5
7.5
L
Cernunnos
soccawalka5
Cernunnos
0
1
1
0.5
W
Baron Samedi
xXsealmanXx
Baron Samedi
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,407
Damage
32,428
34,287
Taken
27,696
18,335
Mitigated
11,569
4,463
Healing
4,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
893
374
595
1,291
7,550
4,822
0
3,611
3,586
0
2,369
L
Ne Zha
4,588
457
0
864
8,316
2,801
0
4,011
3,887
0
19,593
W
Vamana
Kchos
Vamana
9,882
4,811
0
828
9,491
6,260
0
3,288
6,203
0
16,151
W
2,771
1,279
0
394
5,701
1,680
0
2,876
2,825
0
10,693
L
10,033
2,904
0
0
5,242
1,639
0
2,316
2,699
29,604
0
W
2,298
260
0
1,275
4,961
1,563
0
2,747
2,214
0
14,323
L
Ymir
WezSlay
Ymir
3,480
481
0
1,195
10,081
8,414
0
4,808
4,725
8,505
0
W
11,975
783
0
0
5,177
1,314
0
3,147
2,030
32,974
0
L
Cernunnos
soccawalka5
Cernunnos
5,413
2,158
0
518
3,098
659
0
1,550
1,356
0
9,366
W
Baron Samedi
xXsealmanXx
Baron Samedi
5,502
186
1,141
537
2,366
752
0
1,455
911
23,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,107
Gold Earned
37,226
105
Minions Killed
151
3
Camps Cleared
7
526,187
Distance Traveled
570,296
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,536
1,089
1
0
0
104,517
0
L
Ne Zha
7,131
1,189
21
4
0
119,777
1
W
Vamana
8,504
1,417
12
2
2
119,772
0
W
Medusa
6,650
1,108
20
3
0
93,634
0
L
Nu Wa
7,335
1,223
51
9
2
106,704
0
W
Ravana
6,781
1,130
25
4
1
109,163
0
L
Ymir
7,875
1,313
17
3
0
114,425
0
W
Janus
8,378
1,396
66
11
3
120,141
0
L
Cernunnos
6,230
1,038
15
3
1
80,764
0
W
Baron Samedi
6,913
1,152
28
5
1
127,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role