Player Matchup

Lancelot
Lancelot
Electricscout
Lancelot
Level 29
God Stats
2W - 3L
1,259 SR
Queue Stats
9W - 10L
1,406 Elo+
Party 2
Xing Tian
Xing Tian
FluffyMantis
Xing Tian
Level 28
God Stats
0W - 2L
1,098 SR
Queue Stats
3W - 8L
1,279 Elo+
Party 2
Sol
Sol
StickMutch
Sol
Level 69
God Stats
4W - 4L
1,342 SR
Queue Stats
58W - 74L
1,381 Elo+
Party 2
Team Averages
Level 42
1,233 SR
1,355 Elo+

VS

Team Averages
Level 132
1,645 SR
1,422 Elo+
Hou Yi
Hou Yi
ArmadaGlock
Hou Yi
Level 147
God Stats
9W - 2L
1,804 SR
Queue Stats
203W - 204L
1,466 Elo+
Solo
Sylvanus
Sylvanus
Gordoc2c
Sylvanus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 110L
1,408 Elo+
Party 1
Nu Wa
Nu Wa
eminemluky4646
Nu Wa
Level 127
God Stats
8W - 3L
1,632 SR
Queue Stats
124W - 157L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Electricscout
Lancelot
16
4 / 2 / 2
10,391
799
9,517
11,214
7,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Xing Tian
FluffyMantis
Xing Tian
16
0 / 4 / 4
9,269
713
4,384
17,472
12,583
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 6 / 3
10,185
783
15,609
12,663
3,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
17
4 / 3 / 6
11,461
882
14,312
12,950
6,069
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
Gordoc2c
Sylvanus
17
0 / 1 / 11
10,000
769
4,030
14,577
14,445
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 2 / 3
11,725
902
12,206
8,324
3,762
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
6
Kills
12
12
Deaths
6
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
4
3
6
2.33
L
Lancelot
Electricscout
Lancelot
4
2
2
2.5
L
Xing Tian
FluffyMantis
Xing Tian
0
4
4
0.5
W
Sylvanus
Gordoc2c
Sylvanus
0
1
11
5.5
L
2
6
3
0.58
W
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,510
Damage
30,548
41,349
Taken
35,851
23,557
Mitigated
24,276
7,300
Healing
8,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
14,312
7,212
0
3,711
12,950
6,069
1,438
6,276
6,670
0
48,820
L
Lancelot
Electricscout
Lancelot
9,517
796
0
1,181
11,214
7,133
0
4,695
6,504
0
42,348
L
Xing Tian
FluffyMantis
Xing Tian
4,384
266
0
1,880
17,472
12,583
0
7,184
10,243
19,148
2,383
W
Sylvanus
Gordoc2c
Sylvanus
4,030
771
2,438
2,786
14,577
14,445
333
9,742
4,831
12,814
0
L
15,609
6,352
0
4,239
12,663
3,841
0
4,373
8,245
55,352
705
W
12,206
3,463
0
62
8,324
3,762
1,354
3,427
4,897
43,364
429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,845
Gold Earned
33,186
178
Minions Killed
148
0
Camps Cleared
0
685,939
Distance Traveled
666,482
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,461
882
71
5
0
210,841
0
L
Lancelot
10,391
799
58
4
0
260,907
0
L
Xing Tian
9,269
713
33
3
0
217,696
0
W
Sylvanus
10,000
769
21
2
0
233,841
2
L
Sol
10,185
783
87
7
0
207,336
0
W
Nu Wa
11,725
902
56
4
0
221,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role