Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
AttilaOracle
Danzaburou
Level 157
God Stats
7W - 4L
1,555 SR
Queue Stats
290W - 305L
1,441 Elo+
Party 1
Agni
Agni
BannanaFryer
Agni
Level 92
God Stats
2W - 2L
1,415 SR
Queue Stats
300W - 281L
1,475 Elo+
Solo
Maui
Maui
WatchBack
Maui
Level 84
God Stats
1W - 0L
1,685 SR
Queue Stats
20W - 19L
1,370 Elo+
Solo
Team Averages
Level 122
1,531 SR
1,457 Elo+

VS

Team Averages
Level 102
1,467 SR
1,490 Elo+
Chiron
Chiron
KALIIS175517
Chiron
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 16L
1,442 Elo+
Party 2
Ne Zha
Ne Zha
Ludiska1505
Ne Zha
Level 144
God Stats
0W - 2L
1,210 SR
Queue Stats
58W - 72L
1,426 Elo+
Party 2
Kuzenbo
Kuzenbo
SeEj
Kuzenbo
Level 152
God Stats
0W - 2L
1,284 SR
Queue Stats
58W - 81L
1,476 Elo+
Solo
Arachne
Arachne
Zings m8
Arachne
Level 89
God Stats
17W - 11L
1,657 SR
Queue Stats
365W - 386L
1,540 Elo+
Solo
Cthulhu
Cthulhu
troja_03
Cthulhu
Level 108
God Stats
20W - 4L
1,682 SR
Queue Stats
379W - 344L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 0 / 7
6,666
1,111
5,140
9,076
4,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
 
Merlin
9
1 / 2 / 11
5,778
963
2,528
3,073
1,162
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Danzaburou
AttilaOracle
Danzaburou
11
6 / 2 / 5
6,623
1,104
7,126
4,267
1,836
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 0 / 8
6,411
1,069
6,554
3,587
1,391
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
11
1 / 0 / 11
6,478
1,080
1,948
5,430
5,164
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
9
0 / 4 / 0
5,020
837
2,096
4,325
1,765
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ne Zha
8
0 / 4 / 0
4,818
803
493
4,024
1,560
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
SeEj
Kuzenbo
9
0 / 2 / 1
4,911
819
2,652
6,999
6,518
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
Zings m8
Arachne
10
0 / 1 / 2
5,293
882
4,165
4,490
3,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
troja_03
Cthulhu
12
4 / 2 / 0
6,280
1,047
9,066
6,003
5,156
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
13
Kills
4
4
Deaths
13
42
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
7
5.5
W
Merlin
 
Merlin
1
2
11
3.25
W
Danzaburou
AttilaOracle
Danzaburou
6
2
5
4.25
W
3
0
8
7
L
Chiron
0
4
0
0
L
Ne Zha
0
4
0
0
L
Kuzenbo
SeEj
Kuzenbo
0
2
1
0.25
W
Maui
1
0
11
6.5
L
Arachne
Zings m8
Arachne
0
1
2
1
L
Cthulhu
troja_03
Cthulhu
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,296
Damage
18,472
25,433
Taken
25,841
14,390
Mitigated
18,294
12,021
Healing
7,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,140
201
958
6,060
9,076
4,837
0
2,881
6,055
13,931
0
W
Merlin
 
Merlin
2,528
319
530
137
3,073
1,162
0
2,057
976
12,090
0
W
Danzaburou
AttilaOracle
Danzaburou
7,126
2,710
1,252
1,084
4,267
1,836
0
2,664
1,566
0
17,604
W
6,554
421
810
631
3,587
1,391
0
1,761
1,682
14,783
692
L
Chiron
2,096
737
283
318
4,325
1,765
0
3,249
1,066
0
7,980
L
Ne Zha
493
179
167
207
4,024
1,560
0
2,668
1,356
0
1,670
L
Kuzenbo
SeEj
Kuzenbo
2,652
982
488
2,528
6,999
6,518
0
4,286
2,713
4,782
0
W
Maui
1,948
445
0
559
5,430
5,164
0
2,137
3,155
4,501
0
L
Arachne
Zings m8
Arachne
4,165
3,166
0
1,689
4,490
3,295
0
2,363
2,127
0
4,631
L
Cthulhu
troja_03
Cthulhu
9,066
261
215
1,723
6,003
5,156
0
3,232
2,771
15,709
302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,956
Gold Earned
26,322
122
Minions Killed
37
0
Camps Cleared
0
613,132
Distance Traveled
550,861
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,666
1,111
43
7
0
125,925
0
W
Merlin
5,778
963
22
4
0
112,402
0
W
Danzaburou
6,623
1,104
29
5
0
118,561
0
W
Agni
6,411
1,069
17
3
0
133,322
0
L
Chiron
5,020
837
13
2
0
84,575
1
L
Ne Zha
4,818
803
2
0
0
87,047
0
L
Kuzenbo
4,911
819
2
0
0
138,719
0
W
Maui
6,478
1,080
11
2
0
122,922
0
L
Arachne
5,293
882
1
0
0
118,261
0
L
Cthulhu
6,280
1,047
19
3
0
122,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role