Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
DNAlien99
Izanami
Level 106
God Stats
10W - 6L
1,478 SR
Queue Stats
109W - 101L
1,370 Elo+
Party 1
Tyr
Tyr
projectuglyduck
Tyr
Level 88
God Stats
3W - 2L
1,567 SR
Queue Stats
30W - 41L
1,344 Elo+
Solo
Team Averages
Level 94
1,515 SR
1,405 Elo+

VS

Team Averages
Level 132
1,500 SR
1,418 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
IAntho
Chang'e
Level 142
God Stats
4W - 7L
1,500 SR
Queue Stats
46W - 63L
1,356 Elo+
Solo
Cerberus
Cerberus
Zulkhundae
Cerberus
Level 121
God Stats
600W - 713L
1,499 SR
Queue Stats
647W - 774L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 4 / 4
7,769
863
3,828
6,274
2,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
DNAlien99
Izanami
12
1 / 2 / 4
7,522
836
2,265
5,886
1,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
5 / 2 / 1
8,721
969
5,258
5,850
2,246
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
8 / 5 / 0
9,031
1,003
7,081
9,345
2,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
IAntho
Chang'e
6
0 / 1 / 0
5,536
615
0
1,029
91
Cerberus
Zulkhundae
Cerberus
8
0 / 1 / 2
6,257
695
594
3,931
2,138
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
7
Kills
8
8
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
4
4
0.75
L
Danzaburou
 
Danzaburou
8
5
0
1.6
W
Izanami
DNAlien99
Izanami
1
2
4
1.5
L
Chang'e
IAntho
Chang'e
0
1
0
0
L
Cerberus
Zulkhundae
Cerberus
0
1
2
1
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,351
Damage
7,675
18,010
Taken
14,305
6,238
Mitigated
4,945
2,347
Healing
1,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,828
549
254
782
6,274
2,412
805
214
6,060
22,005
0
L
Danzaburou
 
Danzaburou
7,081
1,995
0
1,433
9,345
2,716
385
1,651
7,484
0
27,612
W
Izanami
DNAlien99
Izanami
2,265
1,989
0
362
5,886
1,580
2,117
58
5,828
0
13,109
L
Chang'e
IAntho
Chang'e
0
0
0
0
1,029
91
0
0
1,029
0
0
L
Cerberus
Zulkhundae
Cerberus
594
0
0
35
3,931
2,138
0
1,858
1,944
1,423
86
W
5,258
865
0
949
5,850
2,246
776
242
5,063
0
20,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,012
Gold Earned
20,824
102
Minions Killed
41
0
Camps Cleared
0
426,739
Distance Traveled
195,296
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,769
863
44
5
0
123,977
0
L
Danzaburou
9,031
1,003
38
4
0
119,673
1
W
Izanami
7,522
836
22
2
0
132,845
0
L
Chang'e
5,536
615
0
0
0
1,039
0
L
Cerberus
6,257
695
3
0
0
74,584
0
W
Tyr
8,721
969
36
4
0
169,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role