Player Matchup

Loki
Loki
Corkmaikster69
Loki
Level 11
God Stats
4W - 0L
1,500 SR
Queue Stats
12W - 15L
1,264 Elo+
Party 1
Athena
Athena
DrSziszko
Athena
Level 67
God Stats
4W - 1L
1,536 SR
Queue Stats
45W - 53L
1,298 Elo+
Party 1
Janus
Janus
Radish00
Janus
Level 64
God Stats
2W - 1L
1,537 SR
Queue Stats
32W - 38L
1,282 Elo+
Party 1
Team Averages
Level 47
1,524 SR
1,281 Elo+

VS

Team Averages
Level 106
1,495 SR
1,459 Elo+
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
 
Odin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
STOMPABOII
Bacchus
Level 67
God Stats
17W - 17L
1,485 SR
Queue Stats
173W - 202L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,279
880
1,227
3,443
991
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Athena
DrSziszko
Athena
9
0 / 1 / 2
5,278
880
613
6,087
3,857
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
Radish00
Janus
12
3 / 0 / 0
6,944
1,157
3,812
1,652
555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 1 / 2
6,190
1,032
2,702
2,620
897
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Odin
 
Odin
11
2 / 1 / 1
6,179
1,030
4,849
4,964
2,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
STOMPABOII
Bacchus
6
0 / 1 / 0
4,561
760
268
1,083
437
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
3
Kills
3
3
Deaths
3
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
2
2
L
Odin
 
Odin
2
1
1
2.5
W
0
2
2
0.5
W
Athena
DrSziszko
Athena
0
1
2
1
W
Janus
Radish00
Janus
3
0
0
3
L
Bacchus
STOMPABOII
Bacchus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,652
Damage
7,819
11,182
Taken
8,667
5,403
Mitigated
4,194
771
Healing
364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,702
124
0
317
2,620
897
0
1,353
1,117
17,637
656
L
Odin
 
Odin
4,849
361
0
0
4,964
2,860
0
2,486
2,162
0
18,125
W
1,227
0
0
335
3,443
991
0
871
2,556
0
5,161
W
Athena
DrSziszko
Athena
613
200
0
436
6,087
3,857
0
1,879
4,188
8,948
0
W
Janus
Radish00
Janus
3,812
0
0
0
1,652
555
0
221
1,431
22,774
0
L
Bacchus
STOMPABOII
Bacchus
268
0
0
47
1,083
437
0
111
943
1,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,501
Gold Earned
16,930
78
Minions Killed
77
0
Camps Cleared
0
394,346
Distance Traveled
284,592
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,190
1,032
41
7
0
126,311
1
L
Odin
6,179
1,030
35
6
0
128,789
0
W
Loki
5,279
880
14
2
0
131,959
0
W
Athena
5,278
880
16
3
0
126,613
0
W
Janus
6,944
1,157
48
8
0
135,774
1
L
Bacchus
4,561
760
1
0
0
29,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role