Player Matchup

Terra
Terra
Masters
Crazyfaqa
Terra
Masters
Level 90
God Stats
2W - 0L
1,779 SR
Queue Stats
194W - 137L
1,831 MMR
Party 1
Vamana
Vamana
Masters
GellyFox
Vamana
Masters
Level 156
God Stats
22W - 5L
1,493 SR
Queue Stats
101W - 65L
2,720 MMR
Party 1
Artemis
Artemis
Diamond III
HeBepHblu
Artemis
Diamond III
Level 143
God Stats
64W - 43L
1,694 SR
Queue Stats
91W - 73L
2,087 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 130
1,655 SR
2,213 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 130
1,426 SR
1,877 MMR
Osiris
Osiris
Diamond II
 
Osiris
Diamond II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
Jeeenooots
Danzaburou
Bronze III
Level 80
God Stats
0W - 2L
1,452 SR
Queue Stats
1W - 2L
1,569 MMR
Solo
Zhong Kui
Zhong Kui
Masters
LightingSoul
Zhong Kui
Masters
Level 167
God Stats
0W - 1L
1,328 SR
Queue Stats
123W - 79L
2,562 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Crazyfaqa
Terra
15
1 / 1 / 11
9,134
830
5,887
13,771
14,654
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vamana
GellyFox
Vamana
15
14 / 2 / 4
11,324
1,029
17,868
16,463
11,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
HeBepHblu
Artemis
17
3 / 0 / 9
10,074
916
13,861
8,955
4,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
KuzenboArachneJormungandrNoxAphrodite

VS

Bans
AtlasOdinRaijinBakasuraBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 6 / 3
7,747
704
8,165
14,072
14,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Danzaburou
Jeeenooots
Danzaburou
12
0 / 8 / 3
7,569
688
5,445
12,527
5,104
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Zhong Kui
LightingSoul
Zhong Kui
14
3 / 4 / 0
9,585
871
11,091
15,131
10,728
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
18
Kills
3
3
Deaths
18
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
6
3
0.25
W
Terra
Crazyfaqa
Terra
1
1
11
6.5
W
Vamana
GellyFox
Vamana
14
2
4
8
W
Artemis
HeBepHblu
Artemis
3
0
9
7.5
L
Danzaburou
Jeeenooots
Danzaburou
0
8
3
0.19
L
Zhong Kui
LightingSoul
Zhong Kui
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,616
Damage
24,701
39,189
Taken
41,730
29,756
Mitigated
30,062
14,706
Healing
7,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
8,165
2,201
0
515
14,072
14,230
0
1,772
11,871
0
21,687
W
Terra
Crazyfaqa
Terra
5,887
838
2,931
6,284
13,771
14,654
99
4,550
8,604
16,738
435
W
Vamana
GellyFox
Vamana
17,868
9,525
0
3,487
16,463
11,081
240
3,152
12,101
0
40,334
W
Artemis
HeBepHblu
Artemis
13,861
6,071
0
2,004
8,955
4,021
1,798
2,153
6,488
0
47,965
L
Danzaburou
Jeeenooots
Danzaburou
5,445
1,980
0
2,285
12,527
5,104
0
1,878
10,348
0
16,096
L
Zhong Kui
LightingSoul
Zhong Kui
11,091
1,093
0
4,686
15,131
10,728
0
2,106
12,764
26,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,532
Gold Earned
24,901
126
Minions Killed
94
0
Camps Cleared
0
669,708
Distance Traveled
553,570
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,747
704
25
2
0
194,975
0
W
Terra
9,134
830
24
2
0
220,225
0
W
Vamana
11,324
1,029
37
3
0
230,653
3
W
Artemis
10,074
916
65
6
0
218,830
0
L
Danzaburou
7,569
688
17
2
0
171,776
0
L
Zhong Kui
9,585
871
52
5
0
186,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role