Player Matchup

Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Celtic_37rus
Yu Huang
Level 67
God Stats
3W - 1L
1,462 SR
Queue Stats
125W - 134L
1,414 Elo+
Solo
Neith
Neith
JaaaPeeee
Neith
Level 81
God Stats
3W - 0L
1,298 SR
Queue Stats
94W - 112L
1,439 Elo+
Party 2
Nemesis
Nemesis
venomace93
Nemesis
Level 143
God Stats
4W - 1L
1,589 SR
Queue Stats
279W - 282L
1,473 Elo+
Party 2
Charon
Charon
Дідько
Charon
Level 129
God Stats
10W - 17L
1,420 SR
Queue Stats
256W - 265L
1,427 Elo+
Solo
Team Averages
Level 110
1,454 SR
1,451 Elo+

VS

Team Averages
Level 90
1,527 SR
1,414 Elo+
Bellona
Bellona
 
Bellona
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
 
Vamana
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DomBrzo
Nu Wa
Level 56
God Stats
11W - 17L
1,472 SR
Queue Stats
51W - 86L
1,326 Elo+
Party 1
Medusa
Medusa
FinnLeander
Medusa
Level 41
God Stats
6W - 8L
1,476 SR
Queue Stats
38W - 62L
1,380 Elo+
Party 1
Geb
Geb
Multichaos94
Geb
Level 89
God Stats
0W - 1L
1,688 SR
Queue Stats
39W - 62L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 3 / 0
5,623
511
4,444
11,410
7,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yu Huang
Celtic_37rus
Yu Huang
12
1 / 0 / 2
6,868
624
3,127
3,305
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
JaaaPeeee
Neith
12
7 / 0 / 3
7,178
653
7,340
4,815
1,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis
venomace93
Nemesis
11
2 / 0 / 2
5,898
536
3,869
6,249
2,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
11
2 / 0 / 5
6,939
631
4,484
6,176
4,057
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
3 / 1 / 0
6,663
606
10,315
11,602
9,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vamana
 
Vamana
10
0 / 1 / 0
5,257
478
1,713
8,192
3,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nu Wa
DomBrzo
Nu Wa
10
0 / 2 / 0
5,233
476
2,191
4,377
951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Medusa
9
0 / 5 / 0
5,172
470
2,596
6,270
1,891
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 4 / 0
4,864
442
2,115
8,323
3,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
13
Kills
3
3
Deaths
13
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
3
0
0.33
L
Bellona
 
Bellona
3
1
0
3
L
Vamana
 
Vamana
0
1
0
0
W
Yu Huang
Celtic_37rus
Yu Huang
1
0
2
2
L
Nu Wa
DomBrzo
Nu Wa
0
2
0
0
L
Medusa
0
5
0
0
W
Neith
JaaaPeeee
Neith
7
0
3
8.5
L
0
4
0
0
W
Nemesis
venomace93
Nemesis
2
0
2
3
W
Charon
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,264
Damage
18,930
31,955
Taken
38,764
17,063
Mitigated
19,660
11,684
Healing
9,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,444
1,031
0
4,832
11,410
7,809
0
116
11,254
0
31,000
L
Bellona
 
Bellona
10,315
2,585
0
5,052
11,602
9,716
0
1,541
9,362
0
47,601
L
Vamana
 
Vamana
1,713
777
0
2,374
8,192
3,238
0
463
7,689
0
42,591
W
Yu Huang
Celtic_37rus
Yu Huang
3,127
0
0
1,229
3,305
1,004
612
1,244
1,877
45,930
2,003
L
Nu Wa
DomBrzo
Nu Wa
2,191
619
0
813
4,377
951
0
2,335
1,760
23,923
576
L
Medusa
2,596
876
0
736
6,270
1,891
0
745
5,525
0
27,253
W
Neith
JaaaPeeee
Neith
7,340
3,807
0
1,523
4,815
1,776
322
1,159
3,616
0
49,993
L
2,115
452
0
831
8,323
3,864
0
2,069
6,212
14,086
0
W
Nemesis
venomace93
Nemesis
3,869
1,690
0
1,519
6,249
2,417
0
234
5,954
0
44,941
W
Charon
4,484
1,399
320
2,261
6,176
4,057
144
1,112
4,963
21,028
1,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,506
Gold Earned
27,189
363
Minions Killed
252
0
Camps Cleared
0
1,057,845
Distance Traveled
1,038,274
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,623
511
63
6
0
206,766
2
L
Bellona
6,663
606
65
6
0
200,404
0
L
Vamana
5,257
478
70
6
0
212,268
0
W
Yu Huang
6,868
624
108
10
0
189,412
0
L
Nu Wa
5,233
476
50
5
0
199,253
0
L
Medusa
5,172
470
46
4
0
218,653
0
W
Neith
7,178
653
91
8
0
190,544
3
L
Geb
4,864
442
21
2
0
207,696
4
W
Nemesis
5,898
536
79
7
0
251,172
2
W
Charon
6,939
631
22
2
0
219,951
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role