Player Matchup

Xbalanque
Xbalanque
BeadsAegisOP
Xbalanque
Level 82
God Stats
2W - 6L
1,374 SR
Queue Stats
219W - 210L
1,458 Elo+
Solo
Janus
Janus
McnerneyJ
Janus
Level 147
God Stats
8W - 9L
1,572 SR
Queue Stats
121W - 115L
1,487 Elo+
Solo
Vulcan
Vulcan
Sororita1996
Vulcan
Level 89
God Stats
0W - 2L
1,287 SR
Queue Stats
324W - 317L
1,434 Elo+
Solo
Hun Batz
Hun Batz
SpudJacksonn
Hun Batz
Level 120
God Stats
1W - 4L
1,363 SR
Queue Stats
346W - 326L
1,513 Elo+
Solo
Horus
Horus
spiroush
Horus
Level 125
God Stats
4W - 4L
1,574 SR
Queue Stats
54W - 63L
1,459 Elo+
Solo
Team Averages
Level 113
1,434 SR
1,470 Elo+

VS

Team Averages
Level 139
1,561 SR
1,497 Elo+
Cthulhu
Cthulhu
BeMajestiX
Cthulhu
Level 46
God Stats
2W - 3L
1,346 SR
Queue Stats
6W - 7L
1,379 Elo+
Solo
Medusa
Medusa
Dandeliøn
Medusa
Level 127
God Stats
5W - 4L
1,601 SR
Queue Stats
291W - 280L
1,495 Elo+
Solo
Janus
Janus
TheRealCorgi
Janus
Level 128
God Stats
3W - 2L
1,622 SR
Queue Stats
195W - 187L
1,517 Elo+
Party 1
Thoth
Thoth
luxiorgaming
Thoth
Level 183
God Stats
3W - 1L
1,609 SR
Queue Stats
156W - 146L
1,581 Elo+
Party 1
Jormungandr
Jormungandr
rockinsquat
Jormungandr
Level 210
God Stats
17W - 10L
1,627 SR
Queue Stats
122W - 101L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BeadsAegisOP
Xbalanque
16
3 / 0 / 6
8,990
599
9,343
6,510
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
McnerneyJ
Janus
14
3 / 2 / 4
8,128
542
5,922
8,961
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
10
0 / 2 / 0
6,541
436
3,741
4,770
1,448
Hun Batz
SpudJacksonn
Hun Batz
14
3 / 2 / 2
7,659
511
8,327
11,259
3,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Horus
spiroush
Horus
13
5 / 1 / 6
7,810
521
5,094
10,105
6,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeMajestiX
Cthulhu
11
0 / 2 / 1
6,714
448
2,421
9,319
5,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Dandeliøn
Medusa
13
0 / 3 / 0
7,170
478
4,411
9,421
3,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 4 / 4
7,872
525
4,944
10,670
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 4 / 1
8,343
556
8,055
7,441
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
rockinsquat
Jormungandr
14
2 / 1 / 1
8,909
594
5,317
10,193
5,528
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
14
Kills
7
7
Deaths
14
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BeMajestiX
Cthulhu
0
2
1
0.25
L
Xbalanque
BeadsAegisOP
Xbalanque
3
0
6
6
W
Medusa
Dandeliøn
Medusa
0
3
0
0
L
Janus
McnerneyJ
Janus
3
2
4
2.5
L
Vulcan
0
2
0
0
L
Hun Batz
SpudJacksonn
Hun Batz
3
2
2
2
W
1
4
4
0.75
W
4
4
1
1.13
W
Jormungandr
rockinsquat
Jormungandr
2
1
1
2.5
L
Horus
spiroush
Horus
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,427
Damage
25,148
41,605
Taken
47,044
16,324
Mitigated
18,485
12,205
Healing
14,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BeMajestiX
Cthulhu
2,421
246
1,841
3,557
9,319
5,091
112
468
8,598
16,793
0
L
Xbalanque
BeadsAegisOP
Xbalanque
9,343
3,874
0
2,753
6,510
2,172
864
2,074
4,354
0
83,246
W
Medusa
Dandeliøn
Medusa
4,411
2,116
0
2,133
9,421
3,229
377
0
9,239
0
63,453
L
Janus
McnerneyJ
Janus
5,922
239
0
2,893
8,961
2,260
0
5,864
2,553
56,822
521
L
Vulcan
3,741
228
0
1,106
4,770
1,448
0
2,775
1,863
34,210
915
L
Hun Batz
SpudJacksonn
Hun Batz
8,327
1,601
0
1,190
11,259
3,985
0
3,981
6,992
0
69,695
W
4,944
259
0
3,542
10,670
2,730
0
2,361
8,045
54,890
1,340
W
8,055
615
0
430
7,441
1,907
0
2,440
4,628
41,452
1,194
W
Jormungandr
rockinsquat
Jormungandr
5,317
743
0
3,011
10,193
5,528
548
3,666
6,448
64,303
5,495
L
Horus
spiroush
Horus
5,094
2,870
942
3,321
10,105
6,459
0
3,948
5,963
0
30,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,128
Gold Earned
39,008
454
Minions Killed
452
0
Camps Cleared
0
1,477,350
Distance Traveled
1,545,740
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,714
448
29
2
0
303,448
5
L
Xbalanque
8,990
599
143
10
0
284,879
3
W
Medusa
7,170
478
105
7
0
304,672
0
L
Janus
8,128
542
112
7
0
344,332
6
L
Vulcan
6,541
436
67
4
0
172,172
1
L
Hun Batz
7,659
511
97
6
0
371,144
2
W
Janus
7,872
525
102
7
0
324,390
0
W
Thoth
8,343
556
93
6
0
331,292
0
W
Jormungandr
8,909
594
123
8
0
281,938
3
L
Horus
7,810
521
35
2
0
304,823
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role