Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Pontific
Nu Wa
Level 151
God Stats
0W - 2L
1,659 SR
Queue Stats
8W - 15L
1,474 Elo+
Party 1
Thor
Thor
danimany
Thor
Level 145
God Stats
1W - 2L
1,665 SR
Queue Stats
320W - 293L
1,534 Elo+
Solo
Ra
Ra
lineks
Ra
Level 205
God Stats
0W - 1L
1,425 SR
Queue Stats
18W - 33L
1,436 Elo+
Party 1
Team Averages
Level 162
1,550 SR
1,489 Elo+

VS

Team Averages
Level 157
1,457 SR
1,526 Elo+
Hades
Hades
 
Hades
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Cadbaine
Kukulkan
Level 126
God Stats
14W - 15L
1,556 SR
Queue Stats
669W - 649L
1,539 Elo+
Solo
Fafnir
Fafnir
DJPorod
Fafnir
Level 162
God Stats
17W - 15L
1,605 SR
Queue Stats
97W - 92L
1,557 Elo+
Solo
King Arthur
King Arthur
XSeekNDstroyX
King Arthur
Level 185
God Stats
1W - 1L
1,123 SR
Queue Stats
94W - 85L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 6 / 0
5,908
844
2,938
7,238
2,184
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Erlang Shen
 
Erlang Shen
11
0 / 2 / 1
5,824
832
4,349
7,470
6,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
Pontific
Nu Wa
10
0 / 1 / 1
5,705
815
6,279
5,233
1,312
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
11
0 / 5 / 2
5,914
845
3,778
7,712
2,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ra
12
2 / 4 / 1
6,572
939
4,663
5,864
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
3 / 2 / 10
7,542
1,077
8,268
11,223
5,159
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
 
Hun Batz
13
7 / 0 / 4
7,450
1,064
5,817
5,671
2,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
Cadbaine
Kukulkan
12
2 / 0 / 10
6,736
962
6,763
3,526
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
DJPorod
Fafnir
12
3 / 0 / 9
6,961
994
4,873
5,557
5,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

King Arthur
XSeekNDstroyX
King Arthur
13
3 / 1 / 11
7,038
1,005
4,531
8,011
5,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
62
3
Kills
18
18
Deaths
3
5
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
6
0
0.17
L
Erlang Shen
 
Erlang Shen
0
2
1
0.25
W
Hades
 
Hades
3
2
10
4
W
Hun Batz
 
Hun Batz
7
0
4
9
W
Kukulkan
Cadbaine
Kukulkan
2
0
10
7
W
Fafnir
DJPorod
Fafnir
3
0
9
7.5
L
Nu Wa
Pontific
Nu Wa
0
1
1
0.5
W
King Arthur
XSeekNDstroyX
King Arthur
3
1
11
8.5
L
Thor
0
5
2
0.2
L
Ra
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,007
Damage
30,252
33,517
Taken
33,988
14,267
Mitigated
19,820
4,085
Healing
10,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,938
829
0
1,088
7,238
2,184
0
4,312
2,712
0
10,787
L
Erlang Shen
 
Erlang Shen
4,349
1,629
0
981
7,470
6,341
0
3,996
3,330
0
9,624
W
Hades
 
Hades
8,268
1,231
481
5,489
11,223
5,159
43
2,864
8,186
31,161
405
W
Hun Batz
 
Hun Batz
5,817
631
0
837
5,671
2,205
526
1,946
3,628
0
16,860
W
Kukulkan
Cadbaine
Kukulkan
6,763
301
0
500
3,526
1,286
307
1,420
2,030
21,560
0
W
Fafnir
DJPorod
Fafnir
4,873
1,023
0
2,303
5,557
5,365
175
2,039
3,323
9,185
247
L
Nu Wa
Pontific
Nu Wa
6,279
1,105
0
250
5,233
1,312
0
2,119
3,103
13,252
386
W
King Arthur
XSeekNDstroyX
King Arthur
4,531
382
0
500
8,011
5,805
36
2,278
5,619
0
18,883
L
Thor
3,778
678
0
400
7,712
2,445
0
5,663
2,049
0
9,279
L
Ra
4,663
211
417
949
5,864
1,985
0
3,067
2,698
17,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,923
Gold Earned
35,727
96
Minions Killed
185
0
Camps Cleared
0
597,240
Distance Traveled
766,304
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,908
844
25
4
0
82,687
0
L
Erlang Shen
5,824
832
13
2
0
117,240
0
W
Hades
7,542
1,077
68
10
0
133,065
0
W
Hun Batz
7,450
1,064
29
4
0
156,488
0
W
Kukulkan
6,736
962
45
6
0
154,936
0
W
Fafnir
6,961
994
6
1
0
148,545
0
L
Nu Wa
5,705
815
20
3
0
147,595
0
W
King Arthur
7,038
1,005
37
5
0
173,270
0
L
Thor
5,914
845
13
2
0
107,733
0
L
Ra
6,572
939
25
4
0
141,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role