Player Matchup

Aphrodite
Aphrodite
Balake2
Aphrodite
Level 29
God Stats
1W - 1L
1,331 SR
Queue Stats
19W - 34L
1,385 Elo+
Party 2
Geb
Geb
II-RedSkull-II
Geb
Level 140
God Stats
16W - 13L
1,512 SR
Queue Stats
125W - 127L
1,418 Elo+
Solo
Medusa
Medusa
Twoface927
Medusa
Level 57
God Stats
2W - 1L
1,825 SR
Queue Stats
31W - 45L
1,405 Elo+
Party 2
Team Averages
Level 75
1,556 SR
1,403 Elo+

VS

Team Averages
Level 108
1,607 SR
1,475 Elo+
Bacchus
Bacchus
Bubster1100
Bacchus
Level 63
God Stats
51W - 34L
1,577 SR
Queue Stats
100W - 91L
1,478 Elo+
Party 1
Nu Wa
Nu Wa
NiloQlStalker
Nu Wa
Level 152
God Stats
3W - 3L
1,706 SR
Queue Stats
86W - 87L
1,452 Elo+
Solo
Shiva
Shiva
SmashUrFace1717
Shiva
Level 108
God Stats
102W - 84L
1,538 SR
Queue Stats
125W - 106L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Balake2
Aphrodite
13
1 / 3 / 1
7,461
746
4,026
10,504
4,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
0 / 3 / 2
7,367
737
5,162
13,091
10,251
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Medusa
Twoface927
Medusa
12
1 / 4 / 1
7,529
753
5,725
9,644
2,986
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bubster1100
Bacchus
15
3 / 0 / 6
8,999
900
7,637
6,660
6,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
2 / 0 / 8
9,205
921
13,636
5,163
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 2 / 5
9,196
920
9,217
10,730
8,096
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
10
10
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Balake2
Aphrodite
1
3
1
0.5
W
Bacchus
Bubster1100
Bacchus
3
0
6
6
L
0
3
2
0.33
W
2
0
8
6
W
5
2
5
3.75
L
Medusa
Twoface927
Medusa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,913
Damage
30,490
33,239
Taken
22,553
17,443
Mitigated
16,269
14,082
Healing
3,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Balake2
Aphrodite
4,026
289
5,232
5,413
10,504
4,206
0
5,650
4,227
16,836
0
W
Bacchus
Bubster1100
Bacchus
7,637
230
0
1,311
6,660
6,565
390
3,247
3,402
15,802
2,720
L
5,162
163
426
952
13,091
10,251
0
7,901
4,249
22,046
0
W
13,636
3,712
0
275
5,163
1,608
666
2,589
2,567
44,492
211
W
9,217
664
685
1,655
10,730
8,096
582
3,302
7,367
0
25,693
L
Medusa
Twoface927
Medusa
5,725
2,616
170
1,889
9,644
2,986
0
5,838
3,328
0
32,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,357
Gold Earned
27,400
136
Minions Killed
139
0
Camps Cleared
0
583,247
Distance Traveled
625,786
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,461
746
47
5
0
168,466
0
W
Bacchus
8,999
900
33
3
0
224,305
1
L
Geb
7,367
737
26
3
0
211,352
6
W
Nu Wa
9,205
921
62
6
0
195,442
0
W
Shiva
9,196
920
44
4
0
206,039
0
L
Medusa
7,529
753
63
6
0
203,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role